SakeTami
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Enemy preview: Fungus Babe

Hey everyone, here's a WIP of the fungus babe scene. The shroom monsters will be the first enemy type for the game. Tho I've yet to make their sprites, the ground enemy base class is already done and will leave placeholder state soon.

There will just be two types of enemy behavior and its ground and flying enemies.

I'll be merging the scenes this august for another playable alpha demo, so just for report here's the progress:

>Titlescreen Working alpha is done.
Lots of menus are fixed and done. Working alpha basically means it works as intended despite its placeholder look. The buttons handshake well with where shit is supposed to go.

>House, Prison, Battle, Overworld map loop are all done.
Again, working alphas, so they're all placeholders visually but their transition between each other works now as a game loop.

>Changelog and update on the title screen.
Just added these so we can track of progress some more.

>Enemy base class. (Ground type)
Means enemies are now able to call their specific animations, have HP and resistances, get status effects, spawning and other A.I. that will simply work if another enemy inherits the class.

I'll spend the whole August merging all these to work as one. I will also be doing the sprites for fungus babe and her comrades. By mid August the new alpha exe will be available as well. Inch by inch I will also do the spell sprites so things can look better.

After 3 new enemy lewd scenes are added, they will be included in the game. For now, I have to do them separately.

Thanks for the support this July!

-kReig out!


Enemy preview: Fungus Babe

Comments

I think it'd be fun to have her nipples be small mushrooms. :P But this looks awesome! I can't wait to play!

Speedskull


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