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RafaelNavega

RafaelNavega

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[Blender] Popup Vertex Group List

Add-on for Blender 2.80+ and 2.79 + Free updates/fixes/support

This is an add-on for Blender 2.80+ and 2.79.

It shows a popup dialog with all the vertex groups of your mesh so you can quickly select them. Picking a vertex group from the list will make it active. It's great for weight painting.

If one or more vertices of your mesh are selected, the dialog will also show a "Relevant Groups" menu with a list of groups that have weights for those selected vertices.


Current Version:

1.3.1 (2020-07-05)


How to use:

- Download the appropriate file for your Blender version: 2.79 or 2.83;
- Install the ZIP file using the Add-ons tab of your user preferences on Blender;
- Call the popup from the Weights > Popup Vertex Group List menu in Weight Paint mode.

The best way to use this popup is by binding a hotkey to it so you can quickly use it as you work.
For keymaps, the operator name is: paint.popup_vertex_group_list.
You should probably add this keymap to the 3D View > Weight Paint input category so this keymap only works when you're in this mode.

(2.79 only) Remember to press "Save User Settings" to save your changes.

Addon Preferences:

- : when ticked on, selecting a group from the list will automatically select the appropriate pose bone with the same name as the group. If that bone doesn't exist then that's fine, nothing happens. Default: on.

- : set the amount of vertex groups that are distributed per each column on the UI layout. This changes the size of the popup -- lower values makes the dialog wider, higher values makes the dialog taller. Default: 20.


Removal:

Go to your user preferences, Add-ons tab, then find this add-on in either the Paint or the User categories. Expand its info box and press the "Remove" button to uninstall the add-on.


Contact:

rafanavega@hotmail.com


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[Blender] Normalize Unlocked

This an add-on for Blender 2.79 and 2.80+.

It adds a new Weight Paint tool called "Normalize Unlocked".

This tool is similar to the built-in Normalize All, except that it ignores the vertex groups that are locked.
It normalizes weights only between unlocked groups, useful for when you have vertex groups for many uses in the same mesh, like for skinning, hair, modifier influences etc.
This way you can lock all the groups that you don't want to affect.

For keymaps, the operator name is:
paint.normalize_unlocked


For questions or bug reports:
rafanavega@hotmail.com


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