Version 0.31.0
Added 2019-03-31 23:44:35 +0000 UTC
This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the "bab" format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:
- Celik and Oriol converted to new format and moved over to the new Outback, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.
- Kult, a new "ghost" NPC can be found somewhere in the new Outback. He will allow you to reset the game by wiping out your character's memory.
- The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.
- Fusions have been reworked entirely, and now allow more than two members. The "Host" will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.
- Console command unfusenewbyname nameofguest will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.
- Console command forcefusion will fuse the target orc (set using the target command) with whomever they are looking at.
- Console command fusenew does the same as forcefusion, but will not play an animation.
- Forced console fusions now have a different visual representation.
- Similar to adding tattoos, you can now add bumped "scars" to your character by opening the console and typing scar filename , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the "relief" of the surface is represented by the brightness; light colored areas will "bump up" the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.
- Two new hair styles are now selectable on the character editor.
- A ceremonial helmet can be found in one of the stone circles on the new Outback.
- BG Music added to the character creator and bonfire scenes.
- Outback ambient music now reacts instantly to the music level set in the options screen.
- Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.
- Added "self action" button to action bar.
- Scrolls editor screen no longer "locks up" when pressing on some of the buttons while having a dropdown menu opened.
- A new "transmute" dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.
Grab the new version here