Heyo everyone! This week covered a few things, with a lot of it focused on animation, and some code. Before getting into the post, I would like to announce that the v0.13 level poll has concluded.
Here are the results:
(P) = Patreon
(SS) = SubscribeStar
(T) = Total
-Titas2/Tanya: (P)14 (SS)0 (T) 14
-Neos2/Nika: (P)8 (SS)1 (T) 9
-Finale1/Nova: (P)10 (SS)0 (T) 10
This means Titas2 has won the poll. In v0.13 we will be returning to the desert and seeing more of Tanya!
-----------------------------------
Now with that, let's jump into the progress report!
To start everything off, I just did some quick additions to some of the UI:
There is a new boss gauge.
I added additional sections to the pause menu for the options.
The pause/option menus are still incomplete, but progress was made.
After that, I jumped into the brothel3 mechanics.
Do note that the UI, and layout of this will almost definitely change. These are base visuals while I was setting up the functions.
Currently the set up is as follows: You will get requests for drinks containing different ratios between Rooster and Aether. They offer different amounts of credits as well. You simply need to fill your mug with the ratio you want to do.
Once a meter is full, your mug will begin to fill until the character's meter empties out. (There isn't great visual representation right now, but there will be.)
When you sell your mug, you will receive an amount of credits based on how accurate you were.
This may sound a bit confusing due to the basic visuals, but I am hoping to make everything read much better in an intuitive way before this build's launch.
Despite the visuals, the code is all in place, and everything functions properly.
With the functions in place, I jumped over to Nika's Extra scene from last build. As mentioned in a previous post, I wanted to add a POV to this Hscene (among a few others).
Idle:
Base Loop:
Fast:
Grind:
Finally, I did a quick change for Rooster's Upgraded ability. The upgrade is quite simple. Their summons are now much more tanky. Their health is increased from 50 to 130. This means they can survive almost any hit at least once.

This means you can maintain your summoned army much easier.
That pretty much sums up this week. Next week is going to be focusing on Zol'gan2's boss. The boss is going to be a zombie who resides within the city. From the prior civilization he has managed to commandeer some amazing technology.
With that first look, I will catch you all next week for a bit more of a dive on the boss! Thank you all so much for the support, and I'll see you then!
-Regulus
Lunatic 0verlord
2025-01-05 03:26:42 +0000 UTCRegulus
2025-01-04 21:46:33 +0000 UTCRegulus
2025-01-04 21:45:38 +0000 UTCLunatic 0verlord
2025-01-04 06:12:32 +0000 UTCSesquipedalian
2025-01-04 04:51:09 +0000 UTC