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Construction Lines - Accurate Cad Modelling Add-On For Blender

Construction Lines Version 0.9.691

CAD Modelling for Blender

Installation & Tutorial Video here

Overview And Key Functions

Construction Lines is a tool for accurate CAD style modelling. Build snappable guide points and edges, draw lines and primitive shapes in place, automatically create faces in closed geometry, precisely move, duplicate and rotate geometry around a scene and cut-through meshes with extrude.

Guide edges and points allow for a construction workflow where guides are set and models are then constructed within these guides. The guides won't interfere with model geometry and can be toggled off and on when required. Guide edges will disappear when working outside of Construction Lines and neither Guide Edges nor Guide Points will be rendered.

Construction Lines allows for rectangles, circles, and arcs to be drawn in place from precise snap points on existing geometry or guides. These can be drawn from anywhere on a 3D model without the need for Blender's 3D cursor to define an Add location. Drawing shapes onto existing faces will automatically cut into the existing face.

Construction Lines works seamlessly between Object and Edit modes in Blender.

Installation & Tutorial Video here

Full Documentation and Installation Instructions here

FAQs here

If you come from software packages such as SketchUp this is a perfect way to get started with Blender

NOTE: Construction Lines is currently in Beta and is regularly updated with fixes and improvements. Please also note that Construction Lines is not intended for use on very dense meshes.

Price Reduced in Beta


Blender Products Supported: 2.93 - 4.2

ACCLAIM

"A big thank you for all your effort in creating this sophisticated beautiful add-on"


"Coming from a CAD and 3DSMAx background - this adds alignment and geometry-based snaps missing for so long in Blender. This little tool is saving me a lot of time."


"Your add-on Construction Lines is becoming a saviour and a game-changer for many SketchUp users"


"Just a must-have, very good!"


FEATURES

Line Drawing With Grid Snapping


Duplication & Box Selection 

Rotation

Extrude & Cut-Through


Cut into existing faces


Guide Edges & Points



Drawing Lines

Drawing Shapes In Place


Precise Object Moving

Feature List

RELEASE NOTES


Version 0.9.691

Released: 19/04/2024

Release Notes:

New Features & Bug Fixes:

  1. Fix: Extrude occasionally cuts through volumes incorrectly, removing extra back faces
  2. Fix: Extruding a plane doesn’t correctly build a volume, depending on the direction of the face normal
  3. Fix: Other bug fixes and improvements related to the Extrude tool
  4. Fix: Drawing multiple faces onto an existing face would sometimes not split the existing face leaving a floating/un-attached face
  5. Improvement: Imperial measurement display now uses the precision value in the Tool panel. The precision values will be calculated as powers of 2. The default is precision 4 which will be 16ths (2^4). The maximum value of 6 will be 64ths (2^6)


Version 0.9.69

Released: 26/01/2024

Release Notes:

New Features & Bug Fixes:

  1. Fix: Extrude issue on edges - Better handling
  2. Fix: Extrude preview showing incorrectly when the working object is rotated - extrude happens correctly but the preview box seems to be using global space face normal rather than local space
  3. Fix: Extrude issue when passing through multiple faces in a single extrude
  4. Fix: When duplicating an object need to add it to the same collection as the original object
  5. Fix: Select box and Extrude tools now allow for input release over any UI within the viewport without cancelling the tool
  6. Fix: Issue in face-finding where there’s an open face in a volume that’s connected to another face - face not found when drawing line/primitive along/around opening
  7. Fix: Input region issues when regions are resized\split and input is no longer registered inside the region


Version 0.9.68

Released: 22/11/2023

Release Notes:

New Features & Bug Fixes:

  1. Updated: Support for Blender 4.0 and is backwards compatible with Blender 3.x versions
  2. Updated: Re-wrote GPU shaders so that Blender 4.0 changes are supported and Mac Metal users can now use dashed lines on guides (without the need for switching to OpenGL or setting guides to solid lines). This is backwards compatible with support Blender versions
  3. Feature: There is now an option to disable face finding when editing an object. This option is in the Tool panel
  4. Improvement: The face-finding algorithm is now much faster when drawing across multiple, separate, faces in the same mesh
  5. Improvement: Edit Mode indicator bounding box will no longer display on a single edge that runs along an axis (x, y, z). Previously the bounding box would obscure the edge.
  6. Improvement: When editing meshes, recalculating the face normals is now more accurate, leading to fewer instances of faces pointing in the incorrect direction
  7. Fix: Issues with undoing actions and the object origins resetting incorrectly causing the object to change location. Origins are no longer changed when editing an object and Edit Mode bounding boxes have been re-written
  8. Fix: No distance indicator when moving objects
  9. Fix: Drawing a shape immediately after building a guide leads to “‘NoneType’ object has no attribute ‘update’” exception and crash
  10. Fix: Bug in rectangle drawing causing input not to respond to “Override Unit Scale” preference


Version 0.9.67

Released: 06/07/2023

Release Notes:

New Features & Bug Fixes:

  1. Fixed: Issue with extruding from a newly drawn plane - face normals were not re-calculated correctly leading to issues when trying to extrude into the newly extruded volume.
  2. Fixed: Error thrown when drawing a shape on top of an existing object (not in Edit mode) and then trying to extrude the new shape’s face. Hovering over the object to find the face to extrude would throw an error


Version 0.9.66

Released: 30/06/2023

Release Notes:

New Features & Bug Fixes:

  1. New: Construction Lines is now compatible with Blender 3.5 so newer Apple Macs running Metal won't have to switch to OpenGL rendering
  2. New: Complete rewrite of extrude functionality so that Blender's Boolean modifier is no longer solely relied on. This fixes many of the previous versions' stability issues NB: There is an option in the Tools panel (press ‘N’) to control whether to use Booleans for mesh cut-through. Using Boolean cut-throughs allows for multiple mesh wall cuts but in some instances is not as stable as the new cut-through, which does not use Booleans. Cutting through without using Booleans cuts through a single mesh wall at a time
  3. New: Use object move+Alt to duplicate and link object. When objects are linked, changing one will change all of them. Using move+Ctrl will duplicate the object (without linking) as before. Preferences for the Ctrl and Alt modifiers are both in the preferences.
  4. Improved: Face-finding and face-splitting algorithms have been rewritten for reliability and stability
  5. Improved: Imperial display for measurements now only use powers of 2 for inch fractions and will revert to closest 64th when no exact fraction match is found
  6. Improved: The colour of extrude outline now changes to show that it will cause a cut-through in the mesh
  7. Improved: Mesh snapping performance on more dense meshes
  8. Improved: If CL crashes it will log an error to the console and exit cleanly so that it can be rerun without restarting Blender first
  9. Fix: Undo would sometimes cause the object's origin and location to change
  10. Fix: Take into account Unit Scale settings when snapping to the grid
  11. Fix: CL objects are now added to the current scene correctly when working with multiple scenes
  12. Fix: Extrude outline is sometimes not complete
  13. Fix: Hover face outline is sometimes not complete
  14. Fix: Sometimes when exiting CL in Object mode it would still be running in edit mode
  15. Fix: Snapping to vertices will now always take precedence over directional snaps (not direction locks)
  16. Fix: When drawing a rectangle on a face with an angled edge (triangle for instance) the rectangle orientation is incorrect
  17. Fix: When moving geometry and then pressing 'X' to lock to the X-axis, sometimes the geometry is removed
  18. Fix: The option to rotate geometry in edit mode has been disabled until that functionality has been implemented
  19. Lot's of other minor bug fixes and improvements


Known Issues: Seems to be a conflict with the Kit Ops 3rd Party add-on. Construction Lines is very slow if this is running. I'm in contact with the developer to see if we can resolve this between us. The workaround at the moment is to disable Kit Ops in Edit→Preferences.


Version 0.9.65

Released: 23/09/2022

Release Notes:

New Features & Bug Fixes:


Version 0.9.64

Released: 29/07/2022

Release Notes:

New Features & Bug Fixes:

Version 0.9.63

Released: 08/04/2022

Release Notes:

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Version 0.9.62

Release Notes:

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Version 0.9.61

Release Notes:

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Version 0.9.6

Release Notes:

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Version 0.9.52

Release Notes:

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Version 0.9.51

Release Notes:

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Version 0.9.5

Release Notes:

Updates & Bug Fixes:

Known Issues:

Version 0.9.41

Release Notes:

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Version 0.9.4

Release Notes:

Features & Updates:

Bug Fixes:


Version 0.9.3

Release Notes:

Features & Updates:

Bug Fixes:


Version 0.9.2

Release Notes:


Version 0.9.1

Release Notes:

Minor update

Please note that upgrading from version 0.9.0 requires the removal of version 0.9.0 from Blender before installing any new version.


Version 0.9.0 -  Initial Beta Release

ConstructionLines_0_9_6_9_5.zip


Construction Lines - Accurate Cad Modelling Add-On For Blender

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