SakeTami
Bonkahe

Bonkahe

patreon


Bonkahe posts

Long over due update to the clouds + The next project

Clouds:
So, I wanted to first of all thank you all for your patience, I've been working on a lot of things behind the scenes, including a lot of clouds updates, but I haven't be...

View Post

Clouds beginner tutorial live

Finally the tutorial is going up.
Hope it helps, any questions feel free to hit up the discord server.

View Post

Discord Server (Finally)

After a lot of requests, I went ahead and made a discord server.
Link: https://discord.gg/zGMPmPJ2Y8

Anyone who is fr...

View Post

Breakdown + asset library link

Going into premier in about 10 minutes here: https://www.youtube.com/watch?v=hqhWR0CxZHA

This will be a pr...

View Post

Live on Asset Library

Just a quick update today, the plugin is live on the asset library, you can find it here: https://godotengine.or...

View Post

Sunshine Clouds 2 repo publicly available

Github: https://github.com/Bonkahe/SunshineClouds2
Well we're almost there!
Starting the process of getting ...

View Post

Painting Clouds Update v2.3 (Extreme WIP)

I know I say this a lot with these, but with this one it's a little more wip than even previous versions, there's some stuff that just plain doesn't work, and it may very well glitch out, definitel...

View Post

Hotfix to clouds, v2.2

Added in some fixes to the gdscript version, as well as some optimizations.

1 note, if you get errors, try re-sizing the screen, this causes the buffers to be re-generated and can resolve err...

View Post

Update, preparing for release as plugin

Got a lot of work done this week, multiple directional lights, better lighting, and of course point lights as well.
Sorted out the resolution scaling issues, so now most of the optimizations are...

View Post

Current WIP with upscaling

Here you go guys, should be good to go.
If you have any problems, feel free to comment here, it shouldn't have the issues running it had before.

View Post

Current WIP of Sunshine Clouds v2

Still got a lot of optimizations that can be done, right now I'm in the midst of building a interlaced incremental rendering system, I got it barebones up and running but it was producing lots of a...

View Post

Starting out on Journeys is always clumsy

The trick is to just start walking.

(Mostly just the transcript from the "about me" video, but nevertheless here it is for the archives)


Today I’m going to be doing something ...

View Post