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Rouny's Marine Corps 14
Rouny's Marine Corps 14

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New Update: Solaris, attachments and many bug fixes

New planet map: Solaris! Contributed by Tunguso4ka

This is our second planet map, which will be randomly picked each round.

It features a large cave system for the xenonids to build their hive in, with an open space where the marines start pushing from.

This will also allow us to implement survivors in the future, who will have to defend themselves from the xenonids until the marines arrive on the planet.

Many new attachments. Contributed by Siigiil

This includes all standard attachments, excluding the bipod, under-barrel extinguisher, under-barrel flamer, and any attachments specific to weapons that are not implemented yet.

The Warrior's lifesteal passive. Contributed by DrSmugleaf

The Warrior was missing its passive from SS13, which restores its health with each attack.

Limited to 1 heal per melee attack, it heals the Warrior for 7% of its current missing health, adding 1% for each marine within a 3 tile radius of it, to a maximum of 9% total. Minimum heal of 20, maximum heal of 40. A popup is displayed to the Warrior and marines if the max of 9% is reached. This does not count nested nor dead marines.

Remember to split up when fighting one as a marine!

Other changes, taken directly from the changelog:

DrSmugleaf updated:

⚒️ - Medbay personnel (doctors, nurses, researchers and CMOs but NOT hospital corpsmen) are now unable to equip any armor other than the M3-VL pattern ballistics vest.

⚒️ - Medbay personnel now have +75 degrees added to their spread if using guns other than pistols, increased from +10.

⚒️ - Medbay personnel now have a decreased accuracy penalty when firing pistols of 5 degrees, and only a 10 degree accuracy penalty when firing SMGs.

snebl updated:

🐛 - Fixed the punch and fling Xenonid abilities working on dead marines.

DrSmugleaf updated:

🐛 - Fixed showing the inventory button in the bottom left to xenonids, which have no inventory slots.

🐛 - Fixed xenonid weeds behind walls getting destroyed by explosions on the other side of the wall.

🐛 - Fixed the round not ending when the only marines left alive and not infected are all nested.

Tunguso4ka updated:

🆕 - Added welder satchel for Combat Technicians.

🆕 - Added requisition vendors to the Savannah.

Whisper updated:

🆕 - Added Rainy Cloudly figurine

Vermidia updated:

🆕 - MREs can now be stored in webbing and armor

DrSmugleaf updated:

🐛 - Fixed not being able to normal attack breakable walls.

ShadowCommander updated:

🐛 - Parasites no longer show up in ghost roles after infection.

snebl updated:

🆕 - Sandbag barricades can now be deconstructed with the entrenching tool.

TsjipTsjip updated:

🆕 - Explosion damage dealt to players is now logged again.

Whisper updated:

⚒️ - Made queen footsteps louder.

tsp01 updated:

🆕 - Added Command Tablet

⚒️ - changed UI name for ground side operations console to "Groundside Operations"

Vermidia updated:

🆕 - Larva removal surgery now spits out the removed larva

rest of today's changelog:

DrSmugleaf updated:

🐛 - Fix the patron perks window initially showing the lobby message tab even if the user's tier doesn't have that perk.

🐛 - Fixed barbed wire damage not piercing through xeno armor. It now always deals the same amount of damage, regardless of armor.

🐛 - Fixed barbed wire damage being too low. It now deals 10 damage, up from 6.

🐛 - Fixed explosions destroying destroyable items inside backpacks, belts, pouches, webbings, armors and helmets. Any items stored inside will no longer be destroyed by an explosion.

⚒️ - Helmets now have two slots for items instead of a single 3 space area, allowing for two injectors, bandages, ointments or pill packets to fit inside, for example.

🐛 - Fixed small items fitting into helmets. Only tiny items and the following items can be fit into helmets: auto injectors, pill packets, bandages, ointment, flasks, scalpels, cigarettes, pizza slices, pens, crayons and flashlights,

🐛 - Fixed thick resin structures (the hivelord ones) being cheaper to build than intended. The thick wall now costs 170 plasma, up from 120. The thick membrane now costs 120, up from 95. The thick door now costs 145, up from 120.

🐛 - Fixed being able to eat req invoices and being able to put them into fax machines.

🐛 - Fixed microwaves being invincible.

🐛 - Fixed crushers, defenders, runners and other xenonid castes sometimes being able to charge or leap through barricades.

🐛 - Fixed marines not being able to take out their boot knife to attack xenonids while devoured.

🐛 - Fixed the grenadier armor not being able to fit any items.

🐛 - Fixed the grenadier armor only having 2 slots, it now has 3 slots.

🐛 - Fixed armor not being able to fit grenades.

🐛 - Fixed being able to drop equipped items to the ground while nested.

diraven updated:

🐛 - Fixed metal barricades and sandbags damage thresholds for them to look more progressively more broken rather than almost fully destroyed after a slightest hit.

ShadowCommander updated:

🆕 - Added unfolding magazine boxes into cardboard sheets.

diraven updated:

🆕 - Added an ability to climb metal barricades that do not have barbed wire.

Whisper updated:

⚒️ - Cardboard box crate now gives a stack of cardboard instead

DrSmugleaf updated:

🆕 - Temporarily added an autobalance feature that will change the ratio of marines per xeno round-start depending on round outcome. This was already being done by the hosts manually from time to time but is now automatic.

🆕 - The dropship crew hatches can now be locked by the pilot from the navigation computer.

🐛 - Fixed dropship doors not closing during travel if someone is in the way.

🐛 - Fixed being able to build barricades and other fortifications on or move existing ones onto dropships.

🐛 - Fixed dropships having no initial cooldown, They now need 15 minutes of round time to pass before they can start flying.

🐛 - Fixed dropship crew hatches being corrodible.

⚒️ - The health of dropship crew hatches has been doubled to 1000 as a temporary measure until separate prying timers for xenos and marines is implemented.

Dorragon updated:

🆕 - Medical crew vendor

DrSmugleaf updated:

🐛 - Added the Warrior's missing passive: lifesteal on melee hits. Limited to 1 heal per melee attack, it heals the Warrior for 7% of its current missing health, adding 1% for each marine that is within a 3 tile radius of it, to a maximum of 9% total. Minimum heal of 20, maximum heal of 40. A popup is displayed to the Warrior and marines if the max of 9% is reached. This does not count nested nor dead marines.

🐛 - Fixed the Warrior's abilities being able to target weeds, items, and dead marines. Warrior abilities now remain selected until a valid target is clicked, or the ability is cancelled with right click.

UnicornOnLSD updated:

🆕 - Marines have finally developed kinetic reflexes for machetes! (You can now use holster keys on the machete pouch)

DrSmugleaf updated:

🐛 - Fixed xenos being affected by camera recoil from bullet hits.

snebl updated:

🐛 - Fixed sandbag barricades being repairable with a welder.

Mattshark89 updated:

⚒️ - The Queen's screech no longer affects marines behind opaque walls. It still affects marines behind barricades.

UnicornOnLSD updated:

🆕 - Several medical sprites are now BLU, per player demand.

DrSmugleaf updated:

⚒️ - All caps including surgical can now hold any combination of 2 lighters, cigarettes, and matchsticks.

🐛 - Fixed the defender being able to push nested marines deeper into the walls with its abilities.

ShadowCommander updated:

🐛 - Ship staff no longer spawn hungry.

diraven updated:

⚒️ - Pheromones icons are now shown even without a direct line of sight.

DrSmugleaf updated:

🐛 - Fixed the lifesaver bag's storage UI being extremely long, it is now split into 3 rows instead. Same storage space as before.

🐛 - Fixed a bug where the health bar overlay for xenos would sometimes momentarily disappear.

🐛 - Fixed xenos not being able to corrode folding barricades.

⚒️ - Xenos can now see non-xenos hidden in lockers after a hijack.

🐛 - Fixed being able to deconstruct the ASRS console.

Tunguso4ka updated:

🆕 - Ported disabler gun!

DrSmugleaf updated:

🆕 - Added pod door buttons.

Sphiral updated:

⚒️ - Barricades now have a 0.3 use delay

Tunguso4ka updated:

🆕 - Ported Solaris Ridge

Vermidia updated:

🆕 - Getting infected now also mutes you (in addition to paralyzing and blinding you)

DrSmugleaf updated:

🐛 - Fixed damaged xenonids being able to evolve. Xenos must now be on full health to evolve, same as devolving.

🐛 - Fixed defenders staying fortified after going into crit.

🐛 - Fixed xenonids being able to put eggs inside resin structures and being able to build on top of eggs to hide them.

🐛 - Fixed eggs being able to infect through corners.

🆕 - Re-enabled the Discord game admin chat bridge.

diraven updated:

⚒️ - Xenos in "watch xeno" skill ui are now sorted alphabetically.

Zarq updated:

🆕 - Added recipes for current medicines.

⚒️ - Re-enabled the Chemical Dispenser.

blueDev2 updated:

🐛 - Barricades with barbed wires maintain their barbed wires when upgrading

DrSmugleaf updated:

🐛 - Fixed walls and membranes not destroying weed nodes under them when constructed.

🆕 - Added admin logs for plant weeds, xeno construction and order construction.

🐛 - Fixed nested marines getting knocked back into walls by grenade explosions.

⚒️ - Default projectile speed has been increased by 24%

🐛 - Fixed some dropship tiles not being see-through. This includes the engines on the sides, and the winglets next to the side and bottom crew hatches.

⚒️ - The xenonid "Choose Resin Structure" window now stays open after making a selection, allowing it to be changed back and forth without reopening the window.

0xRainy updated:

🐛 - Non-Xeno can no longer nest players

DrSmugleaf updated:

🐛 - Fixed anyone being able to walk through the Almayer's medbay, and hospital corpsmen being able to walk into the medbay's chemistry rooms. The marine tide must now walk through the top or bottom hallways towards the hangar.

🐛 - Fixed security airlocks not being security locked on the Almayer.

🐛 - Temporarily unpowered all Intercoms until the xenonids are no longer able to speak in plain English through them.

🆕 - Added the Almayer's north and south hangar pod doors, and meeting room security checkpoints shutters.

🆕 - Added medical equipment racks and chemical dispensers to the Almayer's medbay.

🆕 - Added a command tablet next to the groundside operations console on the Almayer.

⚒️ - Moved the liaison's spawn point on the Almayer into a temporary room with a fax and paper.

⚒️ - Moved the correspondent's spawn point on the Almayer into a temporary room with two cameras.

⚒️ - Added one more staff officer slot on the Almayer, and one more cargo tech slot.

Whisper updated:

🐛 - Fixed M1984 accepting 9mm AP in regular mags.

Siigiil updated:

❌ - Magnetic harness temporarily removed from vendors due to being horribly bugged.

Siigiil, Cepha updated:

🆕 - Added all standard attachments, excluding the bipod, the underbarrel extinguisher, the underbarrel flamers and most attachments specific to weapons that are unimplemented.

🆕 - Added the missing default keybinds for attachment activation. Your keybinds will be reset.

🆕 - You can now open the attachment strip menu with a hotkey as well as the verb. No default keybinding.

⚒️ - Certain scopes now allow movement. These being the smartscope and the miniscope.

🐛 - Scopes now properly work with attachment hotkeys.

🆕 - Implemented wield delay. You will need to wait a short while after picking up a weapon before you can wield it. Shooting is unaffected. Attachments can affect this.

🆕 - Added wield slowdown. Wielding certain weapons will slow you down. Attachments can affect this.

⚒️ - Added new sprites for the agrip and vgrip. Sprited by Cepha.

⚒️ - Added new sprites for the M54C solid and folding stocks. Sprited by Sigil.

Future updates

With a lot of bug fixes now done, we will be focusing on porting the Smart Gun as decided in the community-wide feature priority poll.

As soon as that is done we will be making a feature priority poll here, exclusive to Patrons. Stay tuned!

Comments

neat

SomeDogo

Great work! Looking forward to the Smartgunner!

Cpt. Melon

peak

Kira Gbedan


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