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hexaltart

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Test Screenshot - talisman across the pit

It's just out of reach.

I'm planning to have getting this Witch Talisman be the goal of the next test build, and Sophia's going to have to go the long way around to reach it. This will test t...

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May Game Dev Update, and a bit of my design philosophy

The next test build is on the way and hopefully should be done in June. The goal of the next test build is to give the player a feel for the game’s dungeon navigation and basic combat. It will be...

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Sophia RPG - more gameplay test screenshots

Sophia's combat sprite is gradually shaping up. The most crucial animation sprites are her idle, walking, swinging her baton, and dashing animations. She will have a lot more as the game shapes up....

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Sophia versus the knife-wielding elf (giantess growth concepts)

The plan for this game is that the major elf bosses have two boss forms - one in which you fight them at their normal size, and another in which they are magically transformed into giant, amazonian...

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Enemy Concept - cannon fodder slime enemy

Look at this dude! He's easy to animate! He makes a really nice common, stock enemy for testing the combat in the game. I'm planning on introducing him in the upcoming test build.

He attacks ...

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Concept: Sophia's appetite, conclusion

Is that really a secret, Sophia?

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Concept: Sophia's appetite

Sophia's a big eater and it's a running joke in the game (and it doesn't ALWAYS lead to her getting bloated; I intend to play with the idea in a lot of different ways).

Can you even stop her ...

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Sophia versus the (normal sized) knife elf

The knife-wielding elf (still unnamed) is going to be a very important enemy in the game. I'm doing this concept art so I could really get a feel for how I want the combat to be in the upcoming bui...

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Sophia versus the minions of the elves

I drew this to get a feel for how the combat will go in the game. Aside from the elves themselves, Sophia will mostly be fighting strange creatures that inhabit the dungeon, using a club that's ble...

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Olga, a friendly slime monster, and a talisman

Here's some art of Olga as she may appear in the game. Looks like she's getting involved in the hunt for the witch talismans as well!

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Enemy OC Concept - grappler elf, early boss

This hotheaded, amateur fighter really wants to do away with the human interloper that is Sophia. Can she defeat her? Probably not!

This elf will be very important to the plot of the early ga...

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Enemy OC Concept - psychic elf who lives in the bog

In the current game plan, Sophia will visit a mystical bog as one of the major game locations, and she will fight this elf as the boss. Even though she's blind, she has no problem locating Sophia b...

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Game Exploration Update - prototyping first person mode

While the combat in the game is from a top-down view with free movement, moving between rooms is currently done in first person with grid-based movement. The art here is mostly placeholder and will...

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Concept: Caitlin as scientist and sorceress

Here is the first concept of Caitlin as she may appear in game. She is very interested in collecting the talismans of the elf witches as well, for her own purposes.

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Game Mechanic in the works - Pit traps

WIP frames from an animation of what happens when Sophia steps in a pit trap. Here's a hint: the traps were probably intended for someone a bit smaller than her.

I'm working on a tiny minigam...

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Sophia RPG Collectibles!

As a treasure hunter, it's only fitting that Sophia would have many items to collect. Here are a few of them that I plan to hide throughout the world.

Witch Talisman - These are collected as ...

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RPG Development Update! Beginning of April

Another test build is on the way! I’ve been working on concept art and testing out combat for the last several weeks. My goal for the next few test builds is to show off the first person, dungeon...

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Concept: Flying field medic Anna

Anna will be playing a much more prominent role in Sophia's treasure-seeking adventures into the realm of the elf witches.

I did a lot of redesigning of her outfit to make it look more sleek....

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Concept: Dorothy as a game character

As it turns out, Dorothy will play a pretty important role in the game's plot when she gets caught up with the elves and their nonsense.

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Game Combat Update - featuring prototype monsters!

I may be spending the remainder of this month working on Sophia’s model as she appears in game during combat. The combat is from a top-down perspective, real time, and is heavily inspired by olde...

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Concept: Sophia outfit as an adventurer

Concept art of Sophia as she'll appear in the dungeon exploring/combat segments of the game.

All art may be subject to change in the final game, but I'm super happy with how this came out. Th...

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Concept: Elf grappler and smaller elf wizard

Concepts for two of Sophia's enemies. The lady is a grappler that Sophia has to fight, and then probably has to fight again when the wizard unwillingly turns her into a giant boss monster.

Al...

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Concept sketches - first person dungeon crawl and enemies

Here are some concepts for the dungeon crawling aspects of Sophia and the Secret Grotto, along with some early sketches of prototype enemy designs (you can probably see the Pizza Tower inspiration,...

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Concept: Elves at the carnival

These elves perform as female wrestlers at the carnival, and they really love human junk food!

Character concepts for Sophia and the Secret Grotto. I will be detailing them a lot more and wha...

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Breast Expansion?

Yea or nay? Again, this won't affect anything, I'm just super curious about what people think.

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GTS

Lady temporarily becomes a mini-giantess (like 20-30 feet tall), yea or nay?

This probably won't affect anything, I'm just curious where people stand on this.

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Spine 2D animation test: Breast bounce

I'm very quickly learning this new software, which will speed up the rate at which I finish animations. This is my first test animation. What do you think?

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Concept art: Tomboyish treasure hunter Sophia

More art for the game, featuring Sophia with her main weapon.

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Olga and Caitlin: slime broodmothers

Gift for a friend. The slimes are replicating very quickly in them and sometimes they need more space, so they made Olga taller too!

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WIP Olga and Caitlin full of slimes

WIP of some lewder inflation art as a gift for a friend, featuring my OCs!

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