Happy Monday Science Team!!!
Its officially June! Suns out, buns out, and some of the crew is on the move! Come see us at Dokomi if you're in the area this weekend~
Here's what the home team will be working on while Shallteir and Helltaker are convention prepping and boothing:

Block out sub chapter 12 ending cinematic
Deconstruct the rest of chapter 2
More combat design

Finish up minor issues in OCD and get it pushed
Check grappling hook
Combat - fix up minor issues and features
WetUI keyboard and controller input custom solution. I won't spend another minute trying to get the keyboard to work with CommonUI.
Oral tongue working: it's already "working" just needs to handle cases where it should be deactivated
Sandbox quality of life improvements and fixes

Chapter 6 finally ends. Finally. For the last time.
Sub-Chapter 22 Review and Second Draft
System 32 Intents and Facial IDs ( Events 4-6)

VA scheduling review for summer
Continuing Vocal Efforts Uploads
Chapter 6 remainder timeline establishing
Sorting out some music

Dokomi
Prepping Dokomi merch!
Social media scheduling
crosspromo stuff!

Oni Chan Demon Castle Concept
Aki aoi room
Entry hall
Working on gift shop area
Making a impact scene for cyber truck area in emerald vale
Polish/edit terrain of EV landscape around gift shop and boss fight area
Bonnie gun model + textures
Continue working on Blair's laboratory
Propping near cafe area
ArenaAnnouncer BS Finish
Fixes, clean ups on engine
Extra tasks on demand
Emerald Vale characters/prop/things

Jellody outfit rig enhancements
Slime rigging and skinning
Additional outfit skinning for other characters
Subchapter 13 polishing (adding/updating animations/locations),
Playtest subchapter 11 to 13 to make sure it can be played in one sitting,
Run internal testing and update based on feedback

Dokomi (and carrying a lot of packages)

As always, thank you all for your support, and look forward to a new update soon!