2 MORE FREE PIXEL FONTS
"Heroine sword" is an 8x8 font.
Features
- very readable in both upper and lowercase
- strong distinction of glyphs for dyslexic folx
- full set... 2020-07-07 16:52:18 +0000 UTC View Post
"Heroine sword" is an 8x8 font.
Features
This is a post-mortem/ behind the scenes of my game GHOSTVAC. Made in 3 days for...
2020-05-02 20:59:29 +0000 UTC View Post
Here is the making of for my award-winning Alphonse Elric cosplay. It took me 6 months, and was very taxing and very fun.
2019-04-24 07:34:55 +0000 UTC
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Here's two timelapses of those thundercats mockups.

2018-12-10 18:16:18 +0000 UTC
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Have y'all seen the Thundercats Roar trailer? It's so amazing! The designs are cute, but also super grounded on the original!
I'm making a mockup of what Thundercats Roar might look like as a f...
Free for any use. Drop me a tweet if you use them @castpixel
True type fonts. Use size 15

Hi all!
Here’s a post-mortem for 2018-02-08 13:56:44 +0000 UTC View Post
This is a post-mortem and game design analysis of my Ludum Dare game “FuseCell” made ...
2017-08-12 16:23:16 +0000 UTC View Post
Proud of my LDJAM game “FuseCell” made in three days. A shmup with a unique absorb mechanic! You can play it here: https://castpixel.itc...
2017-08-07 04:59:44 +0000 UTC View Post
This is for a German Webseries called Girl Cave. It's about three geeky girls who are friends.
You can watch the first episode 2017-05-30 12:48:36 +0000 UTC
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hi patrons, thank you so much for all the support! I've been going through a rough personal period the past few months, but I'm bouncing back.
Here's a personal project I wanted to share. It's ...
The album is "picnic" by https://twitter.com/to6okegao
The theme was "bento", obviously ^-^
2016-03-21 11:27:11 +0000 UTC View Post
_.. TINY PIXEL RESCUE WORKSHOP : . __
with your friendly neighbourhood pixelartist 2016-02-01 22:15:48 +0000 UTC View Post
Pico 8 is a "fantasy console", a modern virtual machine, simulating some old-school restrictions, such as 16 colors, 128x12...
2015-11-16 19:22:22 +0000 UTC View Post
So this is Tyris Flame's highest level spell, the dragon. Golden Axe used to impress me as a child, so I decided to remake it (or demake it rather) using a 128x128 pixel canvas and the Pico-8 palette....
2015-10-21 18:58:51 +0000 UTC View Post
Small size sprites take me a lot longer than larger pixelart sprites or vectors, because I have to make sure pixel clusters are satisfactory and forms read well.
It's in the 6 hour range ...
So this is my new project, a pirate jrpg in 64x64pixels. And here's some timelapse gifs of me working on the sprites. I feel the need to remind the importance of using tetris pieces, especially the S ...
2015-09-29 18:34:52 +0000 UTC View Post
So I made a fictional game mockup. I used the Pico-8 palette at half the Pico-8 screen size (i.e. 64x64 pixels)
Work...
with your amateur gamedev host, @castpixel
Ok, so I was feeling very low this past month. Some health stuff to co...
Because of requests, here's a public post: this is my process when pixeling.
1. search for reference for about 30 minutes
2. work within limitations (60x60px and 4 grays, in this case)
...
Hi lovely patrons! Here's some work for a card game. This is my workflow for an actual, professional deliverable asset.
Step one: The game is a card battle with dinosaurs in ancient egypt. &nbs...
Hi new patrons! So, 64x64 pixels is the size of a windows icon. When doing pixelart we tend to be afraid of too small a resolution. What if we can't fit everything? What if we need to add more detail...
2015-05-14 20:40:04 +0000 UTC View Post
Downscaling sprites is like totally a pixelart tradition. It forces me to think a ton about pixel placement and economy of space. This 16x16 sprite for example. You'd think that Steve Purcell's Max ...
2015-05-07 21:29:31 +0000 UTC View Post
This is all the insight I can offer on the design of my 3-day game "Ice Story"
2015-04-24 08:38:01 +0000 UTC View Post
Portrait studies for a commissioned game. It's not pixelart, but it's still fun to make :D Check the two attached .gifs
2015-04-17 10:43:52 +0000 UTC View Post
Hi new patrons! It's amazing that you're here. Here's a making of another fantasy-ish character for a cardgame mockup. Notice I'm using big forms and then refining them with tetris-piece shaped blot...
2015-04-08 19:22:58 +0000 UTC View Post
Happy April, Patrons. Attached is a small workflow gif of me pixeling a Space Goblin for a card game mockup. As always, questions are welcome
2015-04-04 16:04:59 +0000 UTC View Post
I made a squarish pixelfont. I think it looks a little like the type from WALL.E, so I also added inverted letters, which are actually very Commodore-64. That machine was ahead of its time. You're my...
2015-03-26 01:12:57 +0000 UTC View Post
Old school 2.5D dungeon like Eye of the Beholder and Dungeon Master, but at half the size.These few wall panels along with a few front-facing walls are remarkably flexible and with a bit of variation ...
2015-03-18 23:22:05 +0000 UTC View Post
Pretty straightforward. This overhead projection style is well explored in games like the Chaos Engine by the Bitmap Brothers. The challenge is to make the wall tiles low enough so you'd still be abl...
2015-03-13 23:49:18 +0000 UTC View Post