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aurorasfog

aurorasfog

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aurorasfog posts

Aurora's Fog 0.12.1

Hey, guys! This update completely reworks the "Missionary" position for Yotra, introducing both new functionality and increasing the duration of the animation. Total anim's duration was increased b...

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August Development Log

Hey, guys! All the main work on the updated animation for Yotra is over. At the moment, I'm working on fixing bugs, and I'm also working on testing the build. And yes, thanks again to all the teste...

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July Development Log II

Hey, guys! The animation for Yotra is almost finished. At the moment, the animation is almost 5000 frames, which is almost 2 times more than Vlada's. Most of it came from the new animations for Yot...

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July Development Log

Hey, guys! Work on animations goes as usual, but due to being busy last few days and bugfixes, I've managed to do a bit less than planned.

Bugfixes

Since the release o...

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June Development Log II

Hey, guys! Some news from the development fields:

• Finished work on updating main hero's and Yotra's models.
2025-06-29 09:37:34 +0000 UTC View Post

June Development Log

Hey, guys! Let's talk about plans for the future and my work experience for the beginning of June.
And yes, version 0.12 has an update that fixes some bugs. So if you had any problems, you can ...

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Aurora's Fog 0.12 Demo

Hey, guys! With the help of the testers the build is ready for release in the CBT. If possible, write in the comments or DM me about bugs or about your opinion on the build.

Please start ...

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Aurora's Fog is 7 years old!

Hey, guys! Today Aurora turns 7 years old and it's time to sum everything up. Unfortunately, the development dragged on for a long time, and the game did not find any success among players. At firs...

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Aurora's Fog 0.12

Hey, guys! With the help of the testers the build is ready for release in the CBT. If possible, write in the comments or DM me about bugs or about your opinion on the build.

Please start ...

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Plans for the next update

Hey, guys! Build 0.12 is already in the testing stage and will be released on June 1st. In the meantime, I would like to hear your opinion: what should I work on for the next build? Adult content o...

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May Development Log

Hey, guys! According to the work plan, I have only Brynja's animation to do, fix the little things and ready to release build 0.12. I have already started work on the animation for Brynja, but unfo...

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April Development Log II

Hey, guys! After updating the grass, I was bothered by the situation with fps drawdown, and therefore I decided to fix this problem. As a result, I changed the method of rendering vegetation and du...

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April Development Log

Hey, guys! I have finished work on updating the village and landscape for the game.
Village before:
2025-04-15 16:10:52 +0000 UTC View Post

March Development Log II

Hey, guys! At the moment, I'm updating the game area, landscape, and village. Almost everything is done and only the village is left.

Map

  • The entire map was ret...

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March Development Log

Hey, guys! I would like to discuss with you the plans for the next update. Since many players were asking for content, and most importantly for the story, I think the right decision would be to wor...

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Build 0.11 update

Hey, guys! Thanks to everyone who sent the found bugs! Thanks to your help, I was able to fix several critical errors, as well as remove minor flaws. From the new one, texture streaming has been ad...

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Aurora's Fog 0.11

Hey, guys! After my successful tests, the build is ready for release in the CBT. If possible, write in...

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February Development Log

Hey, guys! These couple of weeks I've been busy adding new mechanics related to the act. Also, in parallel, work is underway to add new quests, dialogues, and Vlada is slowly being introduced into ...

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January Development Log II

Hey, guys! I don't want to burden you with all the minor fixes and improvements that I dealt with in the first week after the last report, and I'll get straight to the most interesting stuff.

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January Development Log

Hey, guys! Well, it's time for a little patch. This patch is designed to fix minor bugs in the game, as well as improve the balance. It also adds Spanish to the game. For the help in translation, I...

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Aurora's Fog 0.1

Hey, guys! After my successful tests, the build is ready for release in the CBT. The tests allowed me t...

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August Development Log II

Hi guys! I want to inform you that I decided to postpone adding new potions for now, and instead work on a Hostile AI. At the moment, I have managed to fix the player jumping on the AI, as well as ...

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August Development Log

Hi guys! At the moment I am adding new items, because I plan to expand the assortment of merchants, and this assortment will expand as relations improve.

Already added several types of both r...

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July Development Log II

Hey, guys! While I was resting from animations, I decided to do small tasks for the project.


Day Night Cycle

  • Increased the duration of the day by 2 t...

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July Development Log

Hey, guys! The past two weeks have been quite heavy and busy for me, so I added less new content to Aurora than planned.

First of all, thanks to the work of testers, several serious bugs were...

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June Development Log II

Hey! Just today I finished working on the basic animations for the NPCs. Also I have plans to make additional animations, such as new animations of work and other things, but these are plans for th...

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Aurora's Fog is 5 years old!

Hey, guys! Today Aurora's Fog turns 5 years old and I would like to thank you for believing in the project and for following the development all this time. Thank you guys, if it wasn't for you, the...

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May Development Log

Hey. I've already started  working on NPCs and various kinds of interactions with them. So I added  new reactions in the dialogues, fixed the inability to continue some  quests, opti...

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April Development Log II

Hey! I want to inform you that I  have finished working on the crafting menu. In the future, I still plan  to come back and finish a few little things, but after I update  craft-stat...

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April Development Log I

So, since the last post, I managed to make a new database implementation  for items, add the mechanics of a simplified description. Also I thought about the crafting system carefully and decid...

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