SakeTami
Alex Heskett

Alex Heskett

gumroad


Alex Heskett posts

Shader Nodes Data Viewer

A project file containing the nodegroup

A simple and intuitive node for quickly viewing exact floating-point values in the shader editor.

Controls:

  • Cha...

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Procedural Rain FX (EEVEE/Cycles)

A project file containing the procedural nodegroups, along with a demo scene with premade materials.

A pack of advanced procedural nodegroups for adding photorealistic rain / water effec...

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Particle Simulation Toolkit | Blender 3.6 Sim Nodes

All 8 nodegroups and two demo scenes

A modular toolkit of geometry nodes nodegroups for setting up advanced particle simulations. The particles use a verlet integration for accurately sim...

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Simple Ripple Simulation | GN Simulation Nodes (3.6 Beta)

.blend file containing the included node groups and a demo scene.

A node setup to apply liquid ripple physics to any geometry, utilizing the beta simulation nodes available in Blender 3.6...

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Nodevember 2022 Project Files

A project file containing all 9 entries.

The 9 entries I created for Nodevember 2022, compiled into a single .blend file. All shader / GN nodetrees are unmodified and accessible.

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Mayterials 2022

The mayterials renders, along with a text file linking to the project files.

A compilation of all 12 materials made for the Mayterials 2022 event. Materials were made in both Substance De...

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Raymarched Forest Demo (EEVEE / Cycles)

The project file containing the shader.

A fully procedural environment rendered in the world shader utilizing a variety of techniques including raymarching.

Realtime Raymarched Volumetrics Demo (EEVEE / Cycles)

The demo scene and shader

A demo scene displaying a stylized volumetric effect achieved using raymarching.

A full breakdown of the effect can be found on my twitter: 2022-04-03 03:19:21 +0000 UTC View Post

Shader-based Inverse Kinematics Demo

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Nodevember 2021 Project Files

A .blend containing the 15 entries made during this year's Nodevember! Feel free to use for any purpose you want.

Compilation

Mayterials 2021

All 31 materials from Mayterials 2021

A compilation of the 31 materials made during the 2021 Mayterials event. The included materials are divided into weeks in order to stay under gumroad...

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Basic Raymarched Shadows Demo (EEVEE/Cycles)

A .blend file containing the 3 nodegroups and a demo scene.

A demo that displays the capabilities of 2D raymarching to make realistic shadows. Includes 3-point lighting and sun lighting, ...

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Retro Color Quantization (EEVEE/Cycles)

A project file containing the node group, along with 4 color palettes and 2 color visualizers.

A shader for creating retro color quantization from any image. Ordered and blue noise dither...

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Procedural Water Caustics/Godrays (EEVEE Only)

A project file containing the material and a demo scene.

A fully procedural shader for creating both water caustics and godrays. 

Note: This is FAKE caustics, meaning it is not...

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NPR Hand Render Project File

The project file

The project file for a recent render, for people interested in the shader.

Procedural Image-based Glitch Shader (EEVEE/Cycles)

A blend file containing the procedural shader and a demo scene

A fully procedural shader for achieving glitch-esque distortions for images.

YAY! Thanks!

Procedural Rubix Cube Shader

Shader with demo scene and lighting.

A fully procedural Rubix cube shader capable of accurate scrambling of colors and image textures.

Procedural Carbon Fiber Material for Cycles

Included is a project file containing the material with a demo object and lighting

A simple and customizable Carbon Fiber material for Blender's Cycles render engine.

Volumetric Nebula Shader for EEVEE and Cycles

A Blender project containing the procedural material, with a demo scene and lighting.

A fully procedural material meant to emulate realistic nebulae. Effective in EEVEE and Cycles.

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