Material Designer Addon
This addon is a work in progress. You may encounter bugs, if so, please report them on the discord server.
Material Designer aims to be one of the highest quality methods of creating textures in Blender. It works very similar to a software such as Adobe Substance Designer, but directly in Blender. With more than 60 custom nodes, you can effortlessly create high quality and varied textures and patterns.
Baking with Material Designer has also been streamlined and improved from the traditional baking workflow in Blender. Material Designer procedurally bakes all the textures directly inside the node editor. This way, with the pre-made camera setup, you can easily just render out the different texture maps and save them to your pc.
Material Designer includes a lot of custom nodes. The nodes are divided into categories as such:
- Utilities : The utility category include a variety of different nodes, mainly for manipulating vector coordinates, but also nodes for combining maps as well as nodes for baking your textures.
- Textures : As the name suggests, this category includes procedural textures. It includes some of the default texture nodes in Blender that have been improved to suit a more versatile workflow. Though the main attraction of this category is the array of completely new texture nodes that allow you to create entirely new patterns and textures.
- SDFs : A Signed Distance Function (SDF), is 'a mathematical function that describes the distance from any point in space to a surface or boundary'. This might sound a bit complex, but what it essentially is, is just a mathematical function that creates a shape. With Material Designer's SDF nodes, you can easily create a lot of new and interesting shapes in Blender that would otherwise be very difficult and time-consuming to create by yourself.
With Material Designer, you can finally create high quality texture maps directly inside Blender. No need to learn an entirely new software. Now you can do it all directly inside the familiar Blender UI, while still having full control of your texture creation.
FAQ
Q: Is there any documentation?
A: Writing documentation for an addon this comprehensive is very time consuming, but I am working on it. There is a bit of documentation, just to get you started here.
Q: Who is this addon for?
A: Anyone who's interested in learning about creating PBR textures! (Although it may not be great for people who are new to Blender as it can get quite advanced.)
Q: Can you make seamless textures?
A: A stable way of procedurally making seamless textures have yet to be implemented. There's is a beta node for tiling but it may have issues. A proper method for making seamless textures is in the works. For now you can simply render your maps and make them seamless in a software like Gimp. Here's a short tutorial for anyone interested in that: https://youtu.be/DWvMpmLLggc?si=4YIuwCr5vZCFcexV
Thank you for downloading my addon! Check out the discord server if you need help or just wanna chat:
2024-05-02 17:09:40 +0000 UTC
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Free addon to easily create voxel art in Blender.
Voxel Machine is a free addon for Blender 4x that allows you to easily turn almost any model into a voxel-like model. Using Geometry Nodes, Voxel Machine will store the UV data of the object allowing you to use textures just like usual.
Voxel Machine also comes with the ability to add what I like to call "Voxel Meshes" which can be found in the 3D View 'Add' Menu. Using Voxel Meshes you can easily create voxel models from scratch in real-time. This allows a much faster workflow than the usual voxel workflow where you place each individual voxel by hand.
FAQ:
Q: Is there a way to add voxels manually?
A: Currently there is no way to place voxels by hand, using Voxel Machine.
Q: Does it work with all kinds of objects?
A: No, it does not work with all kinds of objects. The object needs to be a regular mesh (e.g. not a procedural object, vdb etc.). The object also can't have holes in the mesh as this will cause issues with the voxelization.
Q: What does resolution mean? And which resolution should I use?
A: The 'resolution' parameter simply refers to the size of the voxels. A resolution of 128 will result in smaller voxels, and therefor more details. The resolution also depends on the scale of the object, so I recommend not working with very large objects as this can be quite heavy for the PC.
Q: Is the addon optimized?
A: I have tried my best to optimize the addon as much as I can. I have created a system that deletes all voxels inside the object to decrease the poly-count, but depending on your settings it may still be heavy on your system.
2024-01-23 08:08:10 +0000 UTC
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Disclaimer: This is a completely free addon but if you can, a donation of any amount is highly appreciated
Introducing a simple, yet incredibly practical add-on designed to make your 3D modeling and rendering tasks easier. This add-on automates the removal of mesh elements that are not currently within the camera's view. By doing so, it helps you save both time and computer resources.
This add-on is based on geometry nodes and offers you complete control over the culling area. You can adjust the settings to match your specific project requirements. Plus, it provides real-time updates, ensuring that any changes you make are immediately reflected in your work.
With this straightforward add-on, you can focus on your 3D creations without getting bogged down by the hassle of manually managing mesh elements that are out of sight from the camera. It's a practical tool that simplifies your workflow and boosts your efficiency.
2023-09-03 14:24:39 +0000 UTC
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17 Space Assets
A pack of 17 space-related assets. All the assets are procedurally generated inside of Blender and it includes;
A 2D Nebula Generator for Quick Renders, A Procedural Asteroid Field, 10 High-Poly Asteroids, A Black Hole with An Accretion Disk, A Black Hole without An Accretion Disk, A Desert Planet, An Earth-Like Planet, A Galaxy Generator, A Gas Giant, An Ice-Planet, a Lava Planet, A Mars-like Planet, A Sun/Star, 2D Planetary Rings, Volumetric Planetary Rings, and A Procedural Starfield.
I hope you have fun with this product and that it'll help you create some dope space scenes in Blender!
If you have the means, I would highly appreciate a donation, even if it's just a few dollars. Every donation helps me create more high-quality products for the Blender community!
Some assets were created using textures by solarsystemscope.com licensed under Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/
Some assets were also created using techniques inspired by Samuel Krug (https://www.youtube.com/@samk9632)
Installation Guide:
To install the addon go to preferences -> add-ons and click install, then locate the "astrolab_1.0.0" file and install it. Now you should notice a new category in the n-panel.
Now, extract the "Assets.zip" file. Then in Blender go to preferences -> file paths -> asset libraries and click the "+" icon and locate the extracted folder from the "Assets.zip" file and add it as an asset library.
Now you have all the assets in the Asset Browser. Drag the asset you want into your scene. Remember to uncheck the "Instance" option in the "Add Collection" menu in the bottom-right corner.
You can now select the object you want to customize, and then go to the "Astro-Lab" category in the n-panel and you will see all the necessary settings for the selected object.
2023-04-14 12:49:22 +0000 UTC
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Disclaimer: The addon is completely free but a donation of any kind at all is very highly appreciated and supports my future addons work.
Sky-Lab:
Sky-Lab is the ultimate tool for creating stunning, realistic skies and atmospheres in Blender. With Sky-Lab, you can easily generate procedural clouds, fogs, and lighting that will bring your 3D projects to life.
Featuring a user-friendly interface, Sky-Lab provides complete control over every aspect of your sky. From adjusting cloud density and coverage to fine-tuning color, and other atmospheric conditions.
Sky-Lab empowers you to create any type of sky, from sunrise to sunset and beyond. And with its powerful procedural algorithms, Sky-Lab ensures that each render is unique and realistic.
Sky-Lab also includes a complete night system with automated day/night transitions and procedural night skies. It even comes with a beautiful, high-resolution galaxy to create amazing night skies!
With its powerful cloud controls, Sky-Lab enables you to create 6 different types of clouds that bring life to your scenes. You can adjust the cloud's shape, size, coverage, and much, much more!
Sky-Lab is built on the basis of procedural algorithms, allowing you to have full control over every single parameter. It also allows you to generate infinite variations. Sometimes, you're just not feeling it, and that's where the "Seed" value comes into play. Simply change the value and you get a brand new variation of your sky!
In short, Sky-Lab is the ultimate tool for creating realistic, captivating environments in Blender. Whether you're an artist, designer, or developer, Sky-Lab is the perfect tool to bring your ideas to life.
Addon includes:
Procedural Atmospheric System with a full day-night cycle and customization options.
Procedural, Volumetric Atmospheric effects like fog to emulate a feeling of scale/distance.
Procedural Cloud System with up to 6 different cloud-layers/cloud-types.
High-Quality Night-Sky HDRI built-in.
+More Features Coming Soon
Some elements in Sky-Lab were inspired by the Pure-Sky Pro addon - https://blendermarket.com/products/pure-sky
2023-03-31 19:31:57 +0000 UTC
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