Happy Monday Science Team!
The team is hard at work getting weapons and sandbox working, and pushing forward with subchapters 9 and 10!
Here's the departmental down and dirties:

SwordRifle
Precision Shot
Bomb Shot
montages and sound notifies
Sword Shotgun
Charge shot blockout
montages and sound notifies
SwordPistol
Charge shot blockout
Tripple shot blockout
equip blockout
montages and sound notifies

OCD
Hopefully get the last few things I need from Taco today to finish the OCD progression.
Combat
Do a clean up of the combat system structs and make sure it isn't a mess. (I also want to merge the melee and ranged combat logic because it just doesn't make sense.).
Add a Fire flag thingie thing so that Rock can do cool stuff with the animation montages
Movement
Would be cool to make the grappling hook attach to component and pull the player around if the component(say static mesh of a car) is moving
Lust lust math
Fix the shit ton of bugs that sandbox has, Jesus Christ, what a terrifying October
If a miracle happens and I get all of it done earlier than I think; Body language!

Chapter 6 timeline proposal and second draft
Sub-Chapter 34 first draft
Marketing scripting
Dialogue tagging

Muffin recording session
Ch 09 sequence audio
Ch 10 sequence audio

Refining Chapter 4 story content
Content creation gameplay vids
Planning the spooky sexy images
Day in the Life

Continue working on terrain sculpting in adventure zone
Finishing Farm blockout
Finishing Cave and slime area blockout
also make a rock/cliff asset pack for our cliff edge in adventure zone
Slime king Material+texture
Knight textures / Materials
2 more clean ups

Testing and QA (on demand)
Rigging/skinning related fixes and cleanups
Continuing on Expanded & Enhanced rig for characters
T1M animating rig

Thank you all, as always, for your support! Feel free to start dropping more fun questions/feedback/worship, as we start working on our next AMA for the end of the year~
DoctorDiscord
2024-10-22 03:13:37 +0000 UTC