SGB Border Remakes
Added 2024-07-18 11:39:57 +0000 UTCIf you are like me, you grew up with the Super Gameboy. Sadly NSO Gameboy does not emulate the SGB and its unique/better color palettes, but we can try to get something of that experience back with these SGB borders! Now in 16x9!
If you have been wondering what the Fit to SGB Borders option was about in DisplayEx for Gameboy... this is it. These are scaled up to 1920x1080 without cropping or stretching that distorts the area of the original border content. As a result, the viewport does not fit the emu output when using "Display with a small screen" alone. So the Fit to SGB Borders option allows you to fit these, and any SGB border you may find online that is unmodified outside of scaling up to 1234x1080.
Yes... I had to take a bit of artistic license to expand them. Generally, I just continued with what was done in the source image, off the frame into the expanded area. Often enough, that worked out as I was just dealing with a tiling pattern. Sometimes I needed to leverage artistic skill of even AI to help fill things out. While I'm not perfectly happy with all the backgrounds, I am happy enough.
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#1 - I simply just expanded the grey at the edge. Its not a accurate representation of a Gameboy. Ideally the edges of the Gameboy unit would be seen. But to do any better I would have to go too far with artistic licence for my taste, as I would need to come up with whatever is behind the Gameboy. A table, someones lap, a room, etc.
#2 - This one was interesting to work on. More windows would likely not be whats off frame, but assuming so fits well. I just had to scale things up, reshade and continue with the depth of the border.
#3 - This one was easy. I just continued the tiling pattern. Not much else to say.
#4 - This is where the art skill came in. Not that I am claiming to have any. But I expanded the tree in as close to the same style as I could. The grass and tree line was just more of the same.
#5 - I tried leveraging AI with this one. Most of what it gave back to me was absolutely terrible. But I salvaged and manually improved what I could. I just continued with chairs and walls.
#6 - Here I had to make a choice. Just the pattern, or cats too? I just expanded the pattern.
#7 - This one... I had to define for myself what the checkerboard pattern was part of. A table? Or a chess board? If a chess board, why is there drawing utensils on it? If I went with chessboard, i would be limited on how I expand it and have to make choices on the table in which the board resides. So I just went with it as a table instead. The pencil tray I just kept simple. Realistically, it would probably be bigger with space for large erasers and such. But again... I don't want to take too much artistic license.
#8 - I tried to get AI to spit of some MC Esher stuff in the expanded area. But it just couldn't keep things consistent. So I broke it down and continued with walls and such as much as I could manually. The worst part is what is probably supposed to be doors at the top of stairs. My version doesn't make sense, buy at least is visually consistent. This is easily the one I am the least happy with.
#9 - Like #3, this is simple. Mostly a tiling pattern, but also a bottom section thats continued off frame as well.
I offer these up for free, even if DisplayEx is for patrons only. Simply... this is not my original work, and I just want to share these. It also seems more proper after announcing the DisplayEx tool a few days ago and having to shelf it within a day. Kind of feel the need to take action to move forward with something, even if this is not all that much.
Who knows, if this is received well... maybe I'll make some background borders for the other apps. It would be nice to have more available for DisplayEx users to use.