Shader Nodes Data Viewer
A simple and intuitive node for quickly viewing exact floating-point values in the shader editor.
Controls:
- Cha... 2023-09-17 20:24:24 +0000 UTC View Post
Controls:
- Cha... 2023-09-17 20:24:24 +0000 UTC View Post
A modular toolkit of geometry nodes nodegroups for setting up advanced particle simulations. The particles use a verlet integration for accurately sim...
2023-06-02 04:15:39 +0000 UTC View Post
A node setup to apply liquid ripple physics to any geometry, utilizing the beta simulation nodes available in Blender 3.6...
2023-05-22 03:20:26 +0000 UTC View Post
The 9 entries I created for Nodevember 2022, compiled into a single .blend file. All shader / GN nodetrees are unmodified and accessible.
A compilation of all 12 materials made for the Mayterials 2022 event. Materials were made in both Substance De...
2022-06-02 05:03:29 +0000 UTC View Post
A fully procedural environment rendered in the world shader utilizing a variety of techniques including raymarching.
A demo scene displaying a stylized volumetric effect achieved using raymarching.
A full breakdown of the effect can be found on my twitter: 2022-04-03 03:19:21 +0000 UTC View Post
A .blend containing the 15 entries made during this year's Nodevember! Feel free to use for any purpose you want.
Compilation
A compilation of the 31 materials made during the 2021 Mayterials event. The included materials are divided into weeks in order to stay under gumroad...
2021-06-04 03:27:12 +0000 UTC View Post
A demo that displays the capabilities of 2D raymarching to make realistic shadows. Includes 3-point lighting and sun lighting, ...
2021-03-16 18:51:56 +0000 UTC View Post
A shader for creating retro color quantization from any image. Ordered and blue noise dither...
2021-03-08 18:57:20 +0000 UTC View Post
A fully procedural shader for creating both water caustics and godrays.
Note: This is FAKE caustics, meaning it is not...
2021-01-29 21:34:47 +0000 UTC View Post
The project file for a recent render, for people interested in the shader.
A fully procedural shader for achieving glitch-esque distortions for images.
YAY! Thanks!
A fully procedural Rubix cube shader capable of accurate scrambling of colors and image textures.
A simple and customizable Carbon Fiber material for Blender's Cycles render engine.
A fully procedural material meant to emulate realistic nebulae. Effective in EEVEE and Cycles.