SakeTami
viperv

viperv

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viperv posts

Version 2.88 is here!

First of all, here's the LINK (password: DIVINE)

So, here's the new v...

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Final stretch!

Hello everyone! I'm really sorry for the huge delay. We got hit by two consecutive storms and have slowly been getting life, health and sanity back to normal.

There have been tons of addition...

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News and update soon!

Trying to make a YT video of the current progress but the video editing app is being finicky. If it continues to fail, I'll settle with many .gifs to showcase the new gameplay visuals. There's a lo...

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Mushroom cancelled (actually just delayed)

Hello everyone. Sorry for the late news and update. I'm in the stormy season for sometime now and just recovered from a nasty ailment the weather brings. Also just recovered from burnout, because, ...

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It's that time again! But we keep deving!

Hello everyone! It has been a wild month!
I've had some good rest and fun with the birthday break week for sure!

But man, oh man, I'm sure you've heard what has been happening lately.

<...

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Next enemy scene

Hello everyone! If you've not seen the previous post, here's the 2025-07-04 16:23:52 +0000 UTC View Post

v2.46 is out!

First, here's the LINK...

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New Alpha soon!

The Ganker is 80% integrated in game. I still need to add in the sound effects and maybe reuse the old ones for now. He will also need to be integrated to the minigame as well, along with the actua...

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Ganker scene loop done!

Hello everyone. Apologies this took a while. Personal life has been quite shitty but is being sorted out.

That aside, I'll try to move up to Godot 4.4 this week as there is a feature...

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Ganker animation soon!

Hi everyone, just a heads up, will be posting the new Ganker scene in a few days. It is almost done and is just slightly delayed because of my kid's enrollment week and other prep and personal holi...

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Animation Phase Begins!

Hello everyone, here's some news and update about the game.

I may release a v2.46 before v2.5 soon. There are still things to iron out but day/night cycle is almost done. I am currently stuck...

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Progress report - Feb 2025

Hello everyone! We are inching closer to a new update! I can't be certain when exactly, but here's what to expect and what is being worked on and already done:

--------- Loading free...

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News and a test map

Hello, everyone! v2.5 is soon approaching but I'll need some more time. January has not been favorable and I've sorted some personal issues, but despite 'em, work never stopped.

I have here v...

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Back to work!

Happy new year, everyone!

Had a lot of rest and lifestyle changes and health is now back on track! No need for maintenance meds and I just got to keep things the way I do things recently.

...

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Year-end Dev Report

Hello everyone! kReig here and here's the stats of what's going on with Divine Arms' development and future goals.

But first, 4 things I want to clear out that I frequently notice / get a...

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Divine Arms v2.4b

EDIT:

Currently there is a bug that makes the mini game impossible. it is a delta bug. i am developing in 60hz monitor, so for those who have powerful pcs and high refresh rat...

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Minor delay

Hello everyone! We got hit by a typhoon and had zero to unstable power for almost a week.

Things have stabilized now with internet returning few days ago.

To be sure, I'm giving myself ...

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Playable update soon!

After adjustments and testing, will just need to add sfx but I'll release the current state for supporters. It still has no new stages and maps (i'll do those next) but we'll have a few lewd scenes...

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Successful transition to Godot 4.3

Hello everyone, Godot released their version 4.3 mid August and the original plan is to shift to it when it goes much more stable at around 4.3.1 - 4.3.3, however, I kinda got burnt with animating ...

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Animations Update

"I just did this whole loop in less than 3 days!"

Famous last words.

Apparently I am again reminded how hard animations are lmao.

Anyway, the goal is to have 8+ a...

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Minor delay

Hi everyone, heads up. I have 4 ongoing animation scenes in progress that will be a bit delayed til 1st week of July. Health problems and personal life has been causing it.

My kid will be sta...

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Animation Season - Campaign Changes

Hello everyone! So as many of you mentioned and noticed, the whole Patreon page for ViperV has been wiped out of almost all posts. Patreon, has recently changed their ToS and have been "strictly" e...

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Dev news update for v2.4 [Edited]

So, this is an edited post and you'll see lots of censored placeholder images.

2024-05-01 09:14:27 +0000 UTC View Post

Divine Arms v2.35 Final Tech Demo

First, here's the v2.35 LINK!

Yes, this is still a te...

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Almost ready!

Just doing some final tests and debugs. v2.35 will be up in 24-48 hours!

There's just so much stuff to unpack. Thanks for the patience!

-kReig out

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v2.35 Soon!

Hi everyone! v2.4 is on the way, but there's still pretty much a ton of things to do to complete it. I'll upload v2.35 soon, so you guys can see the current changes and added stuff. 

Tha...

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Divine Arms v2.3

Click here for the v2.3 LINK  

Because Dropbox ...

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v2.3 coming soon!

Some final testing and encoding of changelog but it's almost done!

I'll post all about it soon but expect complete audio in the game now for current content.

Added some basic HDR glow f...

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Back to development!

Hey everyone, will be requesting a few more weeks to get to v2.3 - v2.4 as a lot of things are on my plate right now. Aside from the birthdays of my girls, other personal stuff like end of the year...

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Mimik x Siggy

A bit late. Lost some hours as flash did it's thing, but here's the loop set.

btw to those asking how to trigger the scenes in-game, it is NOT possible yet.

I do the ...

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