SakeTami
aurorasfog

aurorasfog

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aurorasfog posts

Memes with Alice

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Yotra fix

Your gnome is incorrect they said... Use references they said... Well, I did my best :|

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Ingame Account System

What is Account System?

Account System allows you to get additional content by supporting the project on early access stage. After supporting the project I will generate and ...

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January report #4

Hi. This week, I was working on artificial intelligence (AI), added a new character (Yotra), a blacksmith, and of course I was fixing bugs:)

1) NPC: Rewritten NPC and AI logic. The code has b...

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Should I rework hands?

Hi! I need Your help, I can't decide for a long time whether to make character's hands like people or closer to animals? I have to say, it affects many races, for example dragons, felines, dogs/hou...

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January report #3

Hi! Quite a lot has been done this week. From the main thing: improved inventory, optimized a lot of scripts, fixed a decent number of bugs and is currently engaged in artificial intelligence of NP...

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January report #2

Hi! This week I was engaged in plant system and inventory improvement.


1) Character controller: major bug fixes controller:

- Fixed shaking of the head when strafe. Now the c...

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Plant Gathering & Controller fix

Hi. I've fixed the controller of the character, now it moves fine in strafe, and crouches w/o head turn. I've also implemented a system for plants gathering. Plus I added nettle, nettle leaves (ite...

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I've got a meme for ya :D

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Some news

Hi everyone! I have some news:

1) This month the development focus will be on: NPC, adult content, and also try to touch on all the other stuff, but little by little. By the way, one of the s...

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January development focus

Hey! I suggest you choose what to devote development this month. Choose what You think the game is most lacking. 

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Happy New Year!

Happy New Year to you guys! :} 

I hope you will have success in the new year, not like my project :D In general, I would like to thank all those who supported the project and did not let...

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November report #4

Hi! So it's time to release the November update. A lot of work has been done with the characters, especially with dialogs and voice acting. Also updated and optimized game level. In general, I've d...

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November report #1

Hi there! The last report made it clear that I need to add more content, so I took on a global update. It will take all November (but weekly updates will be anyway) and here's a list that would be ...

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October report #2

 Hi there! This week, I mainly dealt with various fixes, as I didn’t have much  free time, and I’m getting tired lately ... In general, I apologize for  my mistakes and hope for ...

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September report #4

Hi there! This week I worked on the main menu and the save system. Nothing special, because I didn't have too much time this week. By the way, I've fully understand the save system  (used only...

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September report #3

 Hi there! This week, I mainly devoted time to optimization and the game world. In general, I think I need one more week to edit the game menu, and the save system, and then I'll start working...

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September report #2

Hi there! Finally finished dialogue with Acordia, now it looks almost as it should be according to design document. Also added starting clothing, and made many minor changes in code.


...

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August report #5

Added and configured the first resident of Felin's village, optimized a lot of files (~200 MB) and added different stuff (like hair  physics ).

1) Menu:

- Added simple menu.

...

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August report #3

Minor changes before adding content. I decided to finish early to start tomorrow and return the old models. I think, demo will have two main scenes: the current, for testing mechanics and the main ...

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August report #2

Scripted the basic states of AI, transitions between them, returned the dialogues and slowly began to add a system of villages.


1) Artificial intelligence (AI):

- Added react...

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August report #1

Implemented basic AI and slowly begin to prescribe the logic of the villages.


1) Artificial intelligence (AI):

- Added basic AI.

- Added base States:

- Patrolling...

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July report #4

 I dedicated this week to the correct implementation of the inventory and everything connected with it. In general, this month I managed to implement the main RPG elements and with the next pl...

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July report #3

Hi! I could not post the report yesterday because of three bugs that took me a lot of time. In general, I've implemented a system of time and sleep, added new stats to the character and some small ...

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July report #2

Perk system update:

 This week I have implemented a system of perks with all features. Immediately I warn you, the icons of perks are not final and will be changed, and the perks will be...

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July report #1

 This week I was working on the UI: processing the old one, improving the state machine and displaying all the player's stats on the screen.

1) Interface:
- All the stats and skil...

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June report #4

1) Ragdoll: Fixed a bug when a character dies (inadequate physics behavior).
2) Controller:
- Fixed bug with playing fall animation at the beginning of the game.
- The jump affects stamina...

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June report #3

Hey, everyone! Some development information:

I'm currently working on skills, controller and combat system. At first I thought about recording a video, but then I decided to just update the b...

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June report #2

Hey, guys! Here's some news about game:

Working on RPG elements, saves, database and normal game updates.

1) Updates via butler - made it possible to update builds through the Butler pr...

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June report #1

Hey, everyone! Here's June report:

The first week decided to work on the design document. Also decided to modify the controller of the player and started working on fight-system.


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