SakeTami
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FarmD v0.6-alpha2

Bunch of new animation stuff. Derg free-roaming and command menu for directing him around.

[desktop/vr]
CHANGED
- Adjusted some lighting and post-processing settings to make things look a little warmer and nicer. Also added a couple extra lanterns to the far wall of the stable since it was a bit dark in the corners.
FIXED
- Player will no longer cum from nowhere if they don't have a dick.

[vr]
ADDED
- Added some walk-cycle animations for the player. The movement speed when walking has also been reduced slightly to match a walking pace - I'll be adding in jogging/sprinting later on once the world is a bit bigger.
- Added a "command menu" for directing dragon friend around. Hold the (right-hand B / Y / right-hand hamburger) button to open it, use the stick/touchpad to select an option and trigger to confirm. Current commands available:
 - Go/Interact. This is the primary action, and causes a laser pointer to appear when highlighted. You can use this to click on the ground where you want dragon friend to go, or click on the highlighted "interactable" objects to direct him to interact with them. Currently only the hanging plank and the sofa are interactable, more targets will be added later on.
 - Sit, Bend Over, and Follow Me. Pretty self-explanatory.
 - Prevent / Allow Orgasms toggle. Explained a bit more below.
- The command menu has an alternative/shorthand method for activating things, which are called Gestures (though they're mostly "point at thing" right now, not complicated hand gestures). This method is available by default but can be toggled off in the VR options. All actions will still be possible using the command menu, these gestures just provide a more "natural" or intuitive way of interacting with the world.
 - To activate this mode, just point with one finger (hold the grip and not the trigger) for a second. The interactable objects in the room will be highlighted like the regular command menu interact mode, then you can point at the desired object to activate its effect.
 - Pointing at derg's feet will make him sit in place.
 - Pointing at your own feet will make him follow you around.
 - Point at a spot on the ground to make him walk there.
 - Some previous trigger zones for certain actions are also still available (like putting your hand near his ass while he's standing to get him to bend over) - with a couple intentional changes: he no longer dismounts the plank automatically if you walk away, and he no longer stands up from being bent over if you move your head too far away. These behaviors will be re-implemented later with the rest of his AI reaction/decision engine.
CHANGED
- Each tracker can now be individually enabled or disabled, and the remaining limbs will be positioned automatically. So people with only one extra tracker can use it for the waist without having their feet be all broken. For people that had previously enabled full-body tracking for all limbs, this should be a seamless migration, but let me know if anything weird happens.
- The handling for manual orgasms has been changed - rather than being a setting in the Preferences (and only affecting the drake), it's now toggled through the command menu (for drake) or the player action menu (for the player). Also, there is no longer a way to trigger an instant orgasm at any time - the toggle just prevents orgasm from occurring when arousal gets maxed out.
- Adjusted the player action menu style a little, so it's easier to select options. The player action menu also now uses icons around the edge of the ring, rather than just words.
- Touching the player's breasts now increases arousal.
FIXED
- The arousal wrist UI elements no longer disappear when in menus, and should start with the correct dimmed opacity now.
- Your cock should now properly collide with your legs instead of clipping through.
- Fixed an issue where derg would go cross-eyed if you had your back turned to him.
- Tweaked the handling of the scrollable areas when scrolling using the control stick/touchpad to be less jittery.
- Fixed an animation issue where derg's shoulders were rotating oddly if he turned his head too far to the side.
- Fixed some issues with the "grab" triggers for the player's hands, so it should be easier to grab "compound" objects like the menu tablet and bucket.
KNOWN ISSUES
- There are some edge-case bugs that can occur if you give the drake multiple commands while he's interacting with an object, or give him multiple commands in quick succession in general. I'm going to be looking into this for the next alpha to make it a little more robust.
- Closing the menu tablet while holding it in your hand will break gesture mode for that hand until the game is restarted.

*Notes: Currently derg friend doesn't really have a mind of his own - he just goes where you tell him and stays there. I'll be expanding on this with more AI behaviors and activities over the next few builds.

Download: https://www.dropbox.com/s/208uvawc551snzr/FarmD-0-6-alpha2.zip?dl=0

Comments

Man i so wish I could afford the vive vr headset and controllers. Maybe this tax season. I do understand that adding this to other vr platforms is.... tricky..... the only one I can afford is the Oculus quest I think? Which is right around $200 but I'm absolutely certain that wouldn't be accepted by the URSB XD. But I have tried out the desktop version. I love it so far. Currently i only have access to a laptop. It runs very smoothly. Then again i do have a very low end GTX 1050 Ti. And 7.23GB of usable RAM. So if I had a mouse attached I'd love it even more. Because then i could move the POV from side on. To underneath and such. Do I have to use the VIVE headset or could just be another hardwired headset? I'm looking for a cheaper alternative. Ill settle for hand controllers. Full body tracking isn't an option (space, and money are the biggest facters) but i am so very grateful that you have created this. Its almost a great replacement for much more expensive adult products.

Shiiru


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