SakeTami
RegulusNSFW
RegulusNSFW

patreon


New Brothel Mechanics!

Heyo everyone! This week was focusing on new features. Unfortunately the brothel mechanics actually took quite a bit more time than I was hoping. I actually kinda went a little bit.. "extra" on some of the nuances of it, but whatever ahah. I was kind of hoping to get started on a couple other features, but I suppose those will have to wait for a later build.

Before I get into it, I'm not sure if I ended up announcing that Lana is the official winner of the last poll, so the next build will be centered around her and Raptura2! I hope you are all looking forward to it!

Also, a random thing was kinda bothering me, so I did a quick change on Nika. I found her eyes were a bit far apart when looking around, so I just pulled them in a bit.. ahah

Not sure how noticeable it will be... but it's something lol.

Now onto the Brothel stuff. As a whole, Aether is given a "Stamina" system. Aether has 100 stamina, and depleting stamina will deplete it in all instances of brothel scenes. Aether's stamina is replenished after completing any mission (replenished upon seeing the Scorescreen).

While Aether has stamina, they are able to gain credits in their brothel scenes.

 Once you run out of Stamina, you may resume the scene, and increase the "Used" stat, but you will no longer get credits or receive Reputation. Under "Rate" it will be changed to "Free Use"

I believe these are things I teased before, but now let's get the function of it.

 

You can choose between 3 positions for Aether. The positions themselves hold no bearing on the mechanic, however, and is purely preference (but do know that Aether will only get spunk on her head if in the BJ pose.)

Your stamina will drain while clients are in-progress. Upon finishing with a client you will be rewarded depending on how you "pleased" him.

Good Job: +2 Reputation, 120% credit rate.

Okay Job: +1 Reputation, 100% credit rate.

Bad Job: +0 Reputation, 80% credit rate.

Other variables come via Pigman, and Coyote.

>Pigman will pay you 150% of your rate (This stacks with good jobs)

>Coyote will always pay you 0 credits, and will always get +1 reputation regardless of how you do.

You do a good job by adhering to the client's requests.

 

There is one more aspect, which is not essential for getting a good scoring, but helps. Half way through they will make a demand to call them something depending on their demeanour.

 

You have a rather brief time to get this, but picking the right answer will raise their completion bar by quite a bit, helping you get a strong score.

(Oh ya, we added an animated X-ray to this scene)

This is where the system I did was a little bit... extra ahaha. It wasn't really necessary looking at it now, but each client rolls a different "demeanour". Some are masochistic, some are more dominant.

More dominant will ask you to call them something like "master" or "daddy", and they will also be more frequent to request fast speeds.

the timid/masochistic ones will generally ask you to stop more, and call them "pathetic, loser, or yawn"

Coyote always rolls the highest dominance, and Pigman will always roll 1 under the highest.

Fishmen are typically more timid, and Lizardmen are typically more dominant.

Humans can roll anything.

As you level up your reputation and client count, Aether's profile will slowly start to change.

 

And if your numbers start to get really high, the stats start to get a little wild.

 

Different things reflect various stats like: Client #s, Reputation, Aether's Resolve Stat.

All of these are tied with the 2nd scene, and reflect as such. Let's show what that one's all about. While similar, there are some immediate differences.

(There are still some visuals that need to be adjusted, like the colors, and such.

Basically it's the same as the first scene except x2. Because there are multiple instances, there is no "word" or "demeanour" system in this scene.

If you come into this scene with enough Reputation, a new option will be unlocked, and make it basically x3

With 3 prompts going, it can be a bit tricky to keep them all at the right pace, but if done well, this will likely reap the best rewards on the 2 scenes.

That pretty much sums up the brothel mechanics. Next week will be my last week for build wrap-up, and there is quite a bit to cover, so I hope it's a good week ahaha.

Next week I need to actually finish quite a bit with these scenes. Polishing up some control parameters, and finishing up a few animations. (With these 2, and the NovaxAether scene)

I also need to finish up a few of the sequences with Nova's boss fight, like her intro, and outro.

Hopefully this takes less time than I am thinking so I can squeeze in a couple other things, but only time will tell!

Thank you all for the amazing support! I'll catch you all next week with the breakdown on the build wrap-up!

-Regulus

New Brothel Mechanics! New Brothel Mechanics! New Brothel Mechanics! New Brothel Mechanics! New Brothel Mechanics! New Brothel Mechanics!

Comments

Oh, I see. So some minor stuff. BTW, in next builds, you could try to add some Romance interactions with some of the heroines.

Lunatic 0verlord

by other features I was mostly referring to some QoL stuff like keybinds, and I do want to experiment with the idea of custom colors for Aether.

Regulus

haha. It would be fun to implement, but it doesn't really fit into the current scope unfortunately, so I would say it's quite unlikely.

Regulus

Can we put other girls into the brothel, too? With varying levels of "Pretends to hate it but loves it" to clown to over-excited/jovial?

Valaska

Man, that's quite the fun stuff :D I do wonder what those OTHER features you talked about are like... Anyway, I still wonder why the gloves and boots. Are they the official uniform for the brothel's holes task or something?

Lunatic 0verlord


More Creators