In this tutorial we are working within certain style (Marvel?) and racial (European/Caucasian?) limits but I've tried to keep it as general as possible, there's so much more to explore and we ...
2016-01-23 11:57:08 +0000 UTC
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If we want a character to look surprised then there's a few things we should note. The head should be set back as far as possible, the neck is streched slightly. Eyebrows are high, the mouth usually o...
2016-01-22 02:36:07 +0000 UTC
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One way to draw curls is to take a brush that is slightly angled or chiseled, draw a curl shape, then take a smaller brush and outline. It will then be easy to figure out which parts of the curl sh...
2016-01-21 08:27:52 +0000 UTC
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From stylised drawings to realistic paintings and in photos , we should try to be aware of some of the reasons various poses communicate a sense of cool indifference, sadness, coyness, curiosity, etc....
2016-01-20 10:31:57 +0000 UTC
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The trapezium bone is the "saddle seat" of the first metacarpal (the part of the thumb that's inside the hand). It's a bone partially responsible for the thumb's opposable motion.
We can see or feel...
2016-01-19 09:54:26 +0000 UTC
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If we're observant enough we can identify some of the reasons why we perceive depth in the world around us. Once identified we can attempt to duplicate these effects in our work using a few tricks....
2016-01-18 08:38:24 +0000 UTC
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Because we live on a planet with an atmosphere there are particles of gas, dust and other microscopic matter present in the air. These tiny objects don't escape the impact of photons nor should they e...
2016-01-17 10:34:10 +0000 UTC
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There's a lot to say about value and how important it is when planning an image. For this image I tried several varieties before settling on this "low key" option.
Values and the meaning of "key" wi...
2016-01-16 10:19:19 +0000 UTC
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As you probably know already, the cheekbone is responsible for that darkened area we see on each cheek, especially visible on lean subjects, and especially in strong overhead lighting. However, smiles...
2016-01-15 09:57:05 +0000 UTC
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Use large brush strokes to define your forms.
It's important to try to do as much as you can with large strokes. This practice keeps our eye on the big picture. Save details for later if they...
2016-01-14 10:10:55 +0000 UTC
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This is a basic process example, from sketch to render. It's useful for beginners but also for well practiced artists that feel a bit stuck and haven't quite got their process down.
A very import...
2016-01-13 07:19:54 +0000 UTC
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Most of the time an action scene needs to feel like it's either come from somewhere, going somewhere or both. If we illustrate the full extent of a punch then we know the full story; the origin...
2016-01-12 07:28:44 +0000 UTC
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Just to expand a little on the points.
Worm's eye point of view. The angle we use in a scene if we want the viewer to feel really small or if we want the viewer to feel what...
2016-01-11 10:55:13 +0000 UTC
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It takes a lot of study and practice to develop the skills needed to capture the likeness of a face. It's something I've struggled with for a long time. There's lots of rules to try and follow but ...
2016-01-10 10:50:16 +0000 UTC
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Humor is a difficult thing to formulate. There's no real rules we can follow to bring humor into our artwork. But we know most jokes contain an element of surprise, something unexpected. Have a look a...
2016-01-09 06:30:38 +0000 UTC
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When lost edges are present in a drawing or painting they feel somewhat looser and more expressive. We can play with the boundaries between positive and negative space if they share a similar value.&n...
2016-01-08 08:40:22 +0000 UTC
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When composing your images, try to pick a dominant shape that you want to repeat throughout the overall design.
Simple shapes trigger well learned patterns that develop early on in our brain. So, wh...
2016-01-07 10:40:53 +0000 UTC
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Number five in my one-a-day series.
2016-01-06 09:48:15 +0000 UTC
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Number four in my one-a-day series.
2016-01-05 17:15:11 +0000 UTC
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The third in my efforts to make one tutorial a day for a year.
Negative space is a great tool to use to help you with your observational drawing.
Let me know if th...
2016-01-04 18:28:41 +0000 UTC
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The second in my efforts to make one tutorial a day for a year.
Rhythm is almost essential to any strong and likeable drawing.
Try it for your self.
2016-01-04 18:27:38 +0000 UTC
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So this is a new technique I'm playing with.
Beginning with a sketch, keep it rough knowing this isn't going to be the final thing. When satisfied with the general shapes and composition I trace the...
2015-12-27 03:15:39 +0000 UTC
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The first in my efforts to make one tutorial a day for a year.
Hope this makes sense. Have a go and post any examples right here.
2015-12-27 01:02:22 +0000 UTC
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