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sierralee

sierralee

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sierralee posts

September 20 Update

I know that I'm doing a lot of different things, but I just want to tell you guys that I'm really trying to restrain myself. In any given week my brain goes in a lot of different directions, many o...

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September 13 Update

OEA: Other than some communication with the mapper I've hired, I didn't invest any time in this.

TLS: I'm further along than I would normally be one week aft...

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September 6 Update

Okay, so the public release is done. Extra done, because I just put out a 0.53.3 that fixes the Ginasta bug and includes some more polishing. Thanks to everyone supporting me throughout the process...

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TLS 0.53.2 Public Release + Fanart

The new version can now be downloaded at the blog:

 http://the-last-sovere...

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Finished Scene Art Set #11

Lots of multi-image sets this time, but that's just how it turned out. I'm especially happy with the emotions of some of these. ^-^

I guess that's all I have to say about this set? Back to wo...

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August 30 Update

Whew, version 0.53.0 is out! I think I'm on top of bug reports so far, but I'm not rushing on the polishing release. I hope not to burn the candle at both ends so that I can roll into finishing the...

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TLS 0.53.0 Release

EDIT: New 0.53.1 with a whole lot of polishing. If anyone wants to give feedback on the new orc balance, feel free, but I'm mainly just putting out a cleaner version for new players or replayers. View Post

August 23 Update

Momentum! The state of flow is something I value highly, and though I'm not going to distract myself getting citations, I've read that it's one of the few states people value higher than happiness....

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August 15 Update

I'm updating a day early because I'm mad with power and no one can stop me! Also it works better for my schedule and I'd like people to take a look at that map up top. More on it at the en...

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August 9 Update

This was one of those weeks where things just didn't line up right. On the days when I had the most inspiration, everybody else was productive and sending emails. When I was low on energy, the days...

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Finished Scene Art Set #10

I'm having... a week. But the art marches onward, so please enjoy the next set of scenes! In addition, I'm also included our official height chart, now that a Tertia scene is included as well.

<...

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August 2 Update

I had a pretty good week! Normally I don't like to divide my time this way, but it seemed to work well in this case. Most of my time was spent on TLS, a mix of preparation and direct work.

Th...

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July 26 Update

Okay, I've made my decision: I'm going to put OEA slightly on the backburner, but not all the way. I still intend to spend some time moving it forward, especially as pieces of artwork or other comp...

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July 19 Update

Due to being a bit scattered, I neglected to include a joke alternate in the art preview post this week. I've since ad...

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Finished Scene Art Set #9

Hello, $10 backers! Come rain or shine, the art for TLS continues moving forward in the background. This is all of one set and one finished piece from the next, due to odd timing.

First, we h...

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July 12 Update

The video above is the result of my continued work, this time showing the battle system. It might not be obvious, but I've replaced all default animations with non-RTP animations. You also see the ...

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July 5 Update

With the TLS update released, I am suddenly seized by motivation to work on OEA. Considering that inspiration to work on certain things (like UI or animations) comes along rarely, best to do it now...

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TLS 0.52.2 Public Release

New public update. The differences in this one, compared to 0.52.1, are completely trivial, but here's the link:

2020-07-03 22:48:56 +0000 UTC View Post

TLS 0.52.0 Release

UPDATE

Okay, 0.52.1 is out! Since the first version seemed mostly stable, I waited a bit longer to put out a cleaned up version in a relaxed manner. I want to say thank you to everyone who of...

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June 21 Update

The TLS update should be this weekend. I received a good quality map, so that won't be a delay, and everything else is moving along swimmingly. It's not all done, but most of the core stuff is in p...

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June 14 Update

UPDATE: My AMA is now live, so check it out here if you're interested:

2020-06-14 22:35:46 +0000 UTC View Post

June 7 Update

Ugh, things have been sluggish this week. I did finish the novel, and had a blast writing something so quickly, but unfortunately it didn't catapult me into further productivity.

There are mu...

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Finished Scene Art Set #8: Quarantine Double Edition

This is actually two complete sets of art, as the quarantine and other stuff made the scheduling odd. That led to weirdness, such as one of these appearing in the game before here. Anyway, please e...

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May 31 Update: Thoughts on Children and Immortality

Rough times for some. I'm not at any real risk, and I imagine that people might be sick of the news, so this week I wanted to reflect on some of my thoughts on TLS. Specifically, regarding the futu...

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May 24 Update

This update is uncharacteristically early because I'm mentally finishing out one creative phase with this week, then transitioning to something new.

With the update out, I'm going to take a b...

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TLS 0.51.2 Public Release

Public release is on the blog, everybody:

 https://the-last-sovereign.blo...

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May 17 Update

Hey, everyone! Version 0.51.0 was launched successfully without any major issues, so I aim to make version 0.51.1 a more polished release in a few days instead of a quick patch. I'll send notificat...

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The Last Sovereign 0.51.0 Release!

UPDATE: Please check version 0.51.1 if interested. This is not a critical version unless you were blocked from content by one of the fixed bugs. I hope that it has all the polish and additions nece...

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May 10 Update

The upcoming TLS update is in an unusual position. The final state of Eustrin (with some long-awaited scenes) is done. Two major sidequests are done. All my list of sundry items is done.

But ...

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May 3 Update

Clearing out my schedule last week was a good idea, as I was able to focus almost exclusively on TLS. Still a bit of art stuff and editing, but that's normal. We're a step closer to the release. View Post