Wallpaper Seraphine 001 - 2460 x 1348 NSFW
Here is the NSFW Version.
Enjoy ;)
y.v.
Here is the NSFW Version.
Enjoy ;)
y.v.
here is the first wallpaper. I noticed I have not made many of those for SJX so far. Now that the characters are established, I can create one every once in a while.
NSFW version follows.
... 2023-06-14 13:17:02 +0000 UTC View Post
Hi,
after play through was ok (fixed minor issues along the way) the beta has been posted today.
18.06. if everything goes well VIP Early Access will follow.
I'll make a NSFW w...
Hi,
after cleaning up a bunch of inconsistencies and minor quest issues I packaged Beta1 today.
I still need to do a quick playthrough to catch some overlooked issues before making it a...
2023-06-13 10:05:05 +0000 UTC View Post
Hi,
today I finished the last integration tasks for the new content and added Seraphine into the crew.
On popular request I extended the quest help system. More difficult quest steps will...
Almost done with Integration (just need to render the anims out and link them in). Here is a screenshot of the map you need to survive in order to rescue Princess Seraphine.
With her spacecra...
2023-06-10 12:22:59 +0000 UTC View Post
Hi,
today I finished all crew sprites with the new uniform and coded the quest up to entry into Krell Space.
Idea with the new uniforms is that the crew is not willing to wear it in gen...
2023-06-09 09:10:15 +0000 UTC View Post
Hi,
today I continued to integrate quests and worked on the sprites that are to update with new uniform layers...
On a side note, thinking about the bots and the arcade I introduced a ...
Hi,
today I continued integrating the quest locations and NPC. Added one to Arellarti Station Plaza, which you need to obtain vital information.
Also, the main feature list for V0.7 is ...
2023-06-06 06:26:03 +0000 UTC View Post
Hi,
today I did the Krell Station encounter I needed for one quest. Here is an angle/variation which doesn't spoiler too much ;)
Quite happy that I did the effort to make the Station P...
Hi,
while writing the quests today I noticed that I lacked a location in Arellarti Station to interact with some Krell NPC for the quests.
The yellow manikins are just for scale...
<... 2023-06-04 08:30:23 +0000 UTC View Post
Hi,
after revising the market mechanics in V0.7 all torpedoes suddenly were gone. Took me forever to find out why they didn't renew in stock.
Beta testers had to struggle without...
... 2023-06-03 05:18:29 +0000 UTC View Post
Hi,
started with the renders yesterday and I am currently implementing the quest line.
Instead of splitting up the quests I'll make one bigger quest to rescue Seraphine from the clutc...
Hi,
one day earlier than planned, please find the Official Release Downloads for version V0.6b below.
The release should be save game compatible with V0.6 Early Access Releases...
2023-06-01 06:29:06 +0000 UTC View Post
Hi,
today I packaged V0.6b Official (will be published after test tomorrow, 1st June, one day early) and I compiled a V0.7 game mechanics beta version.
(Thanks to Sean for finding the ...
Hi,
today I integrated all the new mechanics
Hi,
today I continued with the integration of the new items and locations. I made a bunch of new items (see above). The map fragment can be achieved in the third level of the Precursor Junkya...
2023-05-29 11:48:36 +0000 UTC View Post
Hi,
today I finished the docking area in the Krell Star System. You can land, trade and get missions, but wont be able as a human to enter the station yet.
V0.7 Outlook...
2023-05-28 08:01:47 +0000 UTC View Post
Hi,
today I rewrote some part of the system configuration code (unified handling of torpedoes and extension modules) which looks the same as before from the outside but greatly improved / ref...
2023-05-26 11:49:32 +0000 UTC View Post
No space traveller should be without one...
2023-05-25 15:50:45 +0000 UTC View Post
Hi,
today I implemented the new MkII engines. They can be equipped with dynamics modules, yielding up to 3 additional Action Points in combat (1 AP per 2 modules).
This is a huge advant...
2023-05-25 11:30:33 +0000 UTC View Post
Hi,
please find the links for V0.6 Early Access II (RC2) below.
Hi,
today I coded the hyperjump gate map with system information overlays and a hyperjump intermission screen.
The galaxy map was done with geometry nodes in Blender and the hyperjump s...
2023-05-24 08:12:57 +0000 UTC View Post
Hi,
today I mostly completed the AI for the new Precursor Wreckage levels (see screenshot).
The levels spawn hivelings continuously, but they do not leave the wreck surface. Once ...
2023-05-23 07:37:41 +0000 UTC View Post
Hi,
today I ordered the open feature list and assigned the tentative V0.7 content.
I plan to add one Krell system (Arellarti) to the locations in V0.7, where our crew must venture to re...
2023-05-22 11:19:17 +0000 UTC View Post
Hi,
while waiting for EA1 feedback and fixing the occasional issue, I started working on the long postponed Precursor Junkyard.
Edit: Here is a first active...
2023-05-21 06:58:17 +0000 UTC View Post
Hi,
Early Access 1 is running mostly smoothly.
Two majors (fixed with patch) and a handful of minor issues (dialogue, formatting, minor timeline inconsistencies, GUI ...) have bee...
2023-05-20 17:20:29 +0000 UTC View PostHi,
the bot upgrade feature in the V0.6 EA1 Release was prone to crash. CR-0295.
I added the sexbot lab patch (fully compatible) in the 2023-05-20 06:24:15 +0000 UTC View Post
As I received a bunch of questions along the lines of "why is my bot not worth more than xyz" I compiled a little BOT valuation guide below:
==================================================...
2023-05-19 06:18:59 +0000 UTC View Post