A few suggestions for animation speed
Added 2023-11-17 11:47:49 +0000 UTCBecause some people have always said that the animation speed is too fast or too slow,You have to compare this with the speed in my video๏ผAt least I think the speed I made is appropriate.The action of the ACT games highlights a high-speed maneuver like this. It's different from the RPG games action style.And in the end, the speed of my output animation has been slowed down. So if someone thinks the speed is not suitable, I can teach you how to customize the speed, but I can't help you change it (after all, it is very tiring to change each set with dozens of animations)
- Changing the animation speed is very simple and everyone can learn it. First of all, you need the action annotation tool hkanno64 Animation Annotation Tools for Skyrim SE (hkanno64 Animation Annotation Tools for Skyrim SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com
)). After installing, dragging the animation hkx you want to change to Dump.bat will generate an anno.txt comment text, open the text, and add the mco's attack speed comment. MCO Animation Speed Note 0.1 PIE.@SGVF|MCO_AttackSpeed|0.9 (default 1.0, the input is how many times the speed, for example, 0.9 is 0.9 times the speed) A single animation can be annotated multiple times to achieve the purpose of segmented speed regulation. Then save and drag the action file to Update.bat to complete the modification.
Let's talk about another situation, that is, some people's animation speed is not the same as in my video. The attack animation speed in vanilla Skyrim is determined by two factors. It's the speed of the native HKX animation file and the weapon speed multiplier. However, in earlier versions of the MCO, the weapon speed multiplier was banned, meaning that the animation speed was only affected by the HKX animation file. Later updates to the MCO version added options to Modern Combat Overhaul and Distar Experience, with the former adding weapon multipliers and the latter ignoring weapon multipliers. This should be the reason for the inconsistency, and it is recommended that you check the latter. Otherwise, the speed of the animation itself and the multiplication of the weapon multiplier will be very confusing
Comments
ๅจๆฏไธชpayload็ini้้ข๏ผๆฏๆกๆณจ้ๅ้ข้ฝๆ่ฟไนไธไธฒ|1|1|0|0|0|0|0|15|15 ๏ผ1๏ผ๏ผeffectiveness๏ผๆณๆฏ็ๆฐ้ ๏ผ2๏ผ๏ผmagnitude๏ผๆณๆฏๅผบๅบฆๅผ๏ผๅๆฐ็่ฏ่ฟ้ๆ็ๆฏไผคๅฎณ ๏ผ3๏ผ๏ผๆฏๅฆไปฅ่ช่บซไธบ็ฎๆ ๏ผๆญคๅคไธบ1ๅณไฝ็จไบ่ช่บซ ๏ผ4๏ผ๏ผ้่ฆ็่ก้ๅผ๏ผ้ไพฟไฝ ๅกซๅคๅฐ ๏ผ5๏ผ๏ผๆถ่็ๅฝๅผ ๏ผ6๏ผ๏ผ้่ฆ็่ๅๅผ ๏ผ7๏ผ๏ผๆถ่่ๅๅผ ๏ผ8๏ผ๏ผ้่ฆ็ๆณๅๅผ ๏ผ9๏ผ๏ผๆถ่ๆณๅๅผ ๅฆๆๆไบๆณจ้ไฝ ๅจini้้ขๆพไธๅฐ๏ผๅฏ่ฝๅฎ่ขซๅ่ฟไบๅจไฝๆณจ้้้ขไบ๏ผ่ฟๅฐฑ้่ฆไฝ ็จๆณจ้ๅทฅๅ ทไบ ่ฟ้ๆๆด่ฏฆ็ป็ๆ็จ https://www.bilibili.com/read/cv19593294/?from=search&spm_id_from=333.337.0.0
2023-11-29 10:50:36 +0000 UTCๅ่ซๆๅฆไฝ่ชฟๆด้จๅๅไฝ้ๅ ๆๆ็้ญๅๆถ่้? ๆฏๅฆ้ท็็W+a W+p็้้ป่กๆ
weky
2023-11-23 15:00:11 +0000 UTC