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RegulusNSFW
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Molbon2's Boss, Score System, Aether, and Pix's final Hscene sneak peek!

Heyo everyone! This week had a good amount going on. I decided to take a bit of extra time this week to at least get a few extra steps done. I'll start with where the week began!

To start, I rigged, animated and put Aether in dialogue and relevant menus.

 

 

I am thinking about having a toggle during conversations to Hide Aether's portrait if the player so chooses though.

With that I also have plans to uncap Aether's affinity. Meaning you should be able to raise their Resolve and Assertion to 100 each. I would like to properly implement certain requirements in the build following this.

Next, we added icons for Nika and Rooster's abilities.

 

I also officially made it so Highscores will now be saved alongside the medal achieved.

Because Molbon now has 2 levels, I have reworked the UI a bit to show this.

 

When a medal is achieved it will display by the planet and the associated button within the UI.

 When 50 affinity is achieved by a character, their corresponding planet's 2nd level will be unlocked. (50 Aff with Pix.)

 

I will likely be reassessing some aspects of gaining affinity due to it becoming a bit more relevant. Some things I have planned are:
Dialogue options no longer give Affinity based on what you choose. Instead I will likely make it so no matter what you choose, at the end of the conversation you will be awarded something along the lines of "+6 to Lana, and +3 to Aether". This way the player doesn't feel like they are battling RNG of sorts.

I will also in general, raise rewards across the board for affinity.

Though I'm not sure if the function of medals will be in place this build, we will see.

Let's get onto the boss!

This is the same as seen above... At first the golem will be relatively harmless, showing that the vulnerable spot will move. Cycling between specific points. When 1 shackle is destroyed, the golem will become aggressive.

The Golem will have slightly different attacks depending on the arm freed. The arm shown below will send tidal waves at you, however if you destroy the other one, he will instead throw rubble at you.

Both hands will summon rubble from the ceiling. (As seen by the smoke.) You will generally want to avoid these patches, lest you have rocks fall on your head.

When both shackles are destroyed, he is at full capacity. This golem attacks very fast in comparison to previous bosses. The goal is to make the 2nd levels of each planet a bit of a difficulty spike, as you will likely have resources, and stats in these levels.

When everything is combined there will be quite a bit to avoid as you try to destroy the remaining 4 runes.

Once they are destroyed, the golem will be cast back. In a last ditch effort, the golem tries to block the waterfall, causing the water to rise. you must destroy the last run before the water rises to kill you. This means it is practically a DPS race.

 

Destroying the final ruin will cause the golem to fall and release the water.

Next is something that Amhidden has done the art for, but I have yet to actually put in, which is the remaining 4 alternate hairstyles

This leads us to what next week is going to look like... It will feature Pix' final Hscene (At least of the core 4 scenes)

If you asked for a date night with Pix... you got one.

This will play as the Thighjob that won the poll back in... January I think? There will also likely be penetration, but we'll see how the animating process goes!

With that, I'll catch you next week with some motion on this! Thanks again everyone, catch you then!

-Regulus

Molbon2's Boss, Score System, Aether, and Pix's final Hscene sneak peek! Molbon2's Boss, Score System, Aether, and Pix's final Hscene sneak peek!

Comments

Neat, love the new stuff. Can't wait for the release in a little over a month.

Lunatic 0verlord


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