End Of May Update
Added 2022-05-26 05:03:44 +0000 UTCState of the game = Good :)
Sorry for the lack of any drawings or videos of the game as I've just now started drawing assets to be used as up till now I've been using placeholder that haven't shown off the best in the refactor.
Now though that I'm making assets expect to see videos in June showing off the new and (close to being) improve pokeich. This has definetley been the most fun I've had with the project so far as alongside the improved code readability I'm now able to add quality of life features that I'm used to in showdown, such as hovering over the enemy nameplate to show base stats.
I can now also add minigames to make overworld changes more fun/interesting such as giving the transport truck a better minigame other than remembering math. I also have the pokezone planned to have a it's own built in game that provides you cash and services (alongside scenes) with it's own progression that seeps in to both itself and the main game
as a long term progression that is only played after doing enough timeblocks in the overworld
Oh, speaking of timeblocks. the game is now split into timeblocks instead of a realtime system as I don't want to encourage siting around for minutes on end just to see one scene instead of flowing throughout the game, mind you while these timeblocks (6) to have a morning, afternoon, evening thing going on, they will only affect secrets and more gamey interactions, all mainline scenes will only require it to either be in the three day blocks or the three night blocks
TLDR - June will be a month with actually videos and such to show for it and it's been a lot of fun for me to do, not had a single burn out. Timeblocks replacing realtime system