SakeTami
EagleWon

EagleWon

patreon


EagleWon posts

PROGRESS REPORT(2023.4)

Sorry for the delay in updating the progress information. First of all, thank you for your continued support. As the game is still in the early stages, updates may be slower.

First of all, regarding the issue of game crashes, the crashes have been identified as being due to graphics card drivers and TdrDelay settings. If you encounter a game crash, please try updating your graphics card driver to the latest version first. Then, run regedit, locate Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers and create two new key values TdrDelay and TdrDdiDelay. It is recommended to modify the values to 60 or higher, which should solve the game crash problem. For more information, please refer to: https://docs.unrealengine.com/5.0/en-US/how-to-fix-a-gpu-driver-crash-when-using-unreal-engine/


Next is about the gameplay part. I made some new features to the Locomotion system and added a gliding feature to add a bit more freedom for the free exploration. However, because I felt that the content was not enough, I also added a another new character, hoping to bring some new fun to this free mode. But for the new level, I still consider it as a "test" level because there is no complete task, and even no gameplay missions.

The free mode took longer than expected. I spent a long time exploring how to make my collision system support Morph deformation, but unfortunately the solution I found cannot be used in version 4.27 of the engine. So I can only add this feature after upgrading (refactoring) the engine. Making a better collision system may take more time. At the same time, I also encountered some strange bugs, which took a long time to troubleshoot, so in this version, I did not fix the collision problem, so there may be inaccurate collisions or even clipping issues. But anyway, I will try to release a small update as soon as possible.

I am still exploring new character import processes. Unreal showed an amazing new facial capture plugin at their recent event. So I am considering starting to use Metahuman instead of the current Daz workflow. Daz has a rich content library of resources and beautiful characters, while Metahuman is more realistic but lacks sufficient content library support. I am not very good at modeling and binding models, which is still a headache for me.

Recently, the AI industry has exploded, and I have spent some time exploring new processes and possibilities, including StableDiffusion, LumaAI, ChatGPT, NotionAI, CharacterAI, MoveAI, and others. There is no doubt that technology is currently undergoing a transformation. If used properly, it can save a lot of time. Currently, the animation process is still a very time-consuming part. I will continue to work hard to find solutions for this part.

After the release of the last version, I paid attention to every opinion and idea from everyone and appreciated the support. However, due to receiving too many opinions and some critical voices, I felt a little pressure and entered a period of confusion for some time. So, there was no progress for a while, and I know that I owe an apology to my supporters. I felt guilty about it, but now I have resumed making progress. Because I am usually very busy with work, I can only spare one or two hours to work on the game everyday. Also, because the framework is quite complex, many features are still in the exploratory stage, so updates will be slow. For example, the climbing level released about two months ago was actually started in May 2022 and went through repeated testing and polishing before it was finally completed. Moreover, I personally prefer to accumulate a certain amount of content before releasing updates, so it will really be updated very slowly. I am truly sorry about this and appreciate everyone's support.

Regarding the game, there are still some parts that I'm struggling with. The game is currently fragmented in my mind, and I have many great ideas that would be perfect for level-based games similar to "Climbing" (single element, but can be deeply explored). However, connecting these good ideas together is still a headache (i.e. continuity of the plot), and I haven't written a complete storyline yet. So, I'm not sure whether it's better to update according to the progress of the plot, or to update the polished gameplay levels separately. If it's the latter, the game experience may be very fragmented, but I can quickly make the parts that everyone likes. So, I don't know what everyone thinks about this.

As a perfectionist, when something I want cannot be achieved well, I always consider giving up on it, but I don't want to see the game left unfinished.

Regarding the Gameplay section, during this period, I also did a lot of testing, including the much-anticipated Vore section and scenes that are over 1000 times larger. Currently, it seems that only by upgrading the engine can support these super large scenes, and Nanite can insert very detailed models into the scene without too much performance pressure. Regarding upgrading the engine, it is actually a restructuring plan to make the previous system better and more complete. Moreover, many useful tools no longer support Unreal 4, so upgrading has become necessary.

Also, I know that everyone is very interested in the VR version. I am also starting to study how to port the previous levels to VR, but the gameplay process may be somewhat different. If there is any progress, I will update it, so the VR version is also included in the plan.

Finally, the positioning of this game is still R-15 level, and R-18 content may cause me a lot of trouble, so there will be no content like unbirth (although I really want to do it), but Vore will definitely be added, so you can rest assured.

Finally, I still want to thank everyone for their support! Thank you!

View Post

Game Download (v0.2.2) - GoogleDrive

Got a request for a GoogleDrive link, so there it is. 

I guess I will upload the future updates only on Mediafire and GoogleDrive, no more Mega due to the download limitation.

The next update will be end of March or April (I guess)...

===============

Thank you for your support!

This version is a bug fix release and contains no new content.

===============

■ V0.2.2 Patch Notes:

-BUG FIX: Game may not start correctly when framerate is low

-BUG FIX: Game crashing when climb to the top

-Down size the foot virtual texture resolution from 65536px to 32768px, reduced package size and video memory useage

-Add AMD FSR2.1 Support

-New Language: Spainsh and Portuguese Brazil

===============

Thanks to SatanichiaSizeInc and Spectror1 for their community localization support.

===============

Afterschool_V0.2.2.7z

File size: 4.46 GB

MD5: b76c66d1d9235f90e5d08c02b498013f892c8f04

You will need at least 18 GB of free space to unzip the file. You can also use 7zip to unzip the file.

View Post

Game Download (v0.2.2) - Mediafire

Thank you for your support!

This version is a bug fix release and contains no new content.

===============

■ V0.2.2 Patch Notes:

-BUG FIX: Game may not start correctly when framerate is low

-BUG FIX: Game crashing when climb to the top

-Down size the foot virtual texture resolution from 65536px to 32768px, reduced package size and video memory useage

-Add AMD FSR2.1 Support

-New Language: Spainsh and Portuguese Brazil

===============

Thanks to SatanichiaSizeInc and Spectror1 for their community localization support.

===============

Afterschool_V0.2.2.7z

File size: 4.46 GB

MD5: b76c66d1d9235f90e5d08c02b498013f892c8f04

You will need at least 18 GB of free space to unzip the file. You can also use 7zip to unzip the file.

View Post

Game Download (v0.2.1) - MediaFire

Thank you for your support!

Somehow Mega and Google Drive all reach to the download limit, they might be recover for few hours, in case here is the Media Fire link.

Here's the game download link:

AfterSchool_V0.2.1.7z

File size: 5.28 GB

MD5: ed2cee684ecf0d87662517f5044cbca5

You will need at least 18GB of free space to unzip the file. And you can unzip it with 7zip.

View Post

Game Download (v0.2.1) - GoogleDrive

Thank you for your support!

Here's the game download link:

AfterSchool_V0.2.1.7z

File size: 5.28 GB

MD5: ed2cee684ecf0d87662517f5044cbca5

You will need at least 18GB of free space to unzip the file. And you can unzip it with 7zip.

View Post

Game Download (v0.2.1) - Mega

Thank you for your support!

Here's the game download link:

AfterSchool_V0.2.1.7z

File size: 5.28 GB

MD5: ed2cee684ecf0d87662517f5044cbca5

I upload it to Mega, the pass word is:

dLwvQmfJld1bQr8wUeZS6b6YxtGjuqr4IGxL2yDQhcE

You will need at least 18GB of free space to unzip the file. And you can unzip it with 7zip.

View Post

About the Game

It's been another year, and I finally finished this level, so it’s time to release the kraken!

About this game, you can find more in the trailer above.

Currently the game supports English/Japanese/Simplified Chinese/Traditional Chinese, because that’s the only languages I know, and special thanks to Miu(miu_size) and 微分可能多様体(bibun_kanou) helping me fix up the dialogue lines and localizations. And thanks to the voice actor 凪雲ゆう(seven_ven7) for providing a great voice for the character.

This is a gameplay test level, which is about a junior high school girl who shrinks her Senpai to the 1/200 size(less than 1cm), and asks him to climb on her toes. It was a section of a chapter, but I decided to release it now. I hope I can bring the size-related games to a new level.

There is currently no VR mode plan due to which I couldn't solve the performance issue in the collision system. And there are still A LOT of bugs with the climb system. I'm trying to solve them one by one, but I don’t have enough time though…If you have any issues about the game, feel free to send me a message.

About the pervious Gym Demo:

I couldn’t finish that level since there is no gameplay design in it, and it is just a test of my animation tools (I made all the animation directly in the Engine with a control rig tool). And there is a problem with that level design: narrative-driven sounds good, but all the gameplay was based on A LOT of animation, which I don’t really have enough time making all these hand made animation, well I also not really good at it. It's not worth it for me to spend months creating a few seconds of animation. So I changed the plan to use more procedurally generated animations, focusing more on the player's freedom and gameplay design, which can save time spent on animation. Although it is not complete, I still packaged it into the demo. And thanks to ChaoticHelleaven(CHelleaven) for the English dubbing for my test level, also thanks to 琳Lin(adasd72681569) help me to adjust the lines.

After the Christmas of 2021, the release of the first video, I'm in a period of confusion. It took me a long time to think about what kind of game I want to make, and what kind of game I can make. I actually made a size-fetish game a very long time ago. I made The Playing Room back in 2014 with the UDK engine, and due to the limitation of the engine and the limitation of me, I can’t really make another game. But now I think I can try to make what’s in my mind, and bring it to reality.

Now as technology advances, making games becomes easier and easier. I can buy any assets I want from the internet, and there is help with AI. Actually the game title “After School Shrinking Adventure” is named by ChatGPT, and in the previous video, my character’s voice was generated by VOICEPEAK. The translation was with help from DeepL. And the foot texture, I use AI to upscale it up to 65535*65535 and import it as a virtual texture, that’s a crazy resolution for a video game, but it's worth it.

Future plan:

Add a free mode in the classroom with the girl inside, so you can feel free walking in the gigantic classroom with 1/200 size, but there is no additional story in it.

Upgrading to UE 5.1, I’m currently working on UE 4.27 version, because at the time I started making this game, UE5 was still in Early Access version, too many bugs to use. And there are a lot of bugs in the locomotion system, so I decided to remake that system, and bring more UE5 features into my workflow. So after the free mode update, there could be a long time I couldn’t release any new update.

About Localization:

If you are interested in localizing your language to this game, you can find the localization files in the game folder “AfterSchool\Content\Localization\Files”, those are the PO files of all the text used in the game. The dialogues were written in Japanese, and others were in English. You can make a copy and edit them with poEdit or other localization editing software. Then you can send the translated files with language name back to me and I’ll merge the files into the game~

User Manual:

(c) 2023 Eagle Won

Thank you for your support!

The game is still in very early development, and everything may change during development.

Sit back, and please enjoy the game.

After clearing the level for the first time, all levels will be unlocked in the chapter selection menu.

===============

■ V0.2.1 Updates:

-First time public build

-Add the foot climb level, and with a sock version

-Add Unfinished(and never going to) level, The Gym

-Build in photo mode, you can press "P" or "BackButton" on controller to open photo mode, photo will be saved to %localappdata%\AfterSchool\Saved\Screenshots\WindowsNoEditor

-DLSS2.0 support, requires a RTX graph card

===============

■ CONTROLS:

*KeyBoard&Mouse:

Move: WSAD

Camera: Mouse

Jump: Space Bar

Sprint: Hold Shift

Walk: Toggle Ctrl

Crouch/ClimbRelease: Alt

Aim: Hold Right Mouse

Switch Camera: Hold C

Interactive: F

Dialogue Skip: Left Mouse/Space/Enter

Show Mission: T

Pause: Esc

Photo Mode: P

*XBOX Controller:

Move: Left Thumbstick

Camera: Right Thumbstick

Jump: A

Sprint: Hold Right Trigger

Walk: Right Shouder

Crouch/ClimbRelease: B

Aim: Hold Left Trigger

Switch Camera: Hold and Press Right Thumbstick

Interactive: X

Dialogue Skip: A

Show Mission: D-Pad Down

Pause: Start

Photo Mode: Back

■ SYSTEM REQUIREMENTS:

MINIMUM:

Requires a 64-bit processor and operating system

OS: Windows 10

Processor: Intel Core i5-3570K or AMD FX-8310

Memory: 8 GB RAM

Graphics: GTX 1060 6GB / GTX 1660 Super or Radeon RX 590

DirectX: Version 12

Storage: 20 GB available space

RECOMMENDED:

Requires a 64-bit processor and operating system

OS: Windows 10

Processor: Intel Core i7-4790 or AMD Ryzen 3 3200G

Memory: 12 GB RAM

Graphics: GTX 1080 or RX 5600 XT (VRAM 6 GB OR HIGHER)

DirectX: Version 12

Storage: 20 GB available space

Additional Notes: You need a RTX Graphic Card to enable Ray Tracing and DLSS

■ Support:

www.patreon.com/EagleWon 

twitter.com/wxy112300 

View Post

Hello World

Coming soon...

近日公開予定

View Post