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t3ssel8r

t3ssel8r

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t3ssel8r posts

Making progress

An insecurity I had about moving forward with scripting/making the state machine video was that I didn'...

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State machines and emergent behavior

Another candidate video idea on the backlog is the way I've been approaching game AI design, and more broadly, gameplay design. A very natural approach in action gameplay design is to separately de...

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Thoughts on 3D->2D Cameras

There is a germ of a video idea here which has been difficult to distill into an actual script that's reasonably producible.

One of the struggles of making a "top-down" 3D action adventure ga...

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Pixel Art AA Video Notes

Edit: The final video, and therefore, this post, is now publicly available :) Thanks for the early feedback.

Below are some supplementary notes:

Bilinear Sampling

In the video, ...

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Upcoming Video

A few months ago I ran into the need to render some pixel art assets at arbitrary, sometimes non-integer upscaling ratios, and not always aligned to the device's native pixel grid, without sufferin...

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Procedural Animation Video Notes

For a first post here, I thought I'd revisit some points that were cut from the previous video, which some viewers asked about in the comments, as well as some common questions.

Isn't all th...

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