In this stream I fixed the major shader bugs - texture channels were mapped wrong (moss, edges, grime all pointing to incorrect places). Created a new trim sheet material with displacement and mesh...
2025-11-10 07:46:54 +0000 UTC
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In this stream, I spent most of the time fixing and updating textures for the construction level walls in Substance Painter and Blender. I dealt with some annoying...
2025-10-28 14:00:05 +0000 UTC
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In this stream i went though and finalized the wall piece. Future me will let ya know this all got corrupted and we need to go back and do this all again later...
2025-10-21 13:00:06 +0000 UTC
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In my last stream, I worked through fixing mesh baking issues in Blender, creating RGB masks with edge, moss, and grime effects in Substance Painter, and importing everything into Unreal Engine.
2025-10-14 05:51:23 +0000 UTC
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In this breakdown article, Geremia is excited to share the workflow he used to texture the props fo...
2025-10-08 04:59:02 +0000 UTC
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In this stream, I work through my UV unwrapping workflow in Blender, organizing high and low poly meshes, troubleshooting some add-on updates, and demonstrating my process for creating clean UV lay...
2025-09-30 06:39:40 +0000 UTC
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In this stream we primarily look at sculpting in blender compared to ZBrush. I've made the switch myself. In blender we will construct the major structure of the broken wall and see about some proc...
2025-09-17 05:37:49 +0000 UTC
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We looked at optimizing the shaders a bit so that we can have mesh painting working correctly. There are some issues with it, as it's still a pretty early feature in Unreal Engine 5.
After t...
2025-09-08 06:11:55 +0000 UTC
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In this stream, I showed some quick tips like setting up hotkeys and a tool called the Pixel Inspector to speed up my workflow.
The main focus was the new mesh painting feature. Unlike trad...
2025-08-11 06:38:53 +0000 UTC
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If you haven’t seen it already, I talked with Giora Nohl about how he was able to create such an amazing piece with so maybe assets but keep a healthy work life balance.
Check it out! Quit...
2025-07-20 20:38:44 +0000 UTC
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In this stream I get into some nitty-gritty details comparing Affinity and Photoshop, especially regarding smart objects and adjustment layers.
A big chunk of the video was spent on 3D model...
2025-07-07 06:51:30 +0000 UTC
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In this stream, I focused on breaking up the repetitive shapes and negative space around the upper arches, to make it more engaging or less repetitive. This involved splitting larger meshes into un...
2025-06-27 05:48:02 +0000 UTC
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In this stream, I focused on sculpting in Blender, using the lasso trim brush and face sets to try and...
2025-06-09 14:00:11 +0000 UTC
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You guys asked for it in a previous post. For the super supporters. I’ll soon be posting it but I wanted to do a last check if there was anything in particular that you wanted to know about how I...
2025-06-07 21:21:21 +0000 UTC
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This stream covers refining temple scene assets using Blender's sculpting tools. I focused on improving silhouettes and adding variation to stone pieces. I also used face-weighted normals for bette...
2025-05-26 05:00:04 +0000 UTC
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This stream I explored the new mesh texture painting in UE 5.5. After fixing some broken materials, I experimented with vertex AO and then got the per-instance painting tool working. It's pretty co...
2025-05-19 09:00:04 +0000 UTC
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This stream we open Unreal to refine normal blending with a custom shader. After I jumped into Blender, sculpting a big wall. Played around with mesh decals for cheap details before arranging wall ...
2025-05-12 09:00:06 +0000 UTC
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This stream I focused on the temple water, tweaking the color and clarity, and then moved onto those big, wonky walls. I'm planning to rebuild them using a 12x12 system and even started sculpt...
2025-05-05 05:00:03 +0000 UTC
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I’d like to connect more with you guys here! How are you? Also what would you like to see more of here? Can try to lean more content here towards what you guys are interested in.
While I w...
2025-05-04 09:21:41 +0000 UTC
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Alright, so I finally got back to streaming after a break and felt a bit off my game, haha. I showed off this really useful normal map blending tool my friend created for Unreal. Then I jumped back...
2025-04-28 05:48:18 +0000 UTC
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I've been working on my editing and sound scape for my videos. This specific content is a recap from our recent discoveries in Substance Painter and Unreal Engine :)
This is going towards my ...
2025-04-14 05:40:44 +0000 UTC
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Expanding on the example mesh for the shader examples.
2025-04-02 10:00:06 +0000 UTC
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More shader creation for future projects and courses
2025-03-26 11:00:01 +0000 UTC
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Creating an example mesh to demo materials im making for a course.
2025-03-19 11:00:02 +0000 UTC
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Polishing pass on our masks being used for the pillars.
2025-03-12 11:00:06 +0000 UTC
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Finish recreating the pillar base to add more detail. Also worth noting that we look into baking maps inside of unreal engine. Really powerful future for unreal with features like that.
2025-03-05 11:00:02 +0000 UTC
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Mid poly work to UVs to pushing it into substance painter to bake out some maps.
2025-02-26 11:00:05 +0000 UTC
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We convert some of the high-poly meshess that were used for the trimsheet to be a modular kit for construction in the environment.
2025-02-19 11:00:11 +0000 UTC
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Cleaning up and polish our materials and textures
2025-02-12 11:00:08 +0000 UTC
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I mentioned I would put this up for you guys in the stream. Following it one to one doesn't make sense but should give you a guide in the direction in which to approach a scene.
You can go b...
2025-02-08 09:20:54 +0000 UTC
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