1.6.x
Work has started on 1.6.x
The main push of 1.5.x was new player interactions and new game mechanics, including base building, generic vehicle towing and winching, vehicle wrecks & recover...
2023-11-24 04:28:51 +0000 UTC View Post
Work has started on 1.6.x
The main push of 1.5.x was new player interactions and new game mechanics, including base building, generic vehicle towing and winching, vehicle wrecks & recover...
2023-11-24 04:28:51 +0000 UTC View Post
Small new hidden feature coming in next build.
..
..
..
For base-building (some parts coming now, most later), one key consideration is choosing flat t...
2023-04-27 10:24:01 +0000 UTC View Post
Pushing forward with more logistics design, much further than we intended to go for next framework update, however I think it will be worthwhile!
2023-02-17 03:11:19 +0000 UTC View Post
Beta version of the latest gameplay feature
2022-11-19 10:31:13 +0000 UTC View Post
Due to popular demand we're finally rolling forward with a small feature many have been requesting....
crate inventory save/load
We should have it ready for public dev build ...
2022-11-17 11:27:46 +0000 UTC View PostAll attention is on Stratis at the moment.
Using it as a guide for further multi-terrain support in the framework. Want to move toward better Zeus Mode integration and fleshing out a proper "...
2022-10-26 12:28:56 +0000 UTC View Post
...
...
...
1.2.1 will feature a heavily overhauled mission Leaderboard, with significant performance optimisation by switching from Arrays to Has...
2022-07-19 10:05:15 +0000 UTC View Post
demonstrating some of the innovating things we're working on related to AI behaviours.
..
..
for now this vid is only visible on patreon :)
2022-05-29 12:48:21 +0000 UTC View PostWorking on improving AI unit & group behaviours. We've moved over to Arma 3 Dev Branch as it contains a number of new AI-improving functions.
Probably we will add some parameters for AI, ...
2022-05-24 11:21:42 +0000 UTC View PostHi all,
It's been awhile :)
Just a small heads up that there are 2 mission updates in the pipeline,
First is a maintenance update to address a few bugs and making some easy-to-acc...
2022-04-17 01:27:10 +0000 UTC View PostNow that 1.1.9 is pushed, we're looking ahead to 1.2.0. The goal is a 4-6 week cycle for this update. Enough time to squeeze in some interesting features.
Two main features for the update wil...
2020-10-20 09:51:38 +0000 UTC View PostAs my previous work on a new Urban mode got wiped with a hardware upgrade in March, and then the "human malware" event caused a lot of life turmoil including an employment standdown (work volume dr...
2020-07-12 12:12:26 +0000 UTC View PostAt a snails pace, slowly but surely, we have finally published a...
2019-04-22 13:11:38 +0000 UTC View Post
A progress pic of the UI of the new system
2018-10-30 09:01:53 +0000 UTC View Post
1.1.3 we hope to deliver two large features to the Apex framework.
First is the Headless Client system....
2018-10-20 02:52:14 +0000 UTC View Post
Next mission update is published, featuring support for the new USS Liberty destroyer.
More info here:
With 1.84 released, our next framework update is just a few days away. Featured is full integrated support for the new USS Liberty destroyer and AA/Radar assets.
2018-08-15 12:06:24 +0000 UTC View Posthttps://github.com/auQuiksilver/Apex-Framework
Other ways to support the project:
BTC - 1EYuCt...
2017-12-11 11:49:42 +0000 UTC View Post