Hey everyone! As mentioned, this week was almost entirely focusing on Zol'gan2's layout, and level design. With a bit of extra time after finishing it up, I decided to take the initiative to add in a few more of the new UI assets.
With that, lets just start from the top:
In general, the enemies you come across are going to be the same as from the first Zol'gan level.
To start off, you will find some of the large worms cutting in front of you. (In comparison to Zol'gan 1, the enemies are likely going to be in much closer proximity to you. )

Shortly after, you will find many rotating rocks that are covered in familiar mites.
After passing through the gauntlet, you face another one.
After a small breather, you will begin ducking between some buildings. Enemies are generally revealed in very close proximity here, so you may need to be quick on your feet... or.. wings?
Next you are faced with 2 of the red claw enemies at the same time.
You are now going up a rather long hill. With gravity being quite turbulent here, things go a little haywire.
Things don't only just fall, but also rise. Be ready for surprises.

For the final ascent you are faced with a final tumble before the last section of the level.
The final stretch is not too complicated, but there are a few more threats.
After fighting a couple more red claws, you will be faced with the boss. I will go more into the boss on a later week. For now, that sums up the layout of Zol'gan 2.
As mentioned, there were a few UI components that were updated as well.

The "Zol'gan" Title is yet to be adjusted, but the "Engage", health, and thrust bars have been updated, along with a new pause menu.

On top of these in-game components, a few menus have been revamped too.

There are still plenty more UI assets that need to be implemented, but I will be sure to show them in posts as they get put in!
That should pretty much sum up the week everyone! Thanks again for all the support! Next week is going to be focusing on Rooster's 4th Hscene, however this is pending. The next week's schedule may change depending on the state of a few things. If things are changed, then next week will likely be focusing on new features, like Rooster's upgraded ability, adding proper function to the new brothel scene, and adding more UI components.
Catch you all next week!
-Regulus
Jacy
2024-12-23 11:54:07 +0000 UTCLunatic 0verlord
2024-12-20 19:12:16 +0000 UTC