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KEI

KEI

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KEI posts

Counterweight Crush – The New Mace Combo Drops!– Reman Rampart Progress Report

Hey everyone!
I’ve got a fresh build of Reman Rampart for you—this time the mace’s normal-attack combo is fully rebuilt and ready for a test-drive.

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Hunting the Hidden Backward Lean – Dev Log: Smooth Retreat Progress

TL;DR: We finally discovered that the weird “jerk” you see when walking backwards isn’t a broken animation at all—it’s the game secretly tilting the upper body by code. N...

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When Goku Prints Zeni

Hey everyone! Grab your favorite drink and let’s chat for a moment.
I’ve been thinking about bonuses—do you get them where you live? In Japan most full-time workers do. La...

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Taste the Backstep Snap – Reman Rampart Progress Report

Hey team!
Grab a drink, put your feet up, and let me tell you where our Reman Rampart adventure is at.

1. What’s Already Done

Progress is moving along—some animations are fully...

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Stop Asking Me to Clone Dark Souls – Reman Rampart Progress Report

Hey everyone!

Since I put “open for work” on Nexus, a handful of Fiverr commissions landed in my inbox.
Cool, right? …Well, kinda. Here’s the truth:

1. Comm...

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Longsword Hotfix Drop

Hey everyone!

A fresh bug-fix build of Longsword Overhaul – Early Access is now live, and it’s available to all paid patrons, whether you grabbed the fir...

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Important update about the “Early Access” files

Hey everyone, I just got an email from the Nexus Mods team.
One user reported that the early-access...

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Quick Magic vs. My Calloused Animator Hands – a First Look at AI Mocap

Hey everyone!
I’ve been tinkering with Quick Magic, an AI service that turns vide...

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Free Hammers for All! Now Point This Raccoon Toward a Scenic Vista

1. Hammer Down—Morihaus Might Is Live on Nexus!

I finally pushed the Two-Handed Overhaul out into the wild. No big bugs left, and it feels great when I swing it—so boom—free ...

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Morihaus Might – Two-Handed Animation Overhaul

This mod refreshes all two‑handed animations in Oblivion Remastered See it in action here: https://www.youtube.com/watch?v=NF7xPgPlOQ0 What This Mod Does Replaces common two‑handed motions: idle,...

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Morihaus Might — Hotfix Update

TL;DR:

  • Sprint animations removed (use Alternative Sprint instead)

  • Crown Stance walk/run fixed

  • Both stances get cleaner forward-...

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Morihaus Might – Early Build Is Here!

1. Two Idles, One Hammer

  • New “Crown Stance” Idle
    I never loved my old...

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I Tried Fighting a Hammer with a Mouse

I’ve been sculpting new hammer animations for Morihaus Might the old-fashioned way—
keyframe by keyframe—and it felt like banging my head on an anvil.
2025-06-02 08:00:08 +0000 UTC View Post

Morihaus Might – EARLY-early-EARLY Build Is Here!

Hi everyone—time for a fresh status update!

1. Download & Test

I’ve just uploaded the very first super-early build.
Grab it, drop it in like any of my othe...

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Progress Update – Morihaus Might Still Charging Forward

Weekly Progress – Morihaus Might Still Charging Forward

Fellow warriors, welcome back! Here’s the latest on our two-handed overhaul.

1. Claymore Stab: Per...

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2025 ROADMAP – WHAT I’M COOKING AND WHEN

Hi Patrons!
I finally turned my messy notes into a clear plan you can actually read. Here’s the current schedule, in the order I hope to finish each pack:

2025-05-25 13:00:08 +0000 UTC View Post

Progress Update – “Morihaus Might” Progress Report

Hey folks!
I just wrapped up the locomotion set—that’s all the walking, running, and idle poses—for our mighty two-handed weapons. Here’s the quick tour:

1. New ...

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Progress Update – One Idle to Rule Them All

Hey folks!
I’m kicking off the two-handed overhaul by sculpting the very first animation you’ll see in-game: the idle stance. Sounds easy, right? Well…

Why the Idle...

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Progress Update – Wrangling Oblivion Remastered’s Frame-Rate Chaos

Digging through Oblivion Remastered’s animation archive keeps turning into a dance-video nightmare: imagine stitching two clips together when one was filmed in slow-motion and th...

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Today's Progress – Rookie Mistake?

Greatsword combos look faster now and hit the environment just fine—but still no damage to NPCs.
I think I finally figured out why.

Turns out, I was importing the animations at 24 fps i...

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Weekly Progress – Longsword Released, Greatsword Next

This week, I released 2025-05-17 08:00:05 +0000 UTC View Post

Quick Update – Greatsword Combo Speed Adjusted!

I’ve finally started to understand how animation notifies work!
I tweaked the greatsword combo timing—using vanilla animations for now—and managed to get the DPS somewhere between longswor...

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Longsword Overhaul: Early Access Ready

Good news, my friends.
The early access version of the Longsword Overhaul is now complete.

Not only have I replaced the normal attack animations, but I’ve also added proper variations t...

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Quick Progress Update

Greetings, fellow adventurers!

Even though it's not Saturday evening yet, I wanted to share some news about my ongoing work.

Thank you all for voting in the poll! It seems the Longsword...

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Bit More Anticipation Animations Shortsword – Slash-Only Edition

⚠️ READ THIS FIRST • Third-person only – there are no first-person arm animations in this pack. What it is A replacement for the normal shortsword attack in Oblivion Remastered . Preview Vid...

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What should I forge next for Oblivion Remastered?

Pick the project you’d like me to tackle first.
The top vote becomes my next release;

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Weekly Mod Progress Updates

Greetings, adventurer!

I wish to inform you of my plan to post weekly updates about our mod development progress. These updates shall appear on this very Patreon page every Saturday around 5:...

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Skyrim Modding is Back!

Hey everyone! I'm getting back into Skyrim modding and currently working on hug animations.

I'm creating multiple variations so that the animations can dynamically switch based on the persona...

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Announce

I've been on the job hunt as a game animator for the past few months, but I haven't had any luck, so I'm throwing in the towel.

On top of that, I'm going to shut down my website 2023-02-18 07:13:10 +0000 UTC View Post

Misscheduled!!!

Last time I said 39 clips to go, but I found that I have to make 45 clips more. I only included the front, back, left and right in my plan. In reality, I had to create four diagonals for run and wa...

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