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Ghislain Girardot

Ghislain Girardot

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Ghislain Girardot posts

Stylized Rocks 04 Project & Source Files (UE 4.27 & 5)

Hey!

Here's some flying stylized rocks I sculpted the other night. I thought you guys would maybe have some use for them!

Other projects coming soon! Then I'll take a quick summer break...

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Gerstner Waves Demo Project Files (UE4.27 & 5)

Hey there! :)

It's done, the Gerstner waves demo project is available for both UE4.27 & 5.

I had some issues with Patreon's YT embedding so here's the link to the breakdown youtube ...

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Texture Tiler Project Files (UE 4.27 & 5)

Hey Patreons! Here's an unexpected tiny project :)

A couple days ago I shared on twitter a little material setup to convert, in-engine, a non-tiling texture into a tiling texture. I thought ...

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Simple Curve Spawner Project Files (UE4.27 & 5)

Heya!

Here's a little project to keep you waiting while I work on the big incoming Gerstner Waves demo project. It contains a simple blueprint used to instanciate one or multiple static meshe...

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Are you using UE 4 or 5?

Hey! I was just wondering which version of UE you guys were using? I'm still rocking UE4.27.2 but am trying my best to make sure whatever project I release on the Patreon also works for UE5.
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Niagara Boids Project Files (UE4.27 & 5.0.2)

Hey Patreons!

Finally! After rewriting this entire emitter from scratch for the twelfth time, the Boids Niagara particle system is done :D It took me quite a bit more time than expected, so I...

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Stylized Rocks 03 Project & Source Files (UE 4.27)

Also, here's some more stylized rocks! The project includes quite an extensive master material that lets you tweak these assets quite a bit. LODs & Collisions are also setup but you may need to...

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Animation Data Modifiers Project Files (UE 4.27 & 5)

Heya, I hope you guys are doing well!

A special shout-out to all of you guys who recently joined the Patreon, there's been quite a few new faces this month and so I wish you all a warm welco...

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Localized Character Damage Project Files (UE 4.27)

Hey!

I hope you all are doing well. Here's a small UE project that I didn't originally planned to release but the files were gathering dust on my hard drive and I felt like the technique used...

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Wave System Project Files! (UE 4.27 & UE5)

Hey fellow Patreons!

It's finally here, the wave system is done! What a project to build that was, and what a video! Both took way, way longer to finalize than I expected but here they are at...

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Stylized Rocks 02 Project & Source Files (UE 4.27)

Hello!

Here's some more rocks while I continue working on the Water System & Gerstner Waves demo projects :D

This one a single giant mesh, 40K triangles, 4K textures.

Here are...

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Flow Map Capture Project Files (UE 4.27)

Hey fellow Patreons!

Here's a small project to show you how to capture fake decals/mesh stamps efficiently using Scene Capture Component to paint water flow using directional, radial or textu...

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Outline techniques Project Files (UE 4.27)

Hello!

Here's a small UE project to demonstrate a couple of the techniques that I'm aware of to create outlines and some notes about their pros & cons (imho).

Hope you'll find it us...

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Discord server is up!

You're more than welcome to join the discord server! :)


edit: new link should now work :p

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Stylized Rocks 01 Project & Source Files (UE 4.27) & some updates

Hey Patreons!

Here's some stylized rocks to keep you waiting while I work some more on the few projects that I'll release later this month (hopefully!). Some projects have been taking me long...

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Catenary Curve Project Files (UE 4.27)

Hey fellow Patreon supporters!

Here's a cool little UE project that includes a blueprint function library to allow you to sample a catenary curve to create hanging ropes & cables with nat...

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Advanced Grass Interaction Syst Project Files (UE 4.27)

Hey Patreons and welcome to all of you who just joined in!

My advanced grass interaction is finally released! I hope you'll find it useful. As I said in the video, it's not the perfect soluti...

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Niagara Wave Expansion System (has issues!) Project Files (UE 4.27)

Hey Patreons!

I recently made an experiment with Niagara that I consider a dead-end due to frame rate dependancy issues. However I thought it'd a valuable project in case some of you want to ...

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Project Aya - Hero Reveal Teaser WIP # 1

Hey Patreons!

First of all, thanks for support! There's been quite a few new supporters since my last post so I wish to welcome all of you guys! I hope you'll be able to find some value in th...

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Simple Grass Interaction System Project Files (UE 4.27)

Hey Patreons!

Here's a grass interaction system meant to be simple & straightforward to use. It has limitations, one being that it only works for your own character/pawn but it offers qui...

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Hierarchical Rock Spawner UE Project files (UE 4.27)

Heya!

Here's a little project that includes some stylized rocks and a neat blueprint that runs a recursive function in its construction script to spawn rocks hierarchically. Bigger rocks are ...

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Niagara Crabs Project Files (UE 4.27)

Hey Patreons!

Here's an UE project containing my complex Niagara crabs particle system. It shows how to use distance fields to create obstacle avoidance and ground projection, how to use a cu...

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Mathematically Animated Birds Project Files (UE 4.27)

Heya Patreons!

One more very small project that showcase my mathematically animated birds I created for one of my earlier tutorial videos on my youtube channel. The tutorial is a little bit f...

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Complex Bubble Material Project Files (UE 4.27)

Hello fellow Patreons!

Here's a complex but efficient material to create underwater bubbles. It teaches you how to project a plane in viewspace using UVs, sample a spherical world normal map ...

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Complex Fade/Occlusion BP System Project files (UE 4.27)

Heya Patreons!

Phew this one was quite annoying to complete :D That system is something I made a long time ago and I wanted to release it for a while but turns out it was quite janky and limi...

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What I've been up to

Hey fellow Patreons!

Just a quick post to let you know what I've been up to lately and what to expect for this month and beyond.

I've been hard at work cleaning and documenting some of ...

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Glitchy Screen Material Function Project files (UE 4.27)

Hello fellow patreons!


Here is a tiny UE project containing a complex material function used to create an intricate glitchy pixelated screen effect.

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Procedural Mesh Component Examples Project files (UE 4.27)

Here's a zip file containing a simple UE project showcasing the many ways you can use the Procedural Mesh Component in Blueprints to build all sort of procedural meshes.

I documented the blue...

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Niagara Landscape Interface Project Files (UE 4.27)

Heya fellow patreons!


Here's a zip file containing a simple UE 4.27 project showcasing how to use the Niagara's landscape interface.


This example shows how to buil...

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Smart Landscape Grass Project Files (UE 4.27)

Here's a zip file containing a simple project that showcases a nice technique you may use to improve the look of your grass foliage instances when painting a grass layer on a landscape.


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