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Raptura2 Enemies, and threats! Lana's 3rd Hscene Sneak Peek!

Heyo everyone! Today we are going to be going over the threats that lie behind Raptura2. Alien life forms, robots, and security systems. There has also been quite a bit going on behind the scenes, but I'll leave that for another time. Let's get into the progress report!

Do note that I can't show off everything in it's intended state, as many of the actual new functions as enemies are yet to be implemented. This week is mostly placement, and level design.

To start the level off, you will see some familiar bodies.

 

 

It seems they left a lot of stuff unattended...

 

Upon getting close to the entrance, you will see many fleeing Rapturan ships.

 

The facility is fairly normal, but the security systems see you as a threat.

 

This showcases our first new mechanic of sorts. The security beams themselves cannot be destroyed, but when they trigger, a panel will spawn somewhere nearby. Destroying the panel will deactivate it's corresponding laser.

 

After making it past the lasers, you will come across a door.

This door will spawn enemies. Shooting the corresponding panel will close the door. If you close the door, all remaining enemies to be spawned will be killed (You will be awarded points accordingly).

Running into another line of defense, drones will spawn alongside security lasers.

After this is where we run into our first form on contamination.

From the first sights of this mysterious goo, "contaminated" enemies will spawn from them. If you kill the contaminated enemy, the contamination will take a last ditch effort to spread. It will launch at your ship. Getting hit by contamination will have the same effect as Purple Claws, and Spider Vemon (to be barrel-rolled).

After turning in you will find a few worms coming in through the walls.

After passing another security set-up, you will find a door flooding with contamination.

 

In this case, shutting the door will squish the contamination, awarding you bonus points.

From here on, there is some final level events to add where the goo/contamination will expand, and you must avoid it. (To be added in a later week)

 

Which leads us to the final room. The final room will circle around the room I previously showed off. You will need to destroy as many instances of contamination as possible. The more contamination you destroy the more clogged the fan below will get.

 

 

This means the more you destroy the slower it will go when it comes time to pass through it.

 

If all are destroyed the fan will be stationary, and you can simply move through it.

The tunnel beyond will lead use to the boss of Raptura2, which will be covered on a later date!

That pretty much sums up this level. There are a lot of new things to encounter! I hope you are all looking forward to it!

So what does that leave for next week? Well, I think I will be jumping on Lana's 3rd Hscene!  Onlookers beware!

This means I'll be breaking up the image, meshing, and animating, as per usual.

With that... I'll catch you all next week with some motion! Thank you all a ton!

-Regulus

Raptura2 Enemies, and threats! Lana's 3rd Hscene Sneak Peek! Raptura2 Enemies, and threats! Lana's 3rd Hscene Sneak Peek! Raptura2 Enemies, and threats! Lana's 3rd Hscene Sneak Peek! Raptura2 Enemies, and threats! Lana's 3rd Hscene Sneak Peek!

Comments

Of course! The plan is to get the next/main batch of VA started early in 2025.

Regulus

looks sick. plans for voice acting for any previous levels and scenes ?

Kafkaesque 0

Oh, nice update :D Wait, so those wasp things were SHIPS? I wonder if any planet uses giant fishes as ships or not... That preview for the scene looks nice. Hope I get to fill her pussy up real good. BTW, will the infection only be a problem for Aether or will ally ships need to be helped as well?

Lunatic 0verlord


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