Development Update - August 2025
Hey everyone, I hope you're all doing well. This last month I've been working an update to the layout of castle districts, as well as some new map rendering effects, so let's talk about that!
Hey everyone, I hope you're all doing well. This last month I've been working an update to the layout of castle districts, as well as some new map rendering effects, so let's talk about that!
Hey everyone, hope you're all doing well. I just wanted to give a quick update of what I've worked on in the last few weeks. Since the last post, I got a couple of bug reports that more 'thin' buil...
2025-07-01 19:27:56 +0000 UTC View PostHey everyone, hope you're all doing well. In the last post I ended by saying how I was going to do some 'smaller generation tweaks', namely better harbours and castles. Well, as usual, this ended u...
2025-06-07 22:07:06 +0000 UTC View Post
Announcement: the FoundryVTT integration no longer requires a premium account - it can be now be used by free users.
Hi everyone, hope you're all doing well. Over the last mo...
2025-04-24 17:58:33 +0000 UTC View PostHey everyone, hope you're all doing well. As I mentioned in the last update, I wanted to take a break from large changes, and focus on smaller features and fixes. This is what I've worked on:
Hey everyone, I hope you're all doing well! First of all, I want to thank you for your patience - it's been a while since I've posted an update on Patreon (I'm more active on discord if you have qu...
2025-01-29 08:31:50 +0000 UTC View PostTL;DR Nothing major has been released recently. I'm currently overhauling the road, district and building placement algorithms, which is taking some time.
Hey everyone, hope you're all doing ...
2024-09-27 07:09:52 +0000 UTC View Post
Hey everyone, hope you're doing well. I haven't released any major new features since the last post, but I have been hard at work (and have gone down a few tangents...), so I wanted to show you wha...
2024-06-22 08:50:09 +0000 UTC View PostHey everyone, I hope you're all doing well. In April I worked on improving the edit settlement layout controls, as well as some rendering tweaks. This is the full list of updates:
Fix...
2024-05-05 13:56:39 +0000 UTC View PostHi everybody, hope you're all well. This is what I worked on in March:
Favourite building layer fix
Manual zoom buttons
More personality fields in export...
2024-04-02 18:40:34 +0000 UTC View PostHey everyone, hope you're all well. After my last post (at the start of January), I went straight to work optimising the generation and storage to enable larger settlements. This co...
2024-03-03 16:01:12 +0000 UTC View PostHey everyone! Hope you all had a good holiday season!
As promised, over the last month I worked on a family tree view, and optimising relationships.
First...
2024-01-04 21:35:55 +0000 UTC View PostHey everyone, hope you're all doing well! So, last time I said I was going to work on optimising the relationships and then taking a look at family trees. However, I got distracted by schedules - h...
2023-12-03 15:06:20 +0000 UTC View PostHey everyone, hope you're all doing well. As I said in my last post, my main focus right now is to enable larger settlement options. Before that can happen, I want to reduce the costs of generation...
2023-10-22 16:03:34 +0000 UTC View PostHey everyone, I hope the summer is treating you well. This month, I wanted to take a break from large, complicated features that required a lot of refactoring, and focus on some smaller tasks that ...
2023-08-31 20:02:13 +0000 UTC View PostHey everyone - hope you're all enjoying your summers. This month, I've worked on three major features:
1. Custom name lists (premium only)
2. Different appearances for each race & c...
2023-07-29 18:47:42 +0000 UTC View Post
Hey, hope you're all doing well! Over the last couple of months, I've been working on what I've been calling a 'District Overhaul' - but has also resulted in a lot of other minor changes. The new f...
2023-06-17 14:03:03 +0000 UTC View PostHey everybody, hope you're doing well! This past month I've been busy working on a lot of stability improvements and bug fixes, as well as a couple of interesting features. In summary:
1. Fo...
Hey everyone, hope you've had a good start to your year! I've had a busy few months, working hard to add new features to Fantasy Town Generator. These are:
1. Religion overhaul
2. New c...
2023-03-04 16:12:40 +0000 UTC View PostHey everyone, hope you're all doing well. First off, I want to say a big thank you to all my patrons, your support is greatly appreciated. As there are quite a lot of you now (almost 50 patrons, an...
2022-12-13 00:20:30 +0000 UTC View PostFantasy Town Generator is officially out of beta! This means that any settlements created from now on will NOT be deleted, so create away! I want to thank everyone for supporting me and helping me ...
2022-05-17 14:59:58 +0000 UTC View PostHey! One of my main focuses right now is to get Fantasy Town Generator ready for a full release. One of the last things on my list before that happens is a refactor of how the roads are persisted. ...
2022-04-16 22:12:22 +0000 UTC View Post