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Precinct Omega

Precinct Omega

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Precinct Omega posts

Infinite Dark CL2 Thoughts

Back to games and rules content!

As some of you will be aware, I've been thinking long and hard about how Command Level 2 sits within the Infinite Dark concept.  I've wavered ba...

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Marketing Insights (?)

If you're interested in following this Patreon for a behind-the-scenes look at how a small business in wargames gets off the ground (or doesn't, as the case may turn out to be) then this is an arti...

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Precinct Omega Design Discussion #5 - Art & The Game Designer

This week has another game design discussion (monologue, let's be hones) in which I talk about the role that art plays in inspiring, guiding, communicating and supporting a game through development...

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Miniatures Progress Shot

Still not final. We've got posing and artifact work still to do, before we get to printing. And I'm trying to make sure he isn't holding the barrel of his carbine.

Thought you'd like a peek...

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My Print Media Adverts

Seeing as Dave was nice enough to ask, for those who don't buy Miniature Wargames, here are pictures of the adverts.  The one without the "Gold" badge ran in January and February's ed...

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Zero Dark Goes Gold!

I am thrilled to report that Horizon Wars: Zero Dark has broken through into the ...

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Infinite Dark - HEAVENLY BODIES (beta)

Nothing adds to that feeling of a space battle like the presence of some asteroids or even a planet or moon.  In practice, in a setting with long-distance scanners and smart weapons, such ...

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SOLO MISSION 2 - UNSTABLE GATE

After yesterday's hacking rules were posted for testing, I thought it would be good for folks to have a solo mission which included the rules as an optional component.

Your fleet has been...

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Infinite Dark - Hacking (beta)

Following the excellent suggestion that hacking ought to feature in Infinite Dark as it does in the other Horizon Wars games, I originally posted these rules to the Discord fo...

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Precinct Omega Podcast - News #30 - The Game Design Metagame

This week the news looks at:

Ares Games 

2021-01-15 12:00:05 +0000 UTC View Post

Today's Livestream

I'll be livestreaming again, today, from 1400 to 1500 UK time, as always.

This week, I've cleared by gaming table for a special event - because my Acid House Terrain Kickstarter reward arrive...

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Zero Dark Miniatures - Update

Just FYI.  For various reasons - some COVID related, some just, y'know, life - we're a couple of weeks behind schedule, now.  But that's fine because I'm not committed to anything and alw...

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PSC Spaceships Grab-Bag In Stock!

Get 'em while they last! 

These are the ships tha...

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Vessel/Pilot Dashboard v0.1

OK, so I've attached a PDF for a draft dashboard.  It's split in two between the vessel and the p...

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Infinite Dark Cover Characters

I'm sketching out the cover art for Horizon Wars: Infinite Dark ready to brief the artist.  My plan is to evoke the three Command Levels, so we'll have a picture of the captain of a l...

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Solo Mission 1 - Mercy Mission - PART 2

So, the thing is...

At Command Level 3, once you come to a halt as a MAS1/POW1 vessel, it's really hard to turn around and get moving again.

I had, with tremendous forethought ...

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Infinite Dark - Pre-Beta v 0.0.2

Last time I shared a pre-beta version of Infinite Dark with you lot, I took the time to export it to Affinity Publisher and made it looks all pretty and stuff.

But, frankly, the time...

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Precinct Omega Podcast - Design #4 - Random Number Generators

I spend an hour mostly talking about dice.  I spend as little time as possible looking at the numbers and probability curves (but have to spend some time talking about them) and then go on to ...

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Solo Mission 1 - Mercy Flight - PART 1

The Uranian fleet commander received urgent notice that a civilian pleasure cruiser, the UMV Celeste, had suffered a SLAP-transition failure, dropping it at the edge of Vultic territory. T...

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Space Mechs!

I thought you guys would like this.  I'm still playing with the exact rules, but I think I've found a way to include mechs in the CL1 game and make them interesting.

Basically, I was wor...

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Infinite Dark - Marking Activation

I'm into that phase of play-testing, now, which seeks to explore the edge cases of the rules. You know the sort of thing.

However, one thing I'm exploring is the size of fleets that the game ...

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Infinite Dark Update

I'm back at work now and, having dealt with most of the tedious bureaucracy of running a business this morning, I took a few hours this afternoon to flesh out rules for torpedoes and for what I'm c...

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Precinct Omega Miniatures News #29 - 2020 News Round-Up

In this episode, I do a round-up of news from 2020, looking at Asmodee Games's handling of Fantasy Flight, new e...

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Precinct Omega Podcast - Design Discussion #3 - Cyberpunk

After seeing all the hype about Cyberpunk 2077, and also watching the Tabletop Minions video about wargaming cyberpunk, I though...

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More Kickstarter Concepts

With designs for the Kickstarter miniatures coming along nicely, I thought I'd start to anticipate hitting some stretch goals and begin sketching out the other heroes, upgrades and villains I want ...

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Soldier First - An Unrelated Serial Novel

In between other projects, I've been working on a serialized novel, called Soldier First.  Basically, I was trying to write relevant fiction for Horizon Wars and consistently...

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Weekly Miniatures News #28 - The Tabletop/Digital Hybrid, with Dr Tomas Rawlings

Bernard's back!

This week's episode is a longer one, stretching out to just shy of an hour, but I was absolutely stoked to welcome Tomas Rawlings of 2020-12-18 11:56:21 +0000 UTC View Post

Infinite Dark - The Pre-Beta, Unfinished, Barely-Tested Edition

As promised, here it is!

These really are just the basic rules (hence why it's only 7 pages long), with a few chunks missing or still in testing (marked in red).  But most of what's here...

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YESSSSS!!!

Yep, I'm back online. My own, dear laptop has lurched its way back to life and I have sooooo much work to catch up on.

First step is boring, admin work. I have to run payroll and reconcile...

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OMG! Finally!

The new charger cable is so close now, I can practically taste it!

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