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RegulusNSFW
RegulusNSFW

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Molbon 2: Valley Temple breakdown.

Hey everyone! This post is a bit early, as I'll be away for post day, but the week's work is done up. I'm pretty excited to show this one off. For the first time in Starbreed, our modeller has put together the environment of the level, and I think he did an awesome job of it.

Because I didnt have to write too many new scripts for enemies, I was able to adjust current ones to make some new unique interactions... But less talk! Let's show!

First off, yes.... Pigman's back... don't ask how...

In the start, for the first actual time, the temple ships that fly will be firing at you.

Nothing too significant, but previously anything shooting ancient lasers were stationary.

Not long after, you will come up upon an exchange between the 2 forces. In general, the Golems will be a bit different this time...

 

As you pass under the arch, the Golem is not done with you, or Nova's forces.

 

At this moment, you will likely be able to move around the golem, or destroy him via a satchel.

Cruising past will put you into... an ambush... who woulda thought...

 

Turning the bend, you will be faced with a bit of cross-fire from an off-screen battle between Pix and Pigman. Through Pix's destruction you find yourself avoiding tumbling rubble from the cliffs above.

 

Surviving puts you up against the second Golem... It seems they have adapted since your last fight. (Laser shots are a bit scuffed, but are a super easy fix)

 

Getting past this golem puts you into a tango with an enemy that hasn't been seen in a while.

 2 of them actually.... and then 2 more... I hope you've improved since Catiya.

After that you are met with non other than a fight with Pigman... though this time is different.

Pigman is the same as he was in Catiya.... but he is not this level's boss. He is simply an enemy to get through.

 

Which leads to the final section.

A final interaction with another Golem that is quite brief. (A bit unfinished here, but he will destroy everything he runs though... this will include Pigman if you have failed to kill him by this point.

 

And finally you will ascend the waterfall.

  

The peak of this waterfall will bring us to our final destination. The boss room, and boss will be modelled and done in a future progress report, as this week was focused on the level, enemies, and structure.

There was someone else that was on Amhidden's platter. This was doing up a couple alternate hairstyles.

The other characters will be getting some, but these are early first looks.

Anyways! That should sum up this week's progress report! There is still a bit of scuff to iron out, but we'll get there!

Next week is going to be dedicated to Pix's 3rd Hscene. Here's the current concept!

I'll catch you all next week with some motion! Thank you all so much!

-Regulus

Molbon 2: Valley Temple breakdown.

Comments

This is very good, the level shows several different things and the planet looks alive and exotic, the choice for art and beauty of the game was a 10 for what was shown in this valley

Mimi MI

Oh, you're going through this level pretty quickly. Glad to see Pigman again. Now all we need is to have a Chamelon and a simian and then have the four of them show up on the same stage :D New hairstyles? Neat :D If things go well, we might see the new stage at the end of the month :)

Lunatic 0verlord

Woooo when the world needed him the most he returned! I wonder how he feels about the demotion to miniboss...

Denial Leon


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