SakeTami
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MCM update - decals, models, prefabs

I'm actually been working on fixing models and setting thing ups so I can redesign (or at least improve) the environments. Not too exciting, but some things I've done

Fixed the pivot and hierarchy on over 100 models. Very tedious and time consuming, but it's going to speed things up later when I'm decorating the scenes. I want to basically paint all the furniture into the environment.

Set up decal pallets so I have a ton of decals to choose from. Mostly cracks, damage, dirt that I can paint on walls. Also some pagan graffiti I can put everywhere. See above

I've also been working on pallets of textures I can use. Mostly wallpapers I can make rooms with for a lot of variety. 

Working on rubble with  Tessellation shaders as you can see in the screenshot. I did something similar with the PDM remake, but I used terrains for the rubble.  Tessellation should have way better performance. Of course that remains to be seen once I start building more of the environment.

So a lot of time consuming stuff that will make the actual level design way faster and easier. I'm hoping to have a few art tests done tomorrow at least so I have a better idea of how I want everything to look


MCM update - decals, models, prefabs

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