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IanHubert

IanHubert

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IanHubert posts

Bizarrely Powerful Trick for Cinematic Compositions


Been using this one all the time lately!

Huge thanks to Johnny Valencia for really driving home the importance of "into the light" cinematography during the boat shoot! I love being abl...

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Quick Chat about Brainstorming

Just for fun! Been going hard on VFX the last few weeks, so I wanted to give myself a chance to talk about the less technical part of the process :D  

Most of these thoughts are obvious...

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Powerful, Flexible, Sloppy modeling with Remesh Modifier

Hey yeah so! Been using this technique for a few things lately, so I wanted to make a tutorial!

It's great if you need to create certain complicated shapes, but don't know how to model them...

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Asset: Mud Environment Assets

Kind of a mixed bag, but here are a bunch of the scanned assets I made for the sequence I just wrapped up- this muddy clear-cut scenario! 

2023-01-29 10:09:37 +0000 UTC View Post

Asset: Albums and Crates

Always wanted to do a record shop kind of thing! Been messing around with these assets way too much the...

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Making Tarps!

Gonna cover absolutely everything with tarps now. 

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Quickie: Industrial Stairs, Railings, and Rails

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Digital Extensions without Greenscreen

Post explaining Nathan's Eat-The-Future color tools
2022-12-18 05:41:32 +0000 UTC View Post

Starmaps in Blender (two methods)

Cool Nasa Stuff, and Procedural!

Sort of a continuation of the "Lighting in Space" video from l...

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Boat Shoot Final Thoughts

Had an amazing time, and got two whole episodes filmed (mostly)! Thank you all of you!! Wanted to talk a while about what it was like, and what I think I learned from the experience for th...

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Boat Shoot Day 1- summary!

Day 1!!! Absolutely incredible. Writing this post is almost literally my first time doing anything but actively working on the shoot in a couple weeks, and that's only because the first day went so...

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The Boat Shoot! Introduction/Backstory

Ludicrously excited. We're doing a big shoot next week, filming two Dynamo Dream episodes in five days! Trying to see if we can do things faster without sacrificing details/worldbuilding/any of tha...

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Lighting a Space Scene (and other things)

Talking about lots of things (realistic lighting, cheated lighting, animation) that go into making a space scene; they can be surprisingly tricky!

Thanks to The Fringe team for letting me l...

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Introduction to the Asset Browser

With an emphasis on supporting kitbashy workflow. A few folks have said they wouldn't mind this video, so here we go!  The Asset Browser is a huge time saver, and it's something I've been miss...

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Making a Blinking Light Asset

Wow! Feels good to be feeling a bit more like myself again.

What it says in the title! I got tired of hand-animating half-assed blinking lights, so today I'm creating a more flexible asset ...

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Talking about Landing Gear and Linkages

I drug my heels learning basic rigging for so long, but it really is the gateway to making some really cool stuff, and it's actually not all that complicated!

I've talked about some of this...

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Modeling an Airport Waiting Room

Probably nothing you haven't seen before, but here we go!

Lot of new footage to work with these days :D I'm going to be making a new video showing my new (slightly more)proper/linearized/ke...

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Making Lots of Quick Stuff with Photoscans

Can't really think of a good title for this one!

I've been having to finish a *lot* of shots lately, which in my case means implementing a bunch of photoscan. This is pretty representative ...

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Quick Rigging for Scans (animating a little vignette)

A few techniques in this video, but the big one is rigging up a photoscanned character. This is something I've been doing a ton lately to quickly add a little life to characters in a scene...

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Asset: Building Sprawl

Download Here

For bringing it into your scene, either append the "<...

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Freeway Pirate Breakdowns: tire rigging, hot metal, and shockwaves

Hah! So! Still in that always-longer-than-expected period of "just about wrapped up" on the Pete episode, but here are some breakdowns of some shots I've been working on, and a couple mini tuts on ...

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Animating Huge Things and Little Things in Blender

Finished the last shot (first pass, anyways) of the Pete episode today! Very exciting!

And okay- from watching other folk's animations, I'm not the only one who has trouble with this; just ...

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Making a Shot Start-To-Finish (Cave Explorers)

A little bit of everything in this one! Keying, some tracking, photoscan clean-up, animation, lighting- a decent microcosm of what's been keeping me busy this past month!   

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Automatic Face Tracking (new tool release!)

HAHA! Very excited about this!! Nathan just put together a python script to get google's mediapipe face-tracking data into blender! 

[quick edit- to help with any t...

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Asset: Scanned Sci-fi Backpacks

Another gift from the Prospect (2018) art team! I did a gig for them a few months back, and part of the...

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Compositing Josh in Cockpits

A breakdown of 15 years of sticking Josh in sci-fi vehicles! Also a quick-n-dirty tutorial towards the end. This one talks about a fusion/resolve/blender workflow, but if you want to stay Blender-c...

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Cheating Volumetric Light Rays in Cycles

Just a quick follow up to the "Optimizing Cycles" post a couple days ago! Folks may already know it, but it's been really useful lately so I wanted to talk about it just in case! 

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Optimizing Cycles Renders

Let's get shorter render times! Talking about how to remove fireflies, but mostly how to avoid them in the first place. I'm sure there's a lot more that could be said about this topic, but I think ...

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Asset: Three Space Rocks

Just a quickie! 

Some times you need space rocks!! My grandfather had a rather impressive rock collection, so I raided some of the particularly volcanic specimens, scanned them, and I th...

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BTS: Designing the Phaeton

This video goes alllll over the place! Mostly talking about the design of the spaceship for the scene I've been working on, though!

And I think I've posted it before, but 2022-04-26 02:57:42 +0000 UTC View Post