SakeTami
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BFP v0.7.0 changelog

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Hey! Glad you like the update :) Let me try to go through the main points: Lighting. Agreed, lighting can definitely be improved, and I will get to that hopefully. I know I keep saying this about a lot of things, but there are a lot of things to address, and only me and somewhat limited time between work, sleep and personal time :) Character creator lighting: I think the problem there is less with lighting as much as that there is no environment (e.g. no sort of reflections are there to see). The baby oil thing does sound wrong though, that should be about clearcoat turned all the way up, and tempered by clearcoat roughness. I will see if I can add anything that can provide reflections during character creation, but it will probably not be a priority for the time being.

Andrei D

Another good update. The added kissing actions really help intensify all the other standing and ground actions. Also, the new stages are great. I really like the lounge stage, and how the person on the ground kind of sinks into the pillows. The characters definitely look better on darker stages with more shadows, but at the same time it feels like some areas are a little too dark. Not sure if there's a way to brighten them slightly or add more subtle lighting so it isn't pitch black. I guess it could be the HDR on my setup. I'll try turning it off and see what difference it makes Speaking of lighting, I was wondering if you can add the different stage lighting modes to the character creator? I didn't realize but with the clearcoat roughness slider turned all the way down, my characters looked fine in the creator screen, but then they looked like they were slathered in baby oil on the daytime desert map. Maybe I'm just not fully understanding how that slider works, but I had clearcoat turned all the way down too so I figured clearcoat roughness wouldn't affect anything. If possible, could you also label the different Normal Map options? I'm not sure what all of them are supposed to be. Some add more muscle definition, but for others the only big difference I can see is some have different knee and elbow textures. I think I would want to see some kind of slider to increase or decrease visible muscle definition if possible. Regarding clipping, I'm not seeing any glaring problems other than one of the hairstyles, the long straight one third from the right, still tends to reveal the back of the character's skull a lot, especially when they're leaning down. Regarding the ground back-mount position, I think it's a good start, though I'm still not sure how you're able to fuck someone in the back with a vagina. If anything, it seems like it would do more for the person on top than the one on the bottom. Maybe for vagina-only havers it could be a self-satisfaction move that drains red bar for the other person, like the mouth riding. The back mount could also turn into a rear-naked choke or camel clutch type move for some non-sexual actions. Dunno how much you want the game to get into wrestling, but I'd certainly like it. Another minor issue, I'm not sure if you've noticed, but sometimes during the ground orgasm animation both characters' voices will play. I think it happens after two or more matches have been played, like some data is being carried over from a previous one. The changes to post-match are also very good. I like how, after a draw, there's a back and forth with the opponent. Maybe add an option to completely undress someone in addition to just the top or bottom.

Alexander Winn


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