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IanHubert

IanHubert

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IanHubert posts

Asset: Pigeons (and also the poo)

PUTTING PIGEONS ON STUFF! I've been wanting to do this for years. 

They're obviously designed to be background assets, but they still hold up fairly close. 

Should I ...

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Reworking old Dynamo Dream shots

First: an apology- I am SO behind on messages.

But yes! I'm still indulging in the decadence of updating old VFX shots, which I know I shouldn't do, release-schedule-wise, but it f...

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Making a Skater Boy out of a Photoscan

A few tricks for cleaning up photoscans, and some rigging! I think a fun project could be compositing this guy into some live action footage, maybe?

Also, I'll be uploading the skater guy as...

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Motion Tracking Shenanigans

I've been working on a bunch of stuff, but nothing that's lent itself perfectly to a tutorial, so I decided to go easy on myself and say it's okay if tutorials cover ground I've already covered bef...

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Ride the Ox

The last few days have been pretty wild here in the US, so I kind of intentionally let myself check out...

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Asset: Rocks/Leaves/Creepy Zone

Went on a hike along the Dosewallips river last week, and did some scans! They were going to be for a halloween video I ended up not doing (I thought it'd be fun to put on the rokoko suit and be li...

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Piston Rigging

H'okay! Here's a bunch of different piston rigging techniques! Dependency loops are one of the biggest issues when trying to set up a piston rig (you typically target each half to just point at the...

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Asset: Merchants!

Just a quick upload of the merchants from that shot I was posting the other day (Download Below)

They're maybe a bit specific to be particularly useful, but I know I'll be raiding i...

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Robot Arm pt 1 - Basic Rigging

Alright! I'm going to be getting a little granular with these videos for a bit, because hopefully there's a lot of info in there that's useful in contexts outside of creating CG robot arm (let me k...

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Talkin' TERD (Waterworks Breakdown/Ramblings)

Mostly I just made this video because I'm really jazzed about a new shot (just woke up and got to see it rendered!) and felt like talking about some stuff. Definitely things I could tweak, but I lo...

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Asset: Humanoid Robot Arm and Robot Pieces

Robot arm!! [download below] I learned so much doing this, both about rigging and anatomy. I loved the learning curve of getting started in rigging; it's really easy to get your feet wet, and just ...

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Quickly Animating Complex Neon Signs

MOOOORE neon, seriously Ian? YES! So I have a bazillion other things I should wrap up (robot arms and merchants and HyperBoles), but I wanted to see if this would work and it did,...

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Photoscanned Vendors [Re-working the WaterWorks]

Heeyyyy- want to know a secret technique to never finish a film? Take so long to finish it that eventually you begin looking at the first VFX shots you did a couple years before and start wanting t...

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JELLYFISH! (asset, breakdown)

After years of tweaking, I finally made a jellyfish I'm happy with!* 

The above isn't really a full tutorial, because I haven't found a way to make them consistently good, but t...

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Quickly Add Dust in Blender

It's a 7 minute video, but the basic node setup only takes a few seconds. Very simple, and a surprisingly effective way to add some cohesion/age to a scene! Personally I think it works best when yo...

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Making a Robot Theater (lasercutting pt. 2)

This isn't a tutorial because I don't really have any idea what I'm doing, and yet, I'm documenting it anyways.

This is just something I've wanted to do for a few years. I feel a l...

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Gizmo Week - Lasercut Models with Blender and Inkscape - pt.1

Part 2 tomorrow! Or the day after!

So- as I mention in the video, I was going REALLY hard in the cg department for a bit there, and while I'm super amped to finish up the HyperBole sequence ...

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Animating a Chase Camera

I've been slow to make this video 1.) because I'm not a particularly great animator and 2.) because anything regarding animation is mostly just going to devolve into a bunch of graph editor tweakin...

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Asset: Neon Sign elements (every letter)

WHEW! This took significantly longer than I expected. Higher detail neon signs (64 total), eve...

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oh also- I'm Engaged!

Love-Of-My-Life-Kaitlin and I went on a last-bit-of-summer trip around the Gifford Pinchot forest the past few days, and I snuck in a little Bower-Bird-esque proposal- she said yes! :D 

...

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Designing a Beefy Iris Door

Whew!! Inadvertently signed myself up for way too many projects the past couple weeks, and while it's been fun, I'm really excited to get back to business as usual- but in the meantime, here's a vi...

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LightBox Game Day Presentation (Continued Virtual Production Schemes)

This post is a continuation of this post here

SO! I did a presentation for Kitbash3d's "Game Day" f...

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HyperBole Update 9_5

Been letting myself enjoy the last few weeks of summer (I feel like Winter's going to be a tough one), but I've still been working hard on the HyperBole scene!

Just finished the scene below...

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More Advanced Neon Signs

H'OKAY SO yes, it's fairly easy to make a text outline glow and call it a day. But what if you want to make something that holds up to some sort of scrutiny?? I wanted to make a HyperBole neon sign...

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Getting Into Some Mechanical Rigging

I suppose this one's a little more oriented for beginners (since I'm fairly beginner in this area), and I figure anybody who knows constraints is probably already familiar with most all of this, bu...

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Making Mocap Data Flexible

Proooobably should have held off on this video, and I suspect it's of limited use to anyone with even the most basic rigging knowledge, BUT, I've been having so much friggin' fun with this...

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Tutorial: Modeling Little Tech Greebles from Images

A quick rundown of a bunch of the techniques I've been using lately for all these greebly (nonsense detail) bits! There's almost always a more efficient way to do what I'm doing at any given moment...

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HyperBole Update 8_15

Halfway through August!! wooo! Finally getting a 95 degree day tomorrow, I'm ready for it.

It's wild to me that August is the cold month for you folks in the southern hemisphere. August=Heat ...

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Asset: Hardware Greebles

In my new quest to make the HyperBole become my most overly-inflated side project, I've decided I need ...

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Hyperbole: Characters

The Hyperbole isn't a good idea, but it's one I've wanted to do for a while, so I kind of want to put some effort into it?

That said, I'm in a tricky zone right now, where I'm desi...

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