I'm going to do a weekly report from now on since last month I didn't do it, and this is better so you guys can know what to get in the early access.
Added an achievement system with 18 achievements implemented as of now for you to unlock. What I wanted in an achievement was to include gameplay effects when unlocking it, and so I made it happen.
An example is when you get the "Promotion" achievement working in the general store and get more points playing the minigame.
Some achievements are toggleable if you want that achievement benefit to not work or vice versa. An example is when clicking the "Cheating!? my man" achievement, if you want to activate cheats in the game or not.
I made sure that your old save file will still get the achievement, so you don't have to restart the game all over again. Some achievements, though, like bonk gopher 100 times, will not unlock in your old save file since the old save does not record that. If you want to get that achievement, you have to earn it in the new version.
Remember what I said when I said I wasn't going to make new positions this month? The last image is what I'm going to work on next week. This is what my friend suggested, and it will be a new feature in H-mode. I call it the H-mode perspective.
That's all for this week, and have a happy weekend.