SakeTami
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FarmD v1.0.6 (changelog)

Handful of small changes and fixes to wrap up v1.0.x.

[desktop/vr]
ADDED
- You can now roll over while sleeping, to face Kade instead of spooning.
- Added a hex color input field when in colorset edit mode, so you can pick exact values.
- Added a display value for relevant UI slider elements.
- Added help wording to a handful of settings that weren't very self-explanatory.
- Added a credits section for third-party assets.

CHANGED
- The Quit buttons on the main menu and pause menu now have "Are you sure?" confirmations to prevent accidental clicking.

FIXED
- Fixed an issue where Kade would sometimes get up and bend over if you were too close behind him when he started interacting with an object.
- Fixed some minor animation errors in the sleeping position.

[desktop]
ADDED
- There is a new Hotkeys panel in the options, so you can rebind hotkeys if you like.
- There are now keyboard shortcuts for zooming the camera, in case you don't have a mouse scroll wheel (default: PageUp, PageDown)

CHANGED
- The wording for interactable objects now disappears when you click on them when in interact mode, instead of lingering until you pointed at something else.
- UI elements are no longer clickable on initial startup when the screen is fading in, to prevent accidentally selecting menu items if you click on the black screen before the game finishes initializing.
- Removed some hotkey hints from the bottom of the screen, since they are now all viewable through the Hotkeys option panel.

FIXED
- Fixed a bug where changing the camera while interacting with an object but not in a sex position would result in the incorrect camera view.
- Fixed an issue where transitioning from the third-person camera to the fixed-plane camera (like when entering a sex position) could sometimes result in it jumping to an odd position/rotation.

[vr]
ADDED
- There are now configurable options on the bed, so you can set it to use your sitting surface height/orientation instead of always using the VR play area floor height. Note that this only has an effect in Roomscale play mode, as you always get repositioned in Standing/Seated mode.

CHANGED
- For consistency with other Roomscale handling, turning around in the Riding position when in Roomscale mode now requires you to fully turn around, rather than only turning your head and then returning to forward-facing.
- Adjusted the position of the hand radial menus when they're attached to your face, to make them a little easier to read.
- The camera prop no longer collides with world geometry, so it should be a little easier to position it where you need.

FIXED
- Fixed an animation issue with your feet floating off the ground when your hips were locked in place for penetration during the player-on-top missionary position.
- Fixed an issue where turning around in the riding position was causing some weird hip/leg deformation.
- Fixed a minor bug added in the last alpha where a collision sphere around your hands was incorrectly pushing grabbable objects away.
- Fixed a flickering animation glitch with your fingertips when you grab an object.
- Fixed a bug where the controller vibration when touching Kade's chest wasn't working with the Lithe body type.

Comments

I like it, it's a good base to build the rest of the game on. I look forward to the next interactions and final pollishes. Fun as is and can only get better! One of the very few games that have integrated app controlled toys to great effect!

Freddy Jay


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