Borderless windowed mode
Hi,
there are several similar feature request for GLideN64, like: "please add an option to chose which screen to go full screen on". Many users have several monitors, but GLideN64 goes...
Hi,
there are several similar feature request for GLideN64, like: "please add an option to chose which screen to go full screen on". Many users have several monitors, but GLideN64 goes...
Hi!
I finally found a way to fix various depth glitches in Zelda MM when Lens of Truth is activated. Some examples of these glitches: 2022-03-19 15:33:30 +0000 UTC
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Hello,
More than year passed since my previous post. Of course, it's not a normal situation. Unfortunately, there are not so many breaking news about the plugin.
The main changes are re...
2022-03-13 09:25:39 +0000 UTC View Post
Hi all!
* You surely already know that Rare’s unreleased N64 game Dinosaur Planet has leaked. Unlike many other Rare's games, this one uses standard microcode from Nintendo. Thus, there wer...
2021-02-28 14:33:47 +0000 UTC View Post
Hello!
First of all, thanks to all my patrons. It is really touching that despite all the troubles we all met this year you still support my work.
Users often ask me: when are you plann...
2020-12-31 09:13:53 +0000 UTC View Post
Pixel coverage is the amount of the pixel which is covered by a primitive. Pixels inside of a primitive have full coverage, pixels outside of the primitive have zero coverage, pixels on the edges o...
2020-12-30 12:21:13 +0000 UTC View Post
GLideN64 project never had its own home page. There are several separated resources related to it. The most important is GitHub, but it is for development and for developers. Patreon for news and s...
2020-09-22 11:35:19 +0000 UTC View Post
I returned from a mountain hike in the Altai mountains, see attached photo.
Back to work.
olivieryuyu acquired the proto of Freak Boy for N64.
He paid for it a lot. If you can help him to partially recoup the expenses, please follow the link.
Hi!
I'm writing series of articles about Low Level Emulation. The first one describes how N64 does polygons rasterization and how it is emulated by graphics plugins. The second article descr...
Hello!
Sorry for lack of updates. I spent about a month in total on vacations far from my PC. Siberian summer is short, and besides I really needed to rest because of heavy load on my work. 2019-09-01 15:30:06 +0000 UTC View Post
Hello!
This month changelog is very short:
* Threaded OpenGL calls functionality merged to master. Francisco Zurita worked on it for a year. GLideN64 works up to 40...
Hello,
Monthly changelog:
* Mip-mapping shader corrected again. Fixed glitches in Automobili Lamborghini with 3point filtering enabled.
* Fixed issue with 32bit textures in Ready ...
2019-04-05 04:06:36 +0000 UTC View Post
Sim City 64 is probably the last game, which until now worked correct only in Low-Level Emulation mode. Most of geometry disappeared in HLE. It was very strange because Sim City 64 uses the same mi...
2019-03-09 05:09:59 +0000 UTC View PostHello,
Monthly changelog:
* Fixed 2 players mode in 1080 Snowboarding, see https://github.com/gone...
The first monthly change-log of this year:
* Fixed issues with projector light and depth compare in Rat Attack, see 2019-02-03 15:31:55 +0000 UTC View Post
Hello,
Conker's Bad Fur Day is one of the best looking games for N64. Its cool dynamic lighting effects powered by very advanced and complex custom lighting system. This system was...
2019-01-07 12:21:41 +0000 UTC View Post
Hello!
This is a post for all people, who donated to me and supported development of GLideN64 project. I want to thank you deeply for your support. The money I've got for our work ...
2018-12-31 07:27:34 +0000 UTC View Post* Implemented triangles rejection - special technique, which some ucodes use to reject out of screen polygons.
Fixed issue #1912: Fixed Mario Party: Coin Block Blitz ground flicke...
2018-12-31 07:04:23 +0000 UTC View Post
Hello,
I spent this weekend on polishing our new HLE implementation of S2DEX microcode. This microcode used by many games to render sprites and backgrounds.
Current HLE implementation for back...
2018-12-02 12:42:52 +0000 UTC View PostMonthly list of fixes and improvements:
* Corrected texture coordinates calculation for reflecting textures in G_TEXTURE_GEN_LINEAR mode. Fixed issue with missing glass in Postman House in Maj...
2018-12-01 07:08:47 +0000 UTC View PostList of fixes and improvements:
* Duke Nukem 64 was broken in HLE mode. Fixed.
* Fixed regression in Vigilante 8
* Fixed regression in The Legend of Zelda: Majora's Mask
* F...
2018-11-03 13:49:22 +0000 UTC View PostSeptember fixes and improvements:
* Fixed missing graphics when "Render 2D in native resolution" option enabled, 2018-10-07 13:54:42 +0000 UTC
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Hello,
I'm continuing to work on frame buffer issues. Today I fixed another old and hard to emulate issue: multiplayer mode in GoldenEye 007 and Perfect Dark with 3 or 4 players. Both gam...
2018-09-17 13:55:36 +0000 UTC View Post
Hello,
There are plenty of open issues for GLideN64 projects, which are years old. All easy issues have been fixed long ago. Almost all hard fixes are fixed too. Remaining issues either very hard or...
2018-09-14 11:20:00 +0000 UTC View PostHello,
I resume publication of changes log. The main events of this summer are:
* HLE implementation of microcode for Indi and Naboo merged into master.
* Mip-map shader correction to fi...
2018-09-02 12:05:50 +0000 UTC View Post
Hello!
Sorry for lack of updates last month. I was on vacation, then I had to sort out things on my work. However, the work on the plugin not stopped. Current hot theme is fixes in sprite microcode...
A short article for all who care about sport games and emulation issues I have to solve.
2018-07-05 11:57:03 +0000 UTC View PostHello! Traditional monthly changelog:
* Fixed Paper Mario zoom-in when Mario approaches screen, bug #1789
* Fixed Paper Mario - Text from Stars is invisible, bug #1540
* Added forceDepth...
2018-06-16 12:51:28 +0000 UTC View Post