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stoperart

stoperart

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stoperart posts

Development Blog #81

Hi, everyone.

It was a wild two weeks, but I've pretty much healed completely. I still feel tired and can't quite sit down to work on the game, but I'm pretty sure this too will pass in the n...

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Development Blog #80

Hi, everyone.

I had a very unproductive week. I'm feeling sick for several days now, and yesterday I did a quick test for the virus and it came back positive. I have an appointment for the pr...

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Development Blog #79

Hi, everyone.

I was making a character for a friend and I thought I should share this angle with you because it shows her hair nicely :P

I made more progress with the game this week. My...

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Development Blog #78

Hi, everyone.

I'm still progressing slowly toward the update. But I'm making a naughty scene at the moment and I like it a lot, I'm sure you will too. Still haven't decided how far would I pu...

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Artwork #22

Hi.

I made a few more images with Sara.

Enjoy and thanks for the support.

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Development Blog #77

Hi, everyone.

I'm slowly chipping through the work on the next update. It's going well, although I had to rework some of the earlier images I made. I upgraded Rosa's model, and when looking a...

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Development Blog #76

Hi, all.

I'm slowly going through the next update. There are some interesting events that I want to make sure I make as hot as I can.

One thing that I enjoy doing is adding variations i...

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Artwork #21

Hi, all.

Here's a little bonus set where I was testing two new figures.

Victoria 8.1 x Michael...

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Development Blog #75

Hi, everyone.

I made Update 0.41 free,  you can find it here. The work on the next update is going well, bu...

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Update 0.41

Hi, everyone.

This is the small update that closes Day 11 properly. It adds one one scene with Conner at the end of the day. It's optional and it's available on every path. Even if you don't ...

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Development Blog #74

Hi, all.

I did a refresh on Rosa's skin shader. You can see the new one on the main image of this post, and the old one on the second image. I'm considering updating the base figure as well, ...

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Development Blog #73

Hi, everyone.

How's 2021 treating you? I must say, the news feeds seem very much 2020, but let's give it some more time and see where it goes.

On a good note, one of the recent DAZ/Iray...

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Dashole's Through The Looking Glass - Chapter 1

Hey, everyone.

A friend of mine named Dashole was working on something juicy in the last months and he wanted me to share it with you. He's been doing this for quite some time, but usually he...

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Update 0.40

Hi, everyone.

Here's the 0.40 update finally ready.


All paths end a little abruptly, because I'm going to add some extra scenes that will close the day properly. I will do it with a...

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Qucik note

Hi, everyone. Just a quick update on the progress.

All the images for the release are ready, but we need to work some more on the script with my co-writer Amanda. And we may not be able to fi...

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Development Blog #72

Hi, everyone.

I hope you're having happy holidays, and that you and your families are healthy and well in these crazy times.

I'm nearing the finish line for the update. The final animat...

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Development Blog #71

Hey, everyone.

I'm working on the last branch of the update. There should be no surprises in this one, so it shouldn't take more than a week or so to finish.

Paola will have to wait for...

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Development Blog #70

Hi, everyone.

I'm still moving slowly through the last event. I just finished a second animation for one of the branches. 

2020-12-05 19:17:16 +0000 UTC View Post

Development Blog #69

Hey, everyone.

Sorry, but I won't make it with the update by the end of the month. I have more images to finish for the last scene, and a couple of animations, so I don't see it happening in ...

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Development Blog #68

Hi, everyone.

I'm working on the second part of the final event for the update. The work is going slow as usual, but I think the results are pretty sweet. I don't think I'll finish it all thi...

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Development Blog #67

Hey, all.

I'm working on the last event for the day. Just finished some crowded sections, and I don't like doing these. I have to prepare all these extra characters, pose them, fix the clothe...

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Development Blog #66

Hey, all.

There is still work on the update, so the release will be in the first half of next month. I have 140 images ready, but the bulk of the last event for the day is still missing. And ...

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Development Blog #65

Hey, all.

Last time I shared a wallpaper with Laura, but I thought she could use a company. So here's Jessica as well :)

I'm moving through the next update for the game with the pace of...

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Strap POV #1

Hey, all.

Here's a small bonus set for you. 16 POV images in 1440p.

MEGA 

Enjoy...

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Development Blog #64

Hi, everyone.

I'm moving steadily with the work on the next update. There's more to do, but I'm happy with the results so far. I still haven't decided how big the fundraiser event would be. A...

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Development Blog #63

Hi, all.

In the last few days I'm slowly going through my saved scenes, fixing an annoying issue that inflating the file sizes. I've recovered more than 30GB of disk space so far, and there's...

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Development Blog #62

Hi, everyone.

I was working on my crowd characters in the past two days, and then I thought I should see how much of them I can use in one scene. Well, this above is pretty much my limit. Con...

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Animation #7

Hi, all.

Here's a small animation of Jessica playing with herself.

Animatio...

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Available Content

Jessica O'Neil's Hard News - 2020-08-14 08:27:47 +0000 UTC View Post

Development Blog #61

Hi, everyone.

The final version of Update 0.35 is up in the release post. There's a change log, for those who have played the BETA versions and want to see what's been changed. I'll make the ...

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