I wanted to share this tutorial I made in my own free time regarding the Normal Edge decals. As I mentioned in the pdf, I don't want to take credit for this technique. I'm just explaining understandably. I first saw this technique in Hitman absolution that was developed in 2009. After that, many games and studios adopted it in their workflow. I link all the resources and links available online to understand the topic better at the pdf end. I hope it will improve the quality of your environments, allowing you to focus more on art.
if you want this for free, send me an email on Artstation introducing yourself :) Looking forward to networking with you all <3
Thanks for your support, if you like this tutorial let me know about it and don't forget to follow my Artstation page to get notified when the next tut is out :) Your welcome!
2018-09-25 23:10:55 +0000 UTC
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This is just me improving new skills and experimenting with new things. I thought it would be nice to share publicly and show the way I've approached this map.
I hope you can learn something from the way I think as a Level artist
I wanted to focus mainly on the Level Design side, rather than make it looks good, so close an eye when you see the some cover badly repeated :)
2018-07-09 20:36:08 +0000 UTC
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In this tutorial, I explain the process of baking details from high poly to a low poly effortlessly
if you like it, feel free to send me an email on Artstation introducing yourself :) Looking forward to networking with you all <3
2018-06-21 23:00:47 +0000 UTC
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Everything you need to know about Texel Density!! You read this you don't need to read anything else, hopefully :)
if you like it, feel free to send me an email on Artstation introducing yourself :) Looking forward to networking with you all <3
2016-11-27 11:13:50 +0000 UTC
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I don't want to see any more wrong-baked normal maps on your 3D! I made this tutorial for you to focus more on the design aspect of your 3d and less on the technicalities.
if you like it, feel free to send me an email on Artstation introducing yourself :) Looking forward to networking with you all <3
2016-11-27 11:07:11 +0000 UTC
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