SakeTami
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extra_life

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Almost November #Devlog

Like many of you, I thought the worst was behind us. However, our latest internal beta tests have revealed a critical bug, the kind that ruins the game experience and completely blocks progress.

To make things even more complicated, this bug only appears on the Windows version of the game. Due to the severity of the issue and the very unfavorable timing, we currently have no visibility on the time required to resolve it. Nevertheless, we are doing everything we can, as always, to address it as quickly as possible.

This brings me to discuss the deadlines we set. We establish them primarily for you, our backers, who deserve to know when the next version will be available. However, with the game engine change, this deadline has become an added pressure, as we face unexpected issues related to this new development environment.

I’d rather be honest with you: we can’t continue like this. This might be hard to understand for some, but it’s essential—even vital. My role is to ensure that the people working with me can do so in the best possible conditions. Constantly imposing unachievable deadlines brings the team closer and closer to burnout, something we must absolutely avoid.

From now on, the next updates will be released when they’re ready. This might be risky, but without this change, I’m not sure I can preserve the mental health of the team, nor my own.

Let’s end on a positive note: the storyline for version 0.11 is 90% complete, and it will forever change the story of Goodbye Eternity. Three new female characters will also make their debut: Erika, Nobu’s older sister; Hanako, Kenji’s mother; and Tsubaki, Takeo’s girlfriend.

Once again, I apologize for not being able to meet my commitments as planned, but please know that this doesn’t change our dedication to this project. We will continue to work hard to deliver the best possible version to you.

RNG

Almost November #Devlog

Comments

It’s been over 20 days since the last update, and I understand things are tough right now, but the lack of communication can really shake backers’ confidence. Given how often H-games end up stalling or going unfinished, it’s easy to feel uneasy when there’s radio silence—especially after a big change like shifting to releasing "when they’re ready." I get not wanting to set strict, unrealistic deadlines, but even small updates about progress or what’s being worked on would go a long way. Backers want to feel reassured that their support is going toward a project that’s actively moving forward. Please don’t let the communication gap erode trust. You’ve got something great here, and we all want to see it succeed.

Das_Spooky

.......Today is 11/16, compared to your promise time, you have been too late.......We can understand the difficulty of creating nice work, but you should give us some exact information instead of giving an apologise post and keep silent for half a month......But I still like your game ,please do not disappoint your fans again.

QI WU

Take your time I want to see this project succeed im so invested

OtokoGema

Can't you reveal the version other than the Windows version first?

ppppio927

They're entitled to share their opinions.

Das_Spooky

Drop some sneak pics

Davyd Fridman

Fuck you

Kristian Kolumber

i will wait to eat

OtokoGema

Another month of no update and delays :/ what else is new.

B amaya

been here since the first month, will stay until the bitter end. nothing will change that

Valentin Köstler

i'm still on the boat because i like the art style, the chicks and the story. So keep cooking.

Marbalado2

what is that saying again....a delayed game is eventually good but a rushed game is forever bad

topperharly

+1, don't try to predict the future and give deadlines if you don't know / you're not sure if you can make it, and take all the time you need, quality makes this game and it's better to avoid a release like the last one for sure. but still, please keep frequent updates and tell us how it's going, so basically the exact same than before but without announcing a deadline, like "yeah the story is 90% finished", "we are at the bug testing phase", "there is 2 animations done" whatever idk just keep what you did until now but just without announcing an hypothetical release date, should be good imo.

Mob125

Dont worry about the deadline, id rather have it released wen its ready than have a half baked product

Maurice Groves

All great things require time, don't stress out enjoy what you do and most importantly focus on yourselves. Hope the team feels better soon.

Rolin993

I agree in so far that imo “no deadlines” shouldn't mean “no communication”. I know from personal experience and (more relevant herecrowdfundinfg campaigns that any kind of communication is better than no communication. Even a “we have nothing new to report, but we are still working on it” is more assuring than radio silence.

Moritz Schubert

Don't stress about the deadline, take your time making the game good quality! Keep up the good work guys! Can't wait for the update!

Mei Hatsume

Take all the time you guys need. Thank you for all your hard work!

TekNAND

I'm optimistic for the direction the game is going in so If maintaining the game's quality means ditching deadlines that no longer work is fine. Just have fun and make the game you want to make.

Karl Gipson

Just give percentage based updates rather than trying to predict the future like a fortune teller. Deadlines aren't necessary, but you Need to give your audience a clear idea of current progress regularly enough to keep them around. A prime example of failing to do this is the skyrim mod "Skywind", They have zero deadlines, rarely communicate, and when they do, they never give a clear idea of how much they've done vs Needs to be done. They're now over a decade into development with nothing to show for it, a dev shortage, and barely any community support. Don't be like them and you'll be good.

Prometheus

Glad you put yours and the teams mental health higher than a deadline, ill gladly wait a bit longer for a well done version without fucked devs:)

FabiotheRed

That's what it's all about. There's no point doing it if you don't enjoy it.

Kristian Kolumber

I think you've hit the nail on the head. "Enjoy the process"

RNGeusEX

Theres no point in deadlines that you cant fulfill. When it was set to be end of this month, i already knew it wasnt going to be the end of this month. Set up a reasonable release date when you are already done and just doing some tweaking and bugfixing but know that you are pretty much ready. These games arent getting support because the updates come so fast and regularly, but because of its quality. Keep the quality. Nothing else matters.

Hellasz123

Quality over quantity always. Fuck the deadlines, just enjoy the process. We'll play when it's ready, doesn't matter when that is.

Kristian Kolumber


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