SakeTami
QS

QS

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QS posts

1.6.x

Work has started on 1.6.x

The main push of 1.5.x was new player interactions and new game mechanics, including base building, generic vehicle towing and winching, vehicle wrecks & recover...

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New feature

Small new hidden feature coming in next build.

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For base-building (some parts coming now, most later), one key consideration is choosing flat t...

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Logistics, Logistics

Pushing forward with more logistics design, much further than we intended to go for next framework update, however I think it will be worthwhile!

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Player mechanics

Beta version of the latest gameplay feature

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Gameplay mechanics

Due to popular demand we're finally rolling forward with a small feature many have been requesting....


crate inventory save/load

We should have it ready for public dev build ...

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Stratis

All attention is on Stratis at the moment.

Using it as a guide for further multi-terrain support in the framework. Want to move toward better Zeus Mode integration and fleshing out a proper "...

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Leaderboard overhaul

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1.2.1 will feature a heavily overhauled mission Leaderboard, with significant performance optimisation by switching from Arrays to Has...

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AI Suppressive Fire

demonstrating some of the innovating things we're working on related to AI behaviours.

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for now this vid is only visible on patreon :)

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Sitrep

Working on improving AI unit & group behaviours. We've moved over to Arma 3 Dev Branch as it contains a number of new AI-improving functions.

Probably we will add some parameters for AI, ...

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Future updates

Hi all,

It's been awhile :)

Just a small heads up that there are 2 mission updates in the pipeline,

First is a maintenance update to address a few bugs and making some easy-to-acc...

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1.2.0 Roadmap

Now that 1.1.9 is pushed, we're looking ahead to 1.2.0. The goal is a 4-6 week cycle for this update. Enough time to squeeze in some interesting features.

Two main features for the update wil...

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Future content

As my previous work on a new Urban mode got wiped with a hardware upgrade in March, and then the "human malware" event caused a lot of life turmoil including an employment standdown (work volume dr...

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Finally update is live!


At a snails pace, slowly but surely, we have finally published a...

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Role Selection System UI progress

A progress pic of the UI of the new system

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Looking ahead to 1.1.3


1.1.3 we hope to deliver two large features to the Apex framework.

First is the Headless Client system....

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Update 1.1.0

Next mission update is published, featuring support for the new USS Liberty destroyer.

More info here:

2018-08-18 06:02:06 +0000 UTC View Post

Next patch coming soon!

With 1.84 released, our next framework update is just a few days away. Featured is full integrated support for the new USS Liberty destroyer and AA/Radar assets.

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Recent developments

https://forums.bohemia.net/forums/topic/212240-apex-framework/

2018-04-21 07:46:25 +0000 UTC View Post

Apex Framework

https://github.com/auQuiksilver/Apex-Framework


Other ways to support the project:

BTC - 1EYuCt...

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