SakeTami
IanHubert

IanHubert

patreon


IanHubert posts

Asset: Destroyed Cars

I've been...

View Post

Designing Holographic Interfaces

Covering some new stuff in this one!

Here's the holographic parallax shader breakdown from a w...

View Post

Giving 2D Steam Elements 3D Looking Shadows

Just a quickie, cause I didn't know when else it'd come up! This is super handy for me; hopefully it's useful to some of you, too.

RELATED:2022-04-01 23:17:04 +0000 UTC View Post

Cyberpunkish Lighting

[in which Ian googles pictures of alleys and then is upset that it's a bunch of pictures of alleys]

A few folks have asked me about cyberpunk lighting specifically, so I gave it my best shot...

View Post

Upcoming Shoot (and Props Update by Nate Taylor)

WOO! I'm nervous. This Sunday is my first shoot since the pandemic started! It's very exciting. This one's gonna be a big greenscreen shoot, and we're setting up some additional greenscreen cloth a...

View Post

Things I Learned From Recent VFX Shots

Not the video I thought I was going to make, but I'd already made the intro so just ran with it!

I'm going to be prepping for a few shoots here the next week or two, so I might be a bit bus...

View Post

Nathan's Color Series Pt 2 - Black Levels

Another guest video by Nathan Vegdahl! 

A continuation of part one, here, on a deep dive i...

View Post

Modeling a Spaceship Cockpit Windshield

Windows aren't always the most fun thing to model, but they're important! So let's do it! And some surprisingly decent curtains!

2022-03-01 07:20:22 +0000 UTC View Post

Asset: BG People & The Band scans

So- since...

View Post

Tutorial: Spaceship Through Canyon (Vapor trails, etc.)

Sort of a tangent from the previous "Making an environment from scavenged elements" tutorial, but it'...

View Post

Making a Shot from Scavenged Elements pt. 1 - Environment

First part of a series of making a shot from bits and pieces. As I say in the video, I don't go totally in depth about everything I've doing, but for a lot of it, I have in the past.

Here a...

View Post

Makin a Bag o' Beans

Everyone's always saying "Ian you better make a tutorial about modeling a bag of beans in Blender or I'll quit the patreon!" fiiiiine- I'll do it.   

This was the final det...

View Post

Asset: Scanned Airplane Cockpit Pieces

Alright!! So first the disclaimer: these aren't exactly "high quality scans"; I grabbed them inside dark airplanes (though I'm fairly happy with my lighting solution), and since modules were always...

View Post

A VFX Shot Every Day - Pete Breakdowns

View Post

Asset: Hologram Shader for Blender

And here's the hologram shader asset!

I enjoy all the things that this shader can do, but I also think it could be potentially overkill if all you want is a little glowing thing in the backg...

View Post

Hologram Shader Breakdown

I don't do too many holograms (I did them so much when I was a teenager I always felt I used up my quota :P), but I really enjoyed adding all the unnecessary little AR bits in 2022-01-18 23:13:52 +0000 UTC View Post

Everything Nathan Knows About Color Pt 1 - Transfer Functions

Guest video by Nathan! :D

Color is a confusing thing. As I said in the color tools video, basically everything I know about light and rendering (color/eyesight/bit-depth/transfer functions/p...

View Post

New Years Update!

Hey everyone!! Thanks for being here this past year! Next year looks to be shaping up to be pretty exciting, filmmaking wise- and since you're the ones making most of it possible, I wanted to give ...

View Post

Alpha Release: Color Tools! Match CG/Live Action!

Your camera and Blender are buds, now (or your camera and basically any 3d software).

LUDICROUSLY excited to share this! Thanks to you folks here on the patreon Nathan's been able to hyperf...

View Post

Getting Neoclassical pt.2: Interiors

Kind of an aesthetic sequel to Getting Neoclassical from last year! We don't get *too* wild with it (so...

View Post

Capturing Photoscans: Everything I Can Think of.

I've talked a lot about ways to process scans in blender, but I've tended to avoid the actual scanning process, because by-and-large it's fairly self-evident- but folks have asked, and with Polycam...

View Post

Asset: Astronaut (chilling, steering, dead)

3 Astrona...

View Post

Creating Auto-randomized Signs/Neon/Such! (getting random)

So- I've touched on a few of these techniques in the past, but this goes more in depth, and a few techniques are significantly more straightforward (and *powerful*!?)  My previous method is fr...

View Post

Blender Volumetrics: playing with haze/fog and clouds!

A quick jump into exploring some techniques with volumetrics; a really great way to add atmosphere to a scene. They render a lot faster these days than they did in 2012 and I suspect it's time to g...

View Post

Asset: Spray Paintin' Man


Video of him animated.

Just so...

View Post

Tutorial/Asset: Putting Graffiti on Stuff

Graffiti's a great way to add a layer of humanity on top of something- in this video we talk about how to set up a custom brush and paint your own, and also use pre-made alpha-channeled stuff!
<...

View Post

Asset: Idle Animations for Bringing Photogrammetry to Life

Hey! I'm not sure how useful this'll be to other folks, but for my specific workflow it's pretty nice, and wanted to share just in case!

It's idling (standing/sitting around bored) motion c...

View Post

Salad Mug Soundtrack

Hey! I've had an unexpected number of people ask about the Salad Mug music, which I can't deny makes me pretty happy (I threw everything I had at it). It was my first time ever trying to work with ...

View Post

Refraction Tut! Heat Distortion and Such in Blender

I'd avoided working with refraction for so long because I thought it was computationally prohibitive, but it's not at all, and it's crazy useful! This is a deeper dive than usual into path tracers ...

View Post

Asset: Old Concrete and Structures

Old Concrete Stuff

2021-09-30 11:00:43 +0000 UTC View Post