Hello everyone. Sorry for the late news and update. I'm in the stormy season for sometime now and just recovered from a nasty ailment the weather brings. Also just recovered from burnout, because, yeah creatives get them every now and then.
Anyway, major change is that I simplified many things development wise to speed things up, It will be very noticeable once the exe is out. I tend to make things overly detailed that it takes tons of time, so those are now severely implemented (discipline wise) because I'd like to finish a big percent of development released for 2025.
The scene above is for the intro. It will be a 5+ minute sets of scenes that sheds light to paper bag mask man, Mahalai's involvement and the base story. Currently WIP and is in coordination with an old DDD supporter. It is a boss enemy. (If the supporter agrees or approves the conditions) so, no it's not the Bloodhunter, but the enemy will be winged and have red skin. (currently in the talks as a futa succubus)
I am putting the mushroom enemy on hold to focus in the gameplay as mentioned above, because I really want to push the new exe out. I aim to have 15 minimum map/areas to explore and most of the applicable old flash features included in this, so please give me a bit more time. The most I can guarantee for now is if the new mushroom enemy ever get included, it will share the lewd scene from the first one for the time being.
Speaking of flash... Ughh I may end up be a slave of it til the day I die. I mean, the other animation app I mentioned last time (MoHo) is very promising, but in terms of speed, it just does not match flash. It's rigging and vector tools are so advanced I wish flash has it. But it's interface, speed of production is best meant for film in my honest opinion. THAT and I got sick before I got to really get in to it and now the software trial expired. So, yeah, sorry, it's another bust. Which means I'll suck on Adobe's balls for a much longer while.
Anyway, I've been drawing lots of assets and still more assets to draw for the next release, so again, I ask for patience as I inch closer to completing it.
Thanks again for everyone's support!
-kReig out!
Chef
2025-10-05 21:51:38 +0000 UTCDangosan
2025-09-27 02:03:36 +0000 UTCYIQYS3
2025-09-07 20:30:00 +0000 UTCSp3c70r
2025-09-03 21:32:20 +0000 UTCSigmaTrooper
2025-09-03 17:09:37 +0000 UTC