Heya,
I'm finally seeing the light ahead ! I've made very good progress this week. The level is now totally playable and I just have to make sure everything is correcty linked together. I'm b...
2022-11-24 19:31:58 +0000 UTC
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Hey everyone,
I made a lot of progress but it's quite hard to show up. I'm doing a lot of elements linking, coding and other "boring" stuff so I don't have anything flashy to show.
I've...
2022-11-21 19:49:22 +0000 UTC
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Heya everyone,
Since things are a big boring in term of game dev (mostly back-end stuff, coding things and working on technical stuff), I think this is a good point to make things a bit more ...
2022-11-17 20:17:52 +0000 UTC
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Heya,
I'm a bit later than usual. Sorry about that, my internet was cut for a few days and I'm just getting back to it. Gladly I could still make progress even without it, so I tho...
2022-11-15 12:51:21 +0000 UTC
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Hey everyone,
I spent the last few days designing and building a new NPC behaviour that allow me to make an NPC react and move through stimulus. This was quite a long ride, but the...
2022-11-10 21:53:00 +0000 UTC
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Hey everyone,
The hospital level will be the place where you'll be able to unlock your third skill, and one that could make you see the world in a different light : the ability to crawl. ...
2022-11-07 20:41:28 +0000 UTC
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Hey everyone,
So, now we're getting to the juicy part ! The hospital host a pediatric ward, and it seem that there's some shady stuff going on.
My goal here was to make something ...
2022-11-03 19:17:34 +0000 UTC
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Heya everyone,
The next area that I want you to peek at is the orthopedic ward. We're finally getting to some hospital stuff !
This part of the level will be closed at the beginning, an...
2022-10-31 22:18:21 +0000 UTC
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Heya everyone,
I've nearly finished filling the hospital level with props. I bought another batch of assets to give it more variety and visually pleasing. So, I think starting next week I'll ...
2022-10-27 14:13:06 +0000 UTC
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Hey everyone,
Today I wanted to show you another area of the next level : the main bridge. This is sort-of a crossroad between a lof of key locations that connect the two mai...
2022-10-24 15:27:47 +0000 UTC
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Hey everyone,
Today, I wanted to show you a bit around the next level, starting with what will be a central and a rest place, the cafeteria.
The idea behind this part of the level, is t...
2022-10-20 19:39:56 +0000 UTC
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Hey everyone,
Today, I want to show you something lighter to get the head out of level design a bit.
It's been a long time since I gave a bit of love to the clothing shop. So, the...
2022-10-17 19:55:54 +0000 UTC
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Heya everyone,
Just a quick udpate today since I don't have a lot of exciting things to show up.
I'm finally done with the general building of the hospital level. On the featured ...
2022-10-13 19:16:44 +0000 UTC
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Heya everyone,
I'm still working on some cosmetic in between building the level. On that side, I'm about 2/3 done with the general layout so it's progressing, not as fast as I want but going ...
2022-10-10 19:08:03 +0000 UTC
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Hey everyone,
It's building time ! Theses last few days, I did about 1/4 of the basic structure of the level 02. And it's really massive, already about the size of the mansion.
It's a g...
2022-10-06 19:08:15 +0000 UTC
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Heya,
I finished planning the global map for the next level - it's gonna be huge and intricate ! I will begin the build tomorrow, and this will be a couple week build I think. I tried to impr...
2022-10-03 21:15:11 +0000 UTC
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Heya everyone,
I hope you enjoyed the last update!
The last few releases were quite focused on getting all the systems and features straight, as well as adding some side content.&...
2022-09-29 19:22:49 +0000 UTC
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Heya,
As usual with an update, you found some pretty nasty bugs. So, here's the mandatory bug-fix update so you can enjoy the game without being locked at some point.
The following bugs...
2022-09-27 19:48:05 +0000 UTC
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Hey everyone,
I just updated itch with the new release. As usual, I spend the day fine tuning some things, correcting bugs. As always, I'll listen closely to your review and be ready to corre...
2022-09-26 18:09:00 +0000 UTC
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Hey everyone,
So all is left before the update is filling up some NPC with dialogs ! All of the main events are in place and working, and I'm only left with some fillers dialogs for backgroun...
2022-09-22 19:09:06 +0000 UTC
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Heya,
I'm nearly finished with the side quest part that I want to get done by that update. As said earlier, I think all is looking quite good for an update early next week. I just have to bui...
2022-09-19 19:27:59 +0000 UTC
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Hey everyone,
I'm still going hard at creating logic for the main quest. I'm trying to do things a bit more involving than usual where an NPC tell you "okay, just go here now" and meld some f...
2022-09-15 19:53:10 +0000 UTC
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Heya,
I don't have ground-breaking news today. I'm currently programming all the story logic, tying up NPC events, and of course, writing dialogs for all the news NPC.
It's a good time ...
2022-09-12 15:29:26 +0000 UTC
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Hey everyone,
After my pass on NPC, I focused some work on the player to bring some awaited features.
The first one is that now, the main character will react to an accident with a smal...
2022-09-08 19:03:04 +0000 UTC
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Heya,
I spent the last few days working on NPC-related event. And like every new stuff, I encountered some roadblocks and slow-down on the way. Not a big deal, of course, but as always I want...
2022-09-05 21:14:15 +0000 UTC
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Heya everyone,
So I've began to flesh out the hospital area. It will be a quite important zone, as this is where you'll get transported if you happen to faint from starvation. You ...
2022-09-01 19:23:27 +0000 UTC
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Hey everyone,
I finished building the school building this weekend, and before getting to the next place, I made some changes to some area-wide effect.
When I made the haunted house, so...
2022-08-29 15:38:55 +0000 UTC
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Heya,
So after a lot of bug fixing, I'm finally back at creating new content !
My main focus the last days was to build the after-school club building. It will be a nice little pl...
2022-08-25 13:53:10 +0000 UTC
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Hey everyone,
I wanted to release a quick bug-fixes update to solve out the most annoying bugs encountered in the last release. It's not that much but I got the most "game breaking" ones. So,...
2022-08-22 13:07:04 +0000 UTC
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Hey everyone,
Thanks for all your reviews about the last update. I hope you enjoyed it !
I took a few day off this week to vent out a bit, and now I'm planning the next acti...
2022-08-19 07:41:19 +0000 UTC
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