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Team Nessassity Mods - IT LIIIIIIIIIIIIVES! (And Is Thiiiiiiirsty!)

It's... still March, and this is the actual March Monthly Mod Report!

Although... admittedly, it's not entirely what I'd originally planned. It was at first supposed to be half-Stellaris and half-CK3 dedicated, but with how much Friere- I mean, CK3 has been on my mind lately, I ended up getting completely derailed off the Stellaris track >.<

So! Here's the plan: let's dedicate today's MMR to CK3 stuff (which in itself is quite a lot to cover), and April will be catching up on our Stellaris mods. If everything goes well, it should also be when I can start showing the progress on the Lhùren rework, so things should line up nicely!

Oh! Wait, we're still in the intro... and we've been here for quite a while! Hmm... and that means we might run afoul of the ado soon... Oh no, nononono that won't do! We need to get out of here, now!

SO WITHOUT FURTHER ADO!

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Velum Noctis: Sanguis Maledictus

So, I did announce some time ago that the mod formerly known as "Veiled Realms" would be going through a bit of a rebranding... and quite a lot of restructuring!

There are many reasons, but two in particular stand behind the name change.

Suffice it to say... that prospect alone was enough to bring me back to CK3 and decide that I was finishing the forever-WIP vampire mod THIS YEAR, come heck or high water.

So, you might not recall because it's been like 42 years since the passing of Hero Hi- I mean, since the last time I mentioned it, but the mod's concept from the beginning was meant to focus more on characters and their supernaturally parasitic interactions than the map-painting aspect of the game.

And that was very much something I always tried to reflect in gameplay, in all of its iterations. Originally, characters had to be physically present in the same province as their target in order to enact vampiric interactions... although at the time, there was no other way to do so than raising an army and marching over. Which I found a little too micromanagey, so I streamlined and abstracted it so that simply being within the confines of the same realm, or the same Activity, would be good enough. BUT THEN, proper travel mechanics were introduced with Tours & Tournaments, which made me rethink the implementation again and revert it to the original one...

However, ultimately tied as the characters were to their land and titles no matter how far they travelled, at the end of the day (or night, as the case may be) I still had to account for the fact that the player would be compelled to spend most of their character's lifetime (even if it was infinite) sitting at home, developing their realm and fighting over land.

And... I'll admit, I struggled so much to tie vampire mechanics into all of that, so I kept pivoting back and forth on various ideas. Should my vampires be strong in personal combat? Should their influence strengthen the armies they were leading? Should enemies suffer increased attrition within their realm so as to evoke the idea of a cursed land overseen by a bloodthirsty monster? Should the courtiers slowly turn into enchanted thralls? How should vassals and overlords of a vampire interact with them?

Naturally, I wanted the whole vampirism thing to be something transformative to the player's experience, so it had to be present and relevant to the minute-by-minute gameplay. You should never forget that you're playing a supernatural creature, because your experience should be different from a human character. You should have different priorities, face different risks and concerns, but also... you should still be able to play Crusader Kings 3, because I can't possibly give you enough content to substitute the entire vanilla game. (And believe me, I tried... I know my limits now >.<)

Wait... what was I talking about? OH! Right!

Well, with proper landless gameplay finally getting vanilla support, I started rethinking things.

Specifically, it made me ask myself: what really is the essence of the vampire experience I'm trying to capture? And is it okay for it to perhaps be something that exists in the background, rather than taking over the player's gameplay?

To answer those questions, I went back to my inspirations (Carmilla, Shiki, Vampire the Masquerade and a few other things. I also added a couple more!) and tried to understand what it really was that first captured my imagination and made me fall in love with those shady sexy scary bloodsuckers.

Okay, okay, okay, I won't keep you in suspense any longer!

I think, for the new rework, I want to focus less on how it affects the court and day-to-day gameplay, and instead zoom in on the interpersonal interactions and the stories that can stem from them. It's something that every character, be they a landless adventurer or the Emperor of the Whole World, can relate to and engage in without requiring too many rank-based considerations.

The individuals you choose to hunt, the individuals you choose to enthrall, and above all, the individuals who may know your dirty little secret.
In Velum Noctis, I want the vampire experience to be about dealing with individuals, choosing your prey and your thralls, and deciding how to deal with threats. As intimate narratives develop and overlap, a new layer of engaging gameplay will naturally emerge.
To go along with this scope shift, I will be reworking all the aspects of the mod that previously were either too large in scope or too impersonal to match the new direction.

SO! Anyways, this is what I've cooked up so far. The oven is very much still on and scorching hot, but at this point I think I've spent enough time thinking and planning, and it's time to... start doing!

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...or so I would like to say, but I should finish the Lhùren rework in Elves of Stellaris first n_n

But I'm hoping to get started very soon, and when I do, I'm also planning to... take another shot at maybe resuscitating the ill-fated "Weekly Updates" initiative that I never even got to start the first time around. Although I imagine that it will need to go through some restructuring too.

But until then, I hope you're enjoying playing games and using our mods. And thank you, thank you, thank youuuu for being here and supporting our work >o<
All of this would be so much harder and less fun without your feedback and constant encouragement ♡♡♡

And if you're here but aren't part of our adorable cat-loving, game-playing... things-doing-somethings community on Discord, please feel free to join us over there to keep always up-to-date on all the Team Nessassity news @o@


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